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Starmada Nova Rulebook $16.95 $11.30
Average Rating:4.8 / 5
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Starmada Nova Rulebook
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Starmada Nova Rulebook
Publisher: Majestic Twelve Games
by Alexander O. [Featured Reviewer]
Date Added: 04/06/2012 21:10:54
This edition of Starmada has all the strengths of prior editions:

(a) a sort of elegance in the ruleset that allows for deep tactical options, while retaining a clarity of statement and explanation. Plus, the guiding rule of simple, but not simplistic, rules is still very much evident;

(b) the ability to not only custom-build your own ships, but also the options to custom-build your ruleset with Advanced Rules and Alternate Movement Systems in order to reflect the type of starship combat reality you want to emulate

(c) really clean and functional ship displays to help you keep track of your ship capabilities and damage;

(d) my favorite -- the default movement rules that reflect the inertia rules in space without having to keep track of two or three Delta V values for each ship.

I like the improvement in the diagrams, particularly the firing arcs. They go a long way to clarifying rules without lengthy discussions. I like the retention of clear examples for each rule. And I like the amount of fleet lists available to get a game going right away!

Rating:
[5 of 5 Stars!]
Starmada Nova Rulebook
Publisher: Majestic Twelve Games
by Thomas H. [Featured Reviewer]
Date Added: 04/06/2012 15:04:03
Having played a few games of Starmada Admiralty Ed. with my group I jumped at the chance to get a review copy of the new edition. Everything we griped about from AE sems to be fixed; the more over-the-top weapon options have been dialled back, movement has been streamlined somewhat at the expense of simultaneous movement being made an optional rule, and