DriveThruRPG.com
Narrow Results
$ to $















Back
pixel_trans.gif
Cavaliers of Mars Quickstart

This product is no longer available from DriveThruRPG.com

Average Rating:3.8 / 5
Ratings Reviews Total
8 1
9 1
13 0
1 1
0 0
Cavaliers of Mars Quickstart
Click to view
You must be logged in to rate this
pixel_trans.gif
Cavaliers of Mars Quickstart
Publisher: Onyx Path Publishing
by Jason W. [Verified Purchaser]
Date Added: 07/10/2015 16:52:24

Almost playable. Tried Googling the Wushu system to fill in a couple of rules gaps, to no avail. I think I've deduced correctly from the example that, in a conflict, opponents throw details at one another one or two at a time (although, why would anyone just do one?), finally rolling at the end of a round where one of them hits their cap.(?) The section on ganging up in a conflict doesn't provide an example. But if I understand correctly, multiple PCs ganging up on a single opponent don't get an increased dice cap. So the only advantage of a second PC joining a first who was fighting a "boss" in a conflict with a cap of 5 would be, they get to force a roll every 2 rounds of combat versus the villain, who takes 3 rounds to accumulate his cap of 5, and so will always make rolls below his cap. Right? Maybe not, since my understanding comes from trying to extrapolate things from the examples that the preceding rules didn't make clear enough. The adventure seems like it would work, no problems there. My only other complaint is that the characters are pretty blah. They each have 2-3 hooks that let them do useful, if not interesting, things during the 3-act adventure. There's an assassin with knives, poison, and a grappling hook, an ex-soldier with thieving and entertaining skills, a guy who can ride anything, never gets lost, and is a miserable excuse for a human being, a mildly telekinetic fortune teller, and an escaped slave that can fix anything and heal anybody. Sadly, their most interesting thing about them as RPG characters stems from the narrative freedom bequeathed them by the system, not their personal powers, or skills, or full-fledged, three-dimensional realization. The system looks intriguing, can't wait for it to be done. But I really can't see my players getting jazzed about the setting using these guys for pre-gens.



Rating:
[2 of 5 Stars!]
pixel_trans.gif
Cavaliers of Mars Quickstart
Publisher: Onyx Path Publishing
by Steven W. [Verified Purchaser]
Date Added: 06/23/2015 11:39:19

I am very enthusiastic about this game and cannot wait for the full release.

The quick starter has gorgeous art, sample characters and an adventure, as well as a quick rules summary. the rules are based on Wushu, which is available for free on the net so really they don't need a lot of pages to explain (besides which, Wushu is very rules lite anyway).

What the quick start does not have and really should have (in my opinion) is a small write up of the setting. Even one page would be nice. And while you can gather bits and pieces from the adventure and sample characters, it would be nice to have something you could put in front of your players and say "THIS! This is our new world."



Rating:
[4 of 5 Stars!]
pixel_trans.gif
Cavaliers of Mars Quickstart
Publisher: Onyx Path Publishing
by mirko a. m. [Verified Purchaser]
Date Added: 06/20/2012 12:03:58

I want the full game. I wait with enthusiasm

it's a good idea!



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Displaying 1 to 3 (of 3 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates