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This is a must have for owners of "The Mutant Epoch" RPG. Not only is it written for novice GMs but because it has so many plot ideas and pre-generated PCs it could be useful for experienced GMs as well. I personally find it useful because I've never GMed in a post-apocalyptic mutant setting and this book is a helpful tool in helping me understand how to do that. The town of Walsave and the mall are well fleshed out so this product is ready to play without much set-up. Just make sure the PCs have at least 2 characters each. The mutated post-apocalyptic future is brutal.
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This is a really splendid pack of 33 black and white line art .tiff files from talented artist William McAusland. The art will work well as specific items or as an RPG rule book interior filler art. Wands, potions, crystal ball, weapons - all could be employed as paragraph or chapter dividers. This is also perfect for a dungeon master who likes to prepare treasure for his players in "hand-out" card format.
The sharp lines and high contrast mean that these images are well suited for all black/white printing.
If you're a writer or publisher this pack is good value for money, bearing in mind the potential these images have in transmogrifying you manuscript into a professional and beautiful product!
Excellent.
Billiam B
( http://bit.ly/rpgblog )
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The first in a series of spot art for use in just about anything fantasy related.
As a very small indie pub guy, I love these sets. They have a ton of art for the cost, all in .tif format and all large enough to be full page or easily manipulated to be used as small filler art. I've already used this in one publication available here on DriveThruRPG and will be including it in future publications.
It's a bit tough to write three wildly different reviews for what are all collections of black ink spot art. I'm quite happy to give all three of these collections a 5 star rating though and feel they deserve good reviews for each individual product. If you're only in the market for a few bits of art, take a look at the previews and select the set that best meets your needs.
The license is very permissive, the art strikes me as 'traditional' fantasy RPG spot art and is great for the cost. Well worth $12.
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The second in a series of spot art for use in just about anything fantasy related.
As a very small indie pub guy, I love these sets. They have a ton of art for the cost, all in .tif format and all large enough to be full page or easily manipulated to be used as small filler art. I've already used this in one publication available here on DriveThruRPG and will be including it in future publications.
The license is very permissive, the art strikes me as 'traditional' fantasy RPG spot art and is great for the cost. Well worth $12.
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The third in a series of spot art for use in just about anything fantasy related.
As a very small indie pub guy, I love these sets. They have a ton of art for the cost, all in .tif format and all large enough to be full page or easily manipulated to be used as small filler art. I've already used this in one publication available here on DriveThruRPG.
The license is very permissive, the art strikes me as 'traditional' fantasy RPG spot art and is great for the cost. Well worth $12.
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Over 60 mostly black and white illustrations, borders, text areas, blood spatters and more to add to your RPG documents. All files are included in a .zip file (which I find far easier to use than a PDF when it comes to images) as .tiff files.
The quality is great, the license is easy to work with and not restrictive at all! As an indie publisher and a gamer, I'll be using these in both publications and for personal use.
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This game has a real "old school" feel to it. The charts, tables and illustrations bring back good memories. The simple percentile based action resolution system keeps the action flowing. This will be my post apoc. game of choice.
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Non-voluntary sex labour plays a much, much bigger role in this post-apocalypse than I would have expected.
The system is very nicely old-school in flavour. However, one thing is much too old-school for my liking: Armour makes it harder to hit you rather than reducing damage. There's no excuse for this in any game that isn't D&D or a direct D&D derivative. For creatures, it's not clear how much of their Defense score is from natural armour and how much is from actually being good at not being hit so it can't be easily remedied by the end user. This frankly needs to be fixed in order for the combat system to be usable and, let's face it, this is the kind of game where you expect to use the combat system a lot.
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The TME Hub Rules are fast, easy to read and pretty straightforward to learn. The game system's flexibility make this product easily adaptable for any PA campaign/setting.
This book is complete in terms of game material. Here you'll find all it is necessary to create archetypes with equipment, implants, mutations and skills; rules to cover and handle the most of game situations, hazards and the bestiary.
The characteristic I like the most from TME is the overall mood, atmosphere and Old School feelings wich transpire forceful from the book. The TME World is an harsh, violent and hard-hedged one, and the descriptives parts will pull you deeper and deeper into this mercyless setting.
For a good price you get a thick book filled with game material and (tons of, evocative) old-school arts wich enriches the product further. In addition, purchashing this product let the buyer access to a TME web site section with exclusive free contents, which makes an invaluable further support for the game.
TME- Hub Rulebook is a fresh wind gust in the PA tradition, joining innovation in game design terms and preserving play immediacy on the game table.
Worth every penny and looking forward for future TME products, one of the 2011's products to look for!
Two thumbs up!
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Another AWESOME issue. Id buy a subscription if it was available. Great for any Post-Apoc game.
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Great Post-apoc mag. Really good. A nice mix of new items, NPCs, a short story, new monsters, etc. I'll buy every issue. Great for any Post-Apoc game- Gamma World, Mutant Future,etc. GET IT!
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An excellent RPG that perfectly captures the feel and energy of old school gaming (but with a brand new rule system) Fun, Furious and Fantastical, this game was a joy to read.
The best thing for me about the game is the fluff/setting and the Artwork. I loved Will McAuslands work in the Dungeon Crawl Classics line of moduals from Goodman Games. And as this book is also written by Will we get a ton of his art work. The book is litterally overflowing with his evocative post apoc fantasy illustrations
I can't say enough good things about the presentation of this product. If you are at all a fan of Post-Apocalypse gamming or even Post-Apoc fiction, then treat yourself to this book. All in alll an absolutly fantastic product. I bought the PDF from DriveThru and the Dead Tree version from Lulu (which is rare that I buy both versions of any RPG)
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The Mutant Epoch at first was daunting and over-detailed, but as I read through the entire thing, I found it to be actually much less confusing than I first believed.
First, let's go over what the Mutant Epoch isn't. It's not a kid's game, with light adult content scattered throughout and heavy adult themes. It's not something you can just take bits and pieces of and understand (unless you're better than me, which is entirely possible, but also not guaranteed).
Now, let's go over what it is. It's a post-apocalyptic sci-fi romp through wilderness and ruins, with lots of action and suspense.
It's got a good "Society of Excavators" thingie, where you can send in a code from the book and get access to a club. It's really actually quite cool, with loads of stuff in it. Certainly in terms of raw content, TME's pretty over-burdened, so to speak.
Now, the last term of that last sentence seemed pretty negative, but actually TME manages to avoid bloating. Admittedly, I could have lived a long and happy life without knowing anything about post-apocalyptic STD's, but other than that and the fact that there's a lot of random obscure percentiles for stuff to happen (86% chance the battery is run down) there's not that much bloating.
The character creation is iffyish. It's roll based if you use the "newbie" method, though alternate systems are available, with the downside being that you can get characters you don't really wanna play pretty easily. I mean, sure you could just re-roll, and if you were big on the roleplaying it'd be a fun experience, but min-maxers will hate it with a vengeance, and mainstream gamers may just find it to keep them from playing the character they wanted to make.
The percentile systems used are pretty nice, and there's a lot of rolling but it's all pretty straightforward (if you read the whole thing, skipping passages or chapters can easily result in confusion), even if some more examples would be helpful.
All-in-all, if you need a post-apocalyptic game, The Mutant Epoch has a lot of content for much less than the competitors cost.
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Strictly from the position of an art director, these are exactly the right kind of spot illustrations to add interest and quality to pages about towns and cities, without distracting from the written content. I used it in both "Scaldcrow Generic: Town of Hokum" and "Scaldcrow Generic: Town of Alliancia." I look forward to using this product again in future works. I could not be more happy.
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William McAusland and Outland Arts have, literally, produced the best stock art a fantasy RPG publisher can buy. McAusland's skill and style is second to none. His black and white inks capture an organic "old school "fantasy RPG feel that I, as an amateur publisher, value over the "slick" look of CGI rendering or ham-fisted Poser modeled art. His drawings are timeless, vivid, gritty, and marvelous. McAusland is a true professional in every sense of the word, and puts 110% into every piece of art he renders.
The dollar value of these products are more than competitve. As a publisher, I guarantee you WILL be able to use most, if not all, of the art in these sets for your product. In addition to "single figures", the Clip Ink series includes some top-notch "action" shots that will make your publications come to life. These vignettes of sword-swinging, axe-grinding brutality are worth the price of admission alone!
I look forward to more clip inks from Mr. McAusland and Outland arts. All of the Fantast Clip Inks are the best bargain in stock art going these days. Not to be missed!
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