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Cavemaster RPG
by Robert F. M. [Verified Purchaser] Date Added: 04/05/2014 00:47:49
There's a section on my old World Of Greyhawk maps called The Land Of Black Ice. Maybe some of you grognards will recognize it. It's such a wonderfully evocative name and concept that I've been fascinated by it since I was about 12; I even hijacked it into my very first attempt at a homebrew world, when I was about 13. I've wanted to build a campaign around it for years, but it's always given me trouble.

See, the name calls forth images of a fantasy Ice Age: cave-halflings, woolly mammoths, shamans, and stone-age hunter-gatherers fending off the forces of darkness with inadequate tools and poorly-understood magic. And the problem with that is that it doesn't fit well with any version of D&D; in order to evoke the proper feel for an Ice Age campaign, I have to deny options (particular classes, tools, spells, skills, etc.) to my players, and no player likes having their toys taken away.

Cavemaster solves this problem. Rather than shoe-horning the Ice Age into a pre-existing rules-set by taking things out, Cavemaster evokes its primitive setting by providing a game with multiple options, powered by rules that help you get INTO character before you even HAVE a character.

The game makes the Stone Age into a compelling, viable fantasy setting, and is nearly flawless in its game design. Well worth the asking price.

I'm gonna go start planning out my "Time Of The Black Ice" campaign, powered by Cavemaster!

Rating:
[4 of 5 Stars!]
Cavemaster RPG
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JD1 Cess-Pit of the Bog-Mother
by Ethan M. [Verified Purchaser] Date Added: 01/25/2014 09:24:28
This is a great simple and quick addition to the library. A perfect side adventure or a great intro to the game for new players. Thanks for putting this together, Jeff!

Rating:
[5 of 5 Stars!]
JD1 Cess-Pit of the Bog-Mother
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Dinosaurs of the Lost Valley
by john b. [Verified Purchaser] Date Added: 12/22/2013 03:20:33
This expansion was well worth the wait. I hope they are able to develop more cavemaster adventures, and expansions.

Rating:
[5 of 5 Stars!]
Dinosaurs of the Lost Valley
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JD1 Cess-Pit of the Bog-Mother
by Timothy B. [Featured Reviewer] Date Added: 09/25/2013 16:38:20
Fun little adventure for characters level 1-3 for your favorite Old-School game.
At just under 10 pages it is perfect for a quick afternoon game. It would work great while travelling to another adventure or in-between towns. The map is repeated in b&w (blue and white) and full color versions.

Rating:
[5 of 5 Stars!]
JD1 Cess-Pit of the Bog-Mother
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Cavemaster RPG
by James P. [Verified Purchaser] Date Added: 07/07/2013 16:31:19
Cavemaster is probably not like most games you've played - Basic Role Playing, D&D, Savage Worlds, heck, even the new Star Wars Edge of the Empire all try to do something innovative and different with dice. You role-play and roll dice to spice up the story telling.

The Habilis game system is something else entirely. No dice. But this is not a dice-less system, it's just that, well, cavemen didn't have dice so an authentic caveman game shouldn't use dice. What does a paleolithic gamer use? Sticks and stones. No really, you use little things you should be able to find just about anywhere to build up a "dice pool", distribute them on your awesome character sheet (an animal skin) and off you go.

Although you probably could explore a damp and menacing dungeon, you might want to first go hunting for the food your tribe needs to last one more day. Bag yourself a bison without getting gored? Good job, now how are you going to cook it? Fire? Who knows how to make fire? Yeah, forget the cave and gold. You need shelter and those crazy herbs the elder swears will cure the tribe's lack of offspring. They're easy to find. You just need to go to the Lost Valley. Gird your loins and take up your flint spear. It's off for real adventure - survival.

Ok, enough of that. Cavemaster is a truly innovative game that lets you tell and experience stories form a more primitive time. It is relatively easy to learn but contains a dynamic and rich resolution mechanic that allows a more invested style of play.

Finally, there is a bit of "stonepunk" to it that allows a cavemaster (GM) to introduce a bit less realistic elements into their campaign. There are unfamiliar races, rules for introducing magic, dinosaurs (but keep an eye out for the Dinosaurs of the Lost Valley coming out soon), and even visitors from another time or place. So whether you need a jazzy one-off for something different or a whole campaign inspired by the dawn of civilization, Cavemaster is a vital step in gamer evolution.

Rating:
[5 of 5 Stars!]
Cavemaster RPG
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Cavemaster RPG
by john b. [Verified Purchaser] Date Added: 02/15/2013 19:03:05
a really good game, I look forward to the dino expansion up and running on kickstarter.

Rating:
[5 of 5 Stars!]
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Cavemaster RPG
by Graham R. [Verified Purchaser] Date Added: 08/07/2012 14:48:54
A marvellous piece of work. Well researched, without being overly erudite, which makes it a pleasure to read.
The mechanics are innovative, simple and genre appropriate. In this last area, other game designers would do well to take note, a well written game can be ruined by mechanics that seem incongruous to the setting. That's not the case here though. The cavemaster mechanics use stones instead of dice, and a character sheet without words. This is evocative of the genre and not at all clunky.
The hominins (character races if you like) are presented with a good deal of depth, and enhance the scope of the game nicely. The setting is rich, and well presented, which is a boon in a genre that is perhaps more limited than fantasy settings.
This game presents prehistory in an entertaining manner, and the illustrations capture the setting nicely. There are no negatives.
Get out of the conventional fantasy rut, and give this a go.

Rating:
[4 of 5 Stars!]
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Teenage Demon Slayers: Strength in Numbers
by Jason C. [Featured Reviewer] Date Added: 10/10/2011 16:58:20
Strength in Numbers is a free introductory scenario for Teenage Demon Slayers. Introductory scenarios have a lot of goals that they have to fulfill. They have to give the basics of the system, establish a tone, and make us want to come back and play more. Strength in Numbers fulfills all of these, and even has a few innovations that you might not expect.

First of all, though I'm not sure if it's intentional, the scenario sets a very serious tone. For a game about teenage demon slayers, the demonic problems and damage is presented absolutely straightfaced and without winks and nods. This is interesting, and something that I've often found helps comedic games - if the comedy lies in the characters, Buffy-style, then the situations have to be "real" in order for the game not to go crazily off the rails into nonsense. The Strength in Numbers scenario is presented with almost a grim tone, counting on the concept of the game and the players to provide any levity. That's a good choice.

A second unusual trait of Strength in Numbers is its timeline. Although many mystery scenarios are constructed around a timeline, Strength in Numbers gives specific time segments for different actions the player characters might try, such as questioning witnesses or pursuing suspects. This helps new GMs follow the timeline of the evil demon-summoning delinquents, a good tool for an introductory scenario.

A free scenario like Strength in Numbers is a great idea for any game, especially for cheap bastards like myself, and Strength in Numbers is a good way to get started with Teenage Demon Slayers!

Rating:
[4 of 5 Stars!]
Teenage Demon Slayers: Strength in Numbers
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Teenage Demon Slayers
by Timothy B. [Featured Reviewer] Date Added: 04/26/2011 23:13:03
I do not own or ever have played a Pocket Universe game, but I was working on a "magical high school" campaign for my players and I saw this. I saw Jeff Dee's name and picked up a copy.
It makes for a good resource and translating the ideas to other games or systems is fairly easy.
It can't comment on the playability of the material, the readability was fine.

Rating:
[4 of 5 Stars!]
Teenage Demon Slayers
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Selorian River Crossing
by Christopher H. [Featured Reviewer] Date Added: 05/22/2010 12:30:01
While the artwork in this set of printable props isn't as attractive or "realistic" as the art that one can find in similar products, the author/artist has gone to a good deal of effort to provide a robust package rather than just a single prop. The centerpiece of the product is really the bridge which, once printed and assembled, can add a cool third dimension to any river crossing encounter. The included river tile (complete with depth chart), boat layouts, crocodile counters, and stand-up bears can basically make this product your one-stop shop for a river crossing encounter. That's plenty of value for $1.95, but the author also included a regional hex map, some background for the region, and a few adventure hooks for those who would find these helpful. Aside from a single reference to "+5 hit points" in the description of the cave bear, everything else in the product is completely systemless; adapt to your heart's content.

Rating:
[4 of 5 Stars!]
Selorian River Crossing
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Quicksilver Lite
by Sean H. [Featured Reviewer] Date Added: 09/25/2007 15:48:24
Quicksilver, A Medieval Fantasy Role-Playing Games, Version 2.0 by Jeff Dee and Talzhemir (Manda Dee) and published by UNIgames. It is an eighty-eight-page product (eighty six after covers) with a simple and easy enough to read layout. The cover is a strong full color piece while the interior art is all black and white (and mostly by Jeff Dee with a few by Manda Dee) and thematic.

The product begins with the obligatory brief introduction to roleplaying games and then dives right into character creation. Character creation is a straightforward point-based system with humans and five nonhuman races (gremlins, goblins, hobgoblins, fairies and elves) to choose from and an advantage / disadvantage system to personalize characters further. There are five attributes, usually ranging from 8 to 12, and skills are bought with experience with a starting character’s experience is based on their intelligence attribute.

The system is simple and direct, roll 2d10 equal or under your attribute or skill to succeed, with difficult and conditional modifiers, each ranging from plus to minus four, affecting the target. Combat works on the same basic system, with a grid for damage against armor, the most complex part of the combat system. A nice aspect of the combat system is that characters that are highly skilled with their weapon gain a defensive bonus when using that weapon.

Magic is divided into various schools (ten in all) each taken as a separate skill, as you learn more you gain access to more spells within that school. A skill roll is required to use the magic so more powerful users of magic not only have more spells but they are better at using them. Additionally, there is the magical skill of shaping and manipulating the magical metal Quicksilver (for which the setting is named). This magical metal can be formed into any object with a shifting set of magical powers by a skilled (and powerful) user making it very valuable and even more sought after.

A section of monsters ranging from natural animals to unusual insects, from dragons to silver thralls (people who have been taken over by Quicksilver). Each is rated with a number that represents the number of starting characters that would be required to match it in combat which ranges from fractions of 1 to 45.8 for an elder dragon.

The last major section is the Known World, about 20 pages of background, maps and brief description of the campaign world. Useful for this alone, if you need a new, unexplored part of a game world, the descriptions are broad enough to make it easily adaptable and interesting enough to provide adventure hooks.

Concluding the book is a very good (three pages!) index and a character sheet.

Quicksilver is a fun, light game and an excellent little resource for ideas about a different sort of fantasy world.

Rating:
[4 of 5 Stars!]
Quicksilver Lite
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Pocket Universe
by Brian R. [Verified Purchaser] Date Added: 12/05/2003 00:00:00
Decent. Fairly basic, but has enough little 'bits' that it should be easy to customize.

Rating:
[4 of 5 Stars!]
Pocket Universe
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Teenage Demon Slayers
by Brian R. [Verified Purchaser] Date Added: 12/05/2003 00:00:00
Not a bad translation of some popular culture elements. Could have had a little more in it, but overall I would recommend it as a diversion.

Rating:
[3 of 5 Stars!]
Teenage Demon Slayers
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Pocket Universe
by Randy M. [Verified Purchaser] Date Added: 11/28/2003 00:00:00
An interesting try at a quick and simple system, but could definitely use a cleaner and more interesting presentation.

Rating:
[3 of 5 Stars!]
Pocket Universe
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Pocket Universe
by Christopher N. [Verified Purchaser] Date Added: 10/06/2003 00:00:00
A great, simple RPG with plenty of room for expansion and modification. If you're trying to simplify your gaming with an easy-to-use system, give this one a try. My only complaint? No magic system, although a rudimentary one can be found at their website for free.

Overall, definitely worth the download!

Rating:
[4 of 5 Stars!]
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