DriveThruRPG.com
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 
     or     Log In with your Facebook Account
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!

 Publisher Info
LPJ Design
LPJ Design
Publisher Average Rating

See All Reviews
Publisher Homepage
Other products (590)









Back
Other comments left for this publisher:
Image Portfolio Platinum Edition 7: Storn Cook
by Joshua D. S. [Verified Purchaser] Date Added: 04/05/2014 10:16:41
Disappointed. The art has't been cleaned up at all and artifacts can be seen all over the "white space". What's more the portfolio is nothing more than a pdf file, making it annoying (not difficult, just annoying) to use any of the provided images in anything. Not pleased, and regret the loss of the the $9.99.

Rating:
[2 of 5 Stars!]
Image Portfolio Platinum Edition 7: Storn Cook
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Adventure Path Iconics: Path of Undeath (PFRPG)
by Thilo G. [Featured Reviewer] Date Added: 03/18/2014 09:23:00
An Endzeitgeist.com review

This installment of Adventure Path Iconics is 25 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with a total of23 pages of content, so let's take a look!



From the get-go, I feel the need to mention something - these Iconics are not for a traditional AP in the sense of Paizo's published paths. They're rather intended for the recently released Obsidian Apocalypse setting/campaign toolbox by LPJr Design. While the characters herein might work with Carrion Crown, they are ALL very uncommon races, i.e. those from Obsidian Apocalypse, meaning that they're slightly stronger than the core races and that they, fluff-wise, tend to be rather monstrous. Personally, I draw a line between gothic horror and apocalyptic survival horror like Obsidian Apocalypse, so that's something I *THINK* you should be aware of. The characters have been created with 150 GP starting gear and 20 point-buy. The characters also come with information to modify the characters to 15 and 25 point-buy as well as suggestions to improve them over the first couple of levels. Each character comes with a sample quote that gets you in the mood for playing him/her.



The first character herein would be Mik'Quol An-Str-Natk, an Osirian cleric of Zebadiah. Osirians are essentially dark-skinned humans that can tap into necromantic hellfire - which is much less impressive than you'd think - it's essentially temporary fatigue-causing rays at will that act as disrupt undead against the undead. Per se, I have no gripe against the ability, though the very "cool" name and the rather puny effect would get a chuckle out of my group. Osirians also get some bonuses to skills, improved initiative etc. - but for racial info, please check my soon-to-come review of Obsidian Apocalypse. Saved from the deadly vampiric predators that roam the world of Abaddon by the legendary last, half-burned angel Zebadiah, Mik'Quol may not be the sharpest tool in the guerilla shed of Osirians, but he is an interesting character.



The second character in the array would be an infernal sorceror called Xasturian. As an Infernal, he is essentially one of the red-skinned tieflings of Abaddon and thus has natural claw attacks and makes use of the alternate racial trait that nets him +1 to all saves. The son of a succubus, he was raised by his now disappeared big brother - and as befitting of his bloodline, he is both adept at blast foes and charming the ladies. He also has a habit of speaking of himself in the third person. Generally, a rather cool build, though personally, I probably would have gone with one of the more interesting infernal racial traits. His statblock also suffers from a formatting glitch - the Offense-header is not properly highlighted against the rest of his statblock.



The third character is one I have a certain positive bias towards - why? Because Ilita Faara is a Khymer. What are these? Essentially, they are discorporated, corpse-possessing sentient puddles of psionically-charged, toxic blood that require fresh bodies to sustain their existence. They may also burn their body to enhance their psionics, increasing ranges, empowering powers or even regain power points. The latter has me a bit concerned, I might add. Personally, I'm also not a big fan of the fixed DC for the fort-save they have to make to determine whether this body-burning deals one or two points of con-damage - a more flexible DC would have made more sense to me. It should be noted, though, that at least regarding the psychic warrior (yes, Ultimate Psionics-compatible ) Ilita, this is not too relevant. She is an interesting character, striving to meet the demands of a forgotten code of conduct, buried in her memory by the cataclysmic event that transformed her species into sentient blood. Her choice of weaponry with slings and rapiers is not too interesting - but her power selection is solid with biofeedback and call weaponry, if not too creative. Over all, a nice character that comes with all required pieces of information to run the strange race and that also comes with nice angles for roleplaiyng in her propensity for wind instruments.



After that, the next character would be Treeshearer Snarltooth Swifttongue, a Lykian ranger. Lykians are essentially werewolf-like humanoids. Snarltooth uses an alternate racial trait that allows her to emit a howl 1/hour that can cause her enemies to become shaken. Lykians also get a primary bite attack at 1d3 that also comes with a dex-damaging disease rapid onset disease, usable con-mod times/day. Lykians also get 50% miss chance in concealment (but this increase does not make total concealment!) and generally are adept at stealth, but also suffer from double damage by silver weapons. Born to a Lykian pet of a powerful wizard who had to escape to the wild, her standing in the tribe was precarious and once when her animalistic rage burst forth, she once ripped a bigoted human apart - thus requiring her to leave the tribe behind - a tribe that never liked her in the first place. A gruff and hardened survivor, she makes for an interesting choice, though you should be aware that the Lykian race imho is more powerful than e.g. Osiriani.



When there are a special kind of tieflings, there better be also descendants of heavenly forces and indeed - in Obsidian Apocalypse, these beings are the offspring of the last angel Zebadiah and thus, these beings, known as Exalted, bear their father's name - like Yeremil Al Zebadiah, the Exalted monk. Among the racial abilities chosen, Yeremil chose for cure light wounds and remove fear 1/day. As a character, Yeremil was born to a farmer's daughter, who was first ostracized, then revered for her child. Yeremil believes in his preordained destiny -he is fanatic, an ascetic monk...and believes, he has a claim to godhood. He is per se a cool character, though his statblock once again has one header not properly highlighted - this time, it would be "defense."



Setiphet Sir Lykash, the harrowed fighter, would also be interesting - first, by her race. The most reviled of the races of Obsidian Apocalypse, Harrowed are the results of the union of the living and the living death and thus, these beings are exceedingly hardy and come with some undead-like traits. Setiphet was born from a terrible tragedy involving the death of a true love and violations - but still, her mother managed to love her and provide what few harrowed get - a loving environment where they can develop a sense of right and wrong. Thus Setiphet has developed into an egalitarian champion of the downtrodden - a champion the ignorant fear and loathe.



Finally, there would be a Genesai rogue, Mouse. No, that's not "Genasi", it's "Genesai". Yeah. Not a fan of the name, but the race's idea is actually quite awesome - born from the mix of angelic and demonic heritages, these beings contain the blood of both upper and lower planes, marking them with an unnatural aura, but also allowing them to create a blade of conflicting energy, the shattersoul blade, and damage foes with force damage bonuses. A streetchild born into poverty, her fate would have been grim in any other world - in Abaddon, this is doubly true. Thankfully, she was recruited early into a thieves' guild - unfortunately for her, though, the Boss of the guild tended to lock her up, even though she proved a superb cat burglar. Breaking free, tipping off the guards and no, truly liberated for the first time in her life, she wanders the world. A cool, nice character, though her selections of daggers as weapons of choice isn't that impressive.



Conclusion:

Editing and formatting are good, though not perfect - I noticed a couple of minor formatting and editing glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes with a more printer-friendly version as well. All characters get DROP-DEAD-GORGEOUS mugshots by Juan Diego Dianderas and the pdf comes fully bookmarked for your convenience.



Kalyna Conrad and Eric Hindley have created a nice array of characters here, with several diverse backgrounds and interesting histories. That being said, the per se vivid prose tends to feature some minor hick-ups here and there. Another slight issue would be that, if you're looking for core-race characters, you won't find any humans here and the Obsidian Apocalypse races aren't perfectly balanced among themselves - e.g. the Lykians could be considered rather strong and among themselves, the characters have different degrees of efficiency in their choices of equipment, skills, etc.

That being said, the characters per se are well-written, if not as brilliant as some I've seen in the line - probably also due to the lack of an explicit campaign starting point, they don't have much in the way of tying them together - one of the smarter things both this series and similar pregen-collections did. So yeah, get ready for coming up with a way why these guys and gals hang out together. This, of course, is partially the result of Obsidian Apocalypse being highly modular in its primal catastrophe.



I maintain, though, that by writing connections into their background, the value of these folks could have been further increased. Now don't get me wrong, I'm complaining on a high level here, but another thing I won't get used to is the amount of blank space - each character comes with 3-4 pages, 1-2 pages for the statblock, 1 full page of background, description etc. and on the final page, the rest of said personality/background information - which amounts sometimes to 2/3 of a page covered, which is nice...but also has instances, where one or two paragraphs are all that is on the page. Yes, this is graphically offset by a grayed image of the mugshot in the background and not TOO aesthetically jarring, but I caught myself thinking that all this blank space could have been used for something - more story, more distinguishing features/mannerisms, more level progression advice, variants...something. This phenomenon did show in other Adventure Path Iconics-pdfs, but in this one, it is especially jarring, with two characters (who have some tantalizing tidbits in their background that could use further development!) sporting using about 1/6 of their final page.



Now don't get me wrong - this is by no means bad. In fact, It's rather nice...but still, I found myself just not as moved by the characters as in other installments of the series. As pregens, though, they do a serviceable job that allows you to jump right into Obsidian Apocalypse and thus, I'll settle on a final verdict of 3.5 stars, rounded up to 4 for the purpose of this platform.

Endzeitgeist out.

Rating:
[4 of 5 Stars!]
Adventure Path Iconics: Path of Undeath (PFRPG)
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
NeoExodus Chronicles: Quartermaster’s Handbook (PFRPG)
by Nick S. [Verified Purchaser] Date Added: 02/14/2014 13:17:53
This product was a little disappointing. While some of the items were good only a few were really inspired. Most were rehashes of items we've seen many other places. Further there are a lot of fluff entries which server no purpose and don't seem much like something a Quartermaster would concern themselves with such as the NeoExodus version of Penny Dreadfuls. The Quartermaster's Handbook lacks both focus and inspiration and can easily be passed over.

Rating:
[2 of 5 Stars!]
NeoExodus Chronicles: Quartermaster’s Handbook (PFRPG)
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Monsters of NeoExodus: Chanting Queen (PFRPG)
by Nick S. [Verified Purchaser] Date Added: 02/06/2014 10:12:04
I thought the chanting queen makes for a good adventure seed. The information on the Chanting Queen and her back story are very good and should be enough fro any good GM to spring board off off. I am however a little disappointed by the lack of information on her cult like thralls and her matrix like imaginary bliss world. Both concepts I feel really could have been explored here to great effect and would have given more material for GMs who want to introduce the chant for parties not ready to take on the hugely powerful Chanting Queen. Still the Chanting Queen gets my highest praise as it seizes the imagination and has immediate potential.

Rating:
[5 of 5 Stars!]
Monsters of NeoExodus: Chanting Queen (PFRPG)
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Image Portfolio Platinum Edition 18: Storn Cook
by Davide P. [Verified Purchaser] Date Added: 12/26/2013 09:33:42
Images are fine, but provided as a pdf and therefore not easy to use

Rating:
[3 of 5 Stars!]
Image Portfolio Platinum Edition 18: Storn Cook
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Image Portfolio Platinum Edition 2: Storn Cook
by Davide P. [Verified Purchaser] Date Added: 12/26/2013 09:33:24
Images are fine, but provided as a pdf and therefore not easy to use

Rating:
[3 of 5 Stars!]
Image Portfolio Platinum Edition 2: Storn Cook
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Adventure Path Iconics [BUNDLE]
by Christopher S. [Verified Purchaser] Date Added: 12/21/2013 10:15:14
I would have preferred less push on the companies game world and more generic to any campaign characters.
I wouldn't have purchased the Carrion Crown campaign one if it wasn't in the bundle for that reason.
While most of the characters had some good ideas behind them, decent different character types with nice backgrounds and concepts. Mechanics wise there seemed to be a bit of min/maxing 7's and 8's going on.

Rating:
[3 of 5 Stars!]
Adventure Path Iconics [BUNDLE]
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
NeoExodus Adventures: Silvered Skull (PFRPG)
by Thilo G. [Featured Reviewer] Date Added: 12/02/2013 06:25:47
An Endzeitgeist.com review

This "Pay what you want"-module is 16 pages long, 1 page front cover, 1/2 a page advertisement, 1 page editorial/SRD, leaving us with 13 1/2 pages of content, so let's take a look, shall we?



This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.



All right, still here? It is the summer of 92 AU in the Caneus Empire when two shepherds named Adler (German for eagle, btw.!) and Karl finds a weird silver skull and a ring in an old laboratory. Gifting the ring to his beloved and showing off the skull's weird glow, the shepherd inadvertently has found remnants of the Cavian Empire. Cavians, in case you didn't know, are the mouse-like hive-mind possessing humanoids with innate psionic powers of the NeoExodus-setting. And yes, this is a full-blown psionics-module, compatible with Dreamscarred Press' Psionics Unleashed. But back to the topic at hand - strange things started happening: The town's women started acting strangely, some of them even falling into a kind of coma. The town's priest committed suicide and poor Adler and his skull have been quarantined. Enter the PCs, in the employ of Sir Otto von Korrien.



On the road to Oldenhaffen from Macawi the PCs have to defeat 2 ogres. There, the local remaining priestess Sister Fritzi has already identified the skull as not the origin of the curse - essentially, it converts spells, but not psionic powers, cast on it into light-spell like effects and is completely harmless. After a short, very rudimentary investigation, the players are led to and the proceed to explore the cavern containing the Cavian complex. Alas, the place is now home to a selection of deadly threats - from the quill-furred, dog-like razorfiends, faulty deranged trepanners to finally finding aforementioned beloved woman - with the ring that actually is the source of the problems, for its is an intelligent weapon created to destroy the Sorceror-Kings of Abaddon in ages gone by. Either by combat (with summoned thought-eaters) or by diplomacy, the PCs can get the ring and lift the mental static "curse" on the town. This is not where the module ends, though - whether the PCs hand over the ring to Cavians or keep/destroy it - the choice is up to them and may very well have unforeseen consequences in the future.



We get passable maps for the complex as well as the overall place on the continent where the adventure is set.



Conclusion:

Editing and formatting are top-notch, I didn't notice any significant glitches. Layout adheres to NeoExodus 2-column full-color standard and the full-color artworks are neat. the pdf comes in a second more printer-friendly version. Cartography is nice and actually better than in older NeoExodus-adventures and the pdf has no bookmarks, but at this length, they are not strictly required.



J. P. Chapleau has created a nice module steeped in NeoExodus-lore here - while at this length, we of course get no epic narrative, but what we do get is a nice little crawl that has some social interaction, interesting terrain features and a climax that does not necessarily boil down to "kill em all" - what more can you ask for in a short "Pay what you want"-module? The answer is: Nothing. An enjoyable read for an unbeatable price, my final verdict for this module will clock in at 5 stars +seal of approval.

Endzeitgeist out.

Rating:
[5 of 5 Stars!]
NeoExodus Adventures: Silvered Skull (PFRPG)
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Image Portfolio 1.10 Superhero
by John M. [Verified Purchaser] Date Added: 11/17/2013 09:59:56
The actual quality of the artwork is high. If you like the style (artwork appreciation being subjective), this is a reasonable purchase.

There's a disappointing ratio of men to women (that is, only one of the images is definitely of a woman), and the characters depicted have a certain Iron Age buckles-and-buckels and zippers sameness to them (in fact, half the images are of two characters, so if you don't like them, I would downgrade this to two stars).

I can't speak for anyone else, but if I were looking to use purchased artwork in something I was going to publish, I'd want a variety of characters (no replication), probably a consistency of look (having them all be Iron Age, for example, is a good thing), and a more even gender split. I recognize that the majority of characters are going to be male, but I'm a little disappointed in the 9:1 ratio. From the perspective of a publisher doing this on the cheap, it seems like it might be worthwhile to save the money and save up to have some artwork commissioned, possibly even by the artist here. Then you'd have the characters you want, though you'd have to have less artwork.

Three of the characters are wearing masks of a sort; the rest are barefaced.

Because there does not seem to be a preview, images represented are:

1. Bald guy happily surviving having been shot at
2. Masked guy with hoof-like footgear
3. Menacing glare from zipper techno coverguy
4. Cover shot
5. Running speedster (mask)
6. Mammoth guy in a spiked collar sitting
7. Taloned guy leaping down
8. Woman approaching the viewer (mask)
9. Coverguy breaking the pavement with his fist
10. Talonguy crouching on a gargoyle

Rating:
[3 of 5 Stars!]
Image Portfolio 1.10 Superhero
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Ultimate NPC Deck: Obsidian Apocalypse
by jeff S. P. [Verified Purchaser] Date Added: 11/08/2013 09:46:52
I discovered Obsidian Apocalypse a couple of weeks ago while on the hunt for a new campaign to run. Truthfully, I had thought of running a "Zombie Apocalypse" setting and when I came across this it was a no-brainer. Unfortunately, support for the campaign setting is still in it's infancy, as evidenced by this product. It's simply headshots of all the art in all the supplements up to date. There are no names, stats, or basic character reviews/context for any of the character art, and while some of these are recognizeable if you have already purchased other supplements, (Asi Magnor, Calix Sabinus, Zebediah) some of them are unneccesary. I would have loved a $9.99 product that has, say, 15-20 lesser undead lords/bad guys/minor heroes of light that could be dropped into an existing campaign, perhaps with a bit of backstory for flavor for each and some possible motivations they might have for inspiration for a GM.

This product is fine for a creative GM that has the time to invest, but not great for one that needs a minor villain or lesser boss on the spot. For that, it's an "ok"

Rating:
[3 of 5 Stars!]
Ultimate NPC Deck: Obsidian Apocalypse
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Adventure Path Iconics: Path of Pirates (PFRPG)
by Thilo G. [Featured Reviewer] Date Added: 11/08/2013 04:14:51
An Endzeitgeist.com review

The latest installment of LPJr Design's Adventure Path Iconics-series is 27 pages long, 1 page front cover, 1 page SRD, leaving us with 25 pages of content depicting ready-to-go pregens for teh Skull & Shackle adventure path, so let's take a look, shall we?



As has become the tradition with this series of pdfs, we kick off the supplement with an introduction that explains abbreviations and the like as well as introducing us to the basics - this pdf contains 4 human pregens and 4 ones using the unconventional races of LPJr Design's NeoExodus-setting. Said races have by now been added to d20pfsrd.com, in case you're wondering what they're all about. While all characters are build with 20-point buy, the supplement contains individual scaling information to upgrade the characters to 25 or downgrade them to 15 as well as information for progressing the characters over the next couple of levels.



That out of the way, the very first character, Bale Tehya, would be a Prymidian (red-skinned polyglot humanoids with the potential to have tentacles) bard (sea singer) - son of a famed pirate queen, his revenge and vendetta against the chelish armada almost complete, he found himself in quite a predicament (alongside the other PCs)... however, this would not be the first time Bale has slipped his shackles. Rules-wise, he is a charismatic, agile bard with a solid utility selection of spells.



Second among the new Pregens would be Bilgeghost, a Sasori (Scorpion-man) prize-fighter monk with a bakcground as a brawler in fighting pits - from boogeyman/aspiring information-broker to captive, Bilgeghost makes for an alien, cool character.



The Dalrean Sorceror Flowing kelp makes for one intriguing addition as well - not understanding the concept of private ownership, the Dalrean bumbled through human society until also being pressganged. The writing here is rather concise and intriguing, but at least to me, there are some minor hick-ups that could have been explained - how do Dalreans drink? Being plants, they can, but lacking a mouth, can they get drunk? Do they draw sustenance from alcohol? Also: The Dalrean is mentioned as feeling like heaving upon waking - can Dalreans heave? It's nitpicking, yes, but since the rest of the prose uses appropriate words, using "withered" as an equivalent for "hangover", it's something I noticed. Also, it would have been nice to have the blooline mentioned in the statblock instead of having to extract it from the text/crunch.



The Peg-legged Enuka-barbarian Shark Stalker would be the fourth member of an uncommon race and gets fitting mutations - with gills and webbed feet, he is superbly adapted to water-based adventuring...though personally, while I can see a peg-leg working perfectly on land (even with 40 ft. movement), at least for me, a peg-leg and webbed feet delivering a swim speed don't mix - I'd probably cut the swim speed from webbed feet in half due to the peg-leg. His background also is neat.



The first human character would be the red-haired gunslinger-lady Trista Rask. Born as the daughter of wealthy adventurers, her spoiled upbringing surrounded by sycophants and harsh demeanor has left has friendless and when her brother failed to return from an excursion, she set out on her own - only to be captured.



Sabine Finn, a shark shaman druid, abandoned by her primitive superstitious folk due to an auspicious shark-like birthmark makes for a surprisingly positive, nice character with a glorious artwork - kudos!



Ral Fayden, a freebooter ranger seeks to step out the shadow of his wayward father, making a name for himself - a solid build and probably the most common build you'd expect - very piratey, though not particularly imaginative. A bit strange: He's very much ranged weapon-focused, competing with Trista in that spot.



The final pregen would be Salty Jake, a native of the realm of pirates: Abused and forced into a poison-based mass murder to escape captivity, he is a haunted man - and perhaps one of the most interesting characters here, one that offers ideas galore for teh DM and the player to explore moral shades of grey.



Conclusion:

Editing and formatting are very good - editor Joshua Yearsley has done a great job here. Layout adheres to a full-color 2-column standard with a map-style border and nice parchment-style backgrounds. The pdf comes fully bookmarked and in two versions, with the second one being more printer-friendly. The mugshots provided for each of the characters are not only original, they are glorious and top-notch in quality.



Author Larry Wilhelm has crafted a selection of rather cool pregens in this supplement - whether for Savage Tide, Skulls & Shackles or Razor Coast, this supplement provides some cool ideas and nice characters. While the Enuka suffers from some minor incongruities and the sorceror statblock should have mentioned the bloodline, overall there simply is not much to complain is this neat collections of pregens - unlike the Path of Winter-pregens, I noticed no proficiency-glitches or missing traits - a solid offering, clocking in at 4.5 stars, rounded up for the purpose of this platform.

Endzeitgeist out.

Rating:
[5 of 5 Stars!]
Adventure Path Iconics: Path of Pirates (PFRPG)
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Adventure Path Iconics: Path of Winter (PFRPG)
by Thilo G. [Featured Reviewer] Date Added: 11/07/2013 05:27:01
An Endzeitgeist.com review

This installment of LPJr Design's series of pregens for APs is 28 pages long, 1 page front cover, 1 page SRD, leaving 26 pages of content, so let's take a look, shall we?



The pdf kicks off with an introduction that explains synonymous use of terms (to respect Paizo IP) as well as the basic concept of the line - 8 Pregens, 4 of which are human, whereas 4 belong to the rather uncommon races from LPJr Design's own NeoExodus campaign setting. These, btw., should you require their details, can by now be found on d20pfsrd.com's shop. Point-buy-wise, the characters are 20-point-characters, but each of them offers information on how to scale them up or down to 15 and 25 points respectively.



Now that out of the way, let's take a look at our first character, the giant-blooded Ulfen Barbarian (Breaker) maiden Asta Krigersdottir - giant-blooded, raised in exile and in an orphanage and finally adopted by a northerner, this woman is a force to fear indeed - and one that features an uncommon entry: Her prefered ranged weapon would be her...heavy mace. Seriously. Thrown anything, baby. As we've come to expect from this series, Asta, like all characters herein, comes with advice on further char-progression and roleplaying advice. Neat!



Viniana Aurcroft would be the second human - Taldan rogue (sniper) blessed with heterochromia (which I consider exceedingly hot, but that's another matter), she came from a moderately blessed family and actually has no tragedy and a rather intact family, looking for fame and her own way - refreshing among all the angsty heroes out there. That being said, her statblock seems to have two glitches - one, her statblock lists an incorrect trait and two, she wields a longsword she has no proficiency in - that should probably be a short sword.



Dron Farwalker, the Kellid ranger (guide) once was saved by either Desna or one of her agents from darkest sorcery hidden in a cairn and thus loyal to her, is a rather well-travelled and surprisingly nice (for a Kellid) man and makes for yet another cool character - though his statblock lacks the list of traits - the results of the traits are provided, though.



Jarani Zidane, the Garundi daredevil bard may seem like an odd duck in the frigid north, but that may actually be the appeal of choosing this particular pregen - a thrill-seeker and fan of the larger-than-life Ulfen champions from the North, he is journeying wild-eyed to the north, all while talking of himself in the third person and trying to charm with his bravardo.



Now the first character from NeoExodus' exotic races would be Evergreen, a Dalrean (plant-like humanoid) witch (hedge witch) who comes with a weasel familiar as well as one of the signature feats of the race, which allows the dalrean to grow a bud and store a spell in said bud. Appalling bedside manners coupled with a pargamatism make her an uncommon witch to say the least - but honestly, she's probably the odd choice for players who wish for a challenge - dalrean susceptibility to extreme temperatures and her lack of spells/items to counteract that mean that she will have a tough time - still, a cool character. She lacks the trait-list in the statblock.



The prymidian gunslinger Gryn Kynon is a refugee from another world - and his mugshot enforces that - rather badass, if I may say so, an I'm not particularly fond of the tentacle-using Prymidians! Stranded in the Mana Wastes, he left because he actually hates no languages (unlike his polyglot race) and loves magic - hence making for a cool lone stranger-style character - also due to coming with flare cartridges. He also lacks teh trait-list.



Chalu Adsila would be a cavian cleric - also from another world, a failed apprentice of the winter witches, and thoroughly un-Cavian: Seperated from her racial hive-mind, she actually embraced the antithesis of the deceptionless truthfulness of her kind, obsessing over minor lies and obfuscating things with her harmless, but potentially rather hilarious madness - oh, and she fights with a bladed scarf. Nice, though again, the trait-list is missing



The final new creature would be Maqia, a Cynean Inquisitor (with hunter) - the crystalline being has left her ecclesiastic upbringing to do the work of Iomedae instead of living a life as a living piece of jewelry. Her Cynean race and their particular benefits mean that she is perhaps the most "easy" of the characters herein - at AC 20, with solid melee and range capabilities, she is probably the strongest of the characters herein and could be considered the most optimized. Again, no trait-list in the statblocks.



Conclusion:



Editing and formatting are good, though not perfect - I noticed minor stumbles in wording and punctuation here and there. Layout adheres to a drop-dead gorgeous 2-column standard with a blue-tinted background and scroll-like highlight boxes and once again, LPJr Design has to be complemented for oen beautiful pdf. The same can be said about the glorious mug-shots provided for each character - glorious indeed and often enough to make you introduce these characters right away. The pdf comes fully bookmarked for your convenience and in two versions, with the second being more printer-friendly.



Jeff Lee knows how to write compelling characters - that's a given by now. The pregens herein are compelling, offer cool roleplaying opportunities and have some nice ideas for further advancement. Surprisingly, the stories for the uncommon races are the stars this time around - with cool background stories galore, these could well stand as intriguing NPCs on their own as well. Especially the Cavian and Prymidian deserve special kudos from yours truly - cool characters indeed! Now on the downside, I do consider both Asta and especially Maqia slightly more optimized than the others, but that's okay, I guess. More annoying are the minor glitches like the absence of trait-lists from no less than more than half of the statblocks herein. Since the sniper has a wrong weapon, getting trait-lists to properly be able to deduce how those builds were made without too much page-flipping - especially if you're not yet familiar with the NeoExodus-races a clear separation of traits and racial traits would have made modification of these pregens for prospective players easier. Now don't get me wrong - this is by no means a bad offering - but it is also not realizing its full potential and has some minor issues that weigh heavy on a pregen-collection, which is supposed to be ready from the get-go. Hence, my final verdict will clock in at 3.5 stars, rounded down to 3 for the purpose of this platform.

Endzeitgeist out.

Rating:
[3 of 5 Stars!]
Adventure Path Iconics: Path of Winter (PFRPG)
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Ultimate NPC Deck: Obsidian Apocalypse
by David B. S. [Featured Reviewer] Date Added: 11/02/2013 09:42:47
A great collection of dynamic art that's obviously perfect for an Obsidian Apocalypse campaign, but also for any sci-fi or fantasy experience.

Rating:
[4 of 5 Stars!]
Ultimate NPC Deck: Obsidian Apocalypse
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Classes of NeoExodus: Machinesmith (PFRPG)
by Michael P. [Verified Purchaser] Date Added: 10/27/2013 00:00:51
I've been curious about this class for a while, and finally decided to drop the $3.00 to see it for myself.

Gotta say, I'm pretty impressed. This is at the very least nearly on par with Paizo's own base classes, and is a very well thought-out tinkerer/artificer type class -- kind of a rarity.

CLASS BREAKDOWN
Machinesmiths do Crafting, Prototyping (IE spellcasting), and Combat, and they have a series of tricks that support each of these subgroups, as well as a Greatwork item -- basically a super-special-awesome signature gadget that continually upgrades and becomes more powerful. In this text they cover Mobius Weapons (an enhanced/bonded weapon option), Analyzers (multipurpose sensing/divining instrument), and Mechanuses (eidolon-like pets). Between each of these plus the usual feat allotment, the Mechanicus offers a lot of versatility within a well-focused concept. If you favor control, you could take a Mechanus and some crossbow turrets and camp out behind the front lines; if you favor up-close and personal, take the Bull's Strength prototype and a melee Mobius Weapon -- you're on the d8 hit die/+15 attack progression, so with all the enhancements it's very reasonable. It's an easy class to build around, as well, as the only real requisite for anything is a solid Intelligence score.

In the end, though, the Machinesmith always comes back to being a SUPPORT character above all else -- whether as a support fighter, a support caster, a support archer, a pet summoner, et cetera. You can rest assured that you'll be reliable in whatever it is you do, but you won't necessarily overpower other classes. It's more akin to a Bard in many ways than to other spellcasters. Unlike the Bard, who accomplishes support through performance, though, your party maintenance comes in the form of outfitting the group with superior gear, sending out drones, using Prototypes and leveraging whatever flexibility your Greatwork grants in order to adapt to your situation.

And adaptability is absolutely the name of the game. As a few examples:
-Prototypes work most closely to wizard spells, with Machinesmiths preparing them out of a book of Blueprints as needed, and they can be prepared a good deal quicker than wizard spells of equivalent level.
-Mobius Weapons offer the ability to switch a set of feats on and off, turning you into exactly the kind of support fighter you need to be to suit the situation at hand.
-Machinesmith Tricks can either augment your Greatwork, provide passive bonuses, or give you new gadgets; alternatively, Combat Trick is always an option.
-Machinesmiths get all the major knowledge skills; coupled with an Analyzer, they can be masters of information.

All in all, I dig the heck out of this class. I think it's very well-designed, and as balanced as anything Paizo themselves has made. It fills the same role as a Bard, and offers a more "hands-on" approach to support with a few more options than passively switching performance off and on -- however, it doesn't displace a Bard's role or importance in a party, in that it doesn't have as many skills and isn't quite as reliable for buffs; the key being that nothing Machinesmith does adds morale bonuses. Meanwhile it won't displace a Wizard either; if anything, it benefits greatly from having other casters around to collaborate with, particularly with Collaborative Crafting.

That said, the PDF could use some work on the formatting and flow of information, and the Machinesmith Tricks list is a bit scant. Manageable, which is the upside, but scant. It would be nice if the text for how Prototypes work were moved to the section with the spell list and new spells instead of at the top of the PDF, for instance. Meanwhile, while the artwork is generally very good, sometimes the images aren't in exactly the most relevant places -- a picture of a Mechanus is on the page for Mobius Weapons, for example, and every so often there's just a random image with no relation to the current text, seemingly just to make the composition of the page more attractive. Certainly can't fault that, you work with what art you've got, and to their credit LPJ got good art. Other than that, it's very consistent with Paizo's own standard of printing.

This one gets a hearty recommendation, and I'll be picking up the expansion PDF, "Cutting Edge Machinesmith," as I'm dying to have more content. I sort of wish LPJ would take the two and collect it in one more clearly sectioned volume, though, so as to not have to jump between two PDFs.

Rating:
[4 of 5 Stars!]
Classes of NeoExodus: Machinesmith (PFRPG)
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Buff Sheet (PFRPG)
by Nicole D. [Verified Purchaser] Date Added: 10/23/2013 07:31:30
This was just not what I thought it would be, and it has not been very useful in game.

Rating:
[1 of 5 Stars!]
Buff Sheet (PFRPG)
Click to show product description

Add to DriveThruRPG.com Order

Click here to issue a publisher reply
Displaying 1 to 15 (of 697 reviews) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
 Cart
0 items
 Publisher Info
LPJ Design
LPJ Design
Publisher Average Rating

See All Reviews
Publisher Homepage
Other products (590)
 Hottest Titles

Races of Obsidian Apocalypse: Flesh and Iron (PFRPG)

01.Races of Obsidian Apocalypse: Flesh and Iron (PFRPG)
02.Obsidian Apocalypse (PFRPG)
03.Classes of NeoExodus: Machinesmith (PFRPG)
04.NeoExodus: A House Divided Campaign Setting (PFRPG)
05.NeoExodus Chronicles: Cutting Edge Machinesmith (PFRPG)
06.NeoExodus Chronicles: Fleshwraith (PFRPG)
07.Monsters of NeoExodus: Scythians (PFRPG)
08.Ultimate NPC Deck: NeoExodus
09.NeoExodus Chronicles: Psionic Cavian (PFRPG)
10.Monsters of NeoExodus: Caliban (PFRPG)
11.Ultimate Spell Decks: NeoExodus Spell Cards (PFRPG)
12.Trade Routes: Expanded Caravan Rules Sourcebook (PFRPG)
13.Ultimate Feat Decks: NeoExodus: A House Divided (PFRPG)
14.Adventure Path Iconics: Path of Undeath (PFRPG)
15.Obsidian Twilight Campaign Setting (PFRPG)
 
See All
 Gift Certificates
Get Your Favorite Gamers What They REALLY Want...
$10 Gift Certificate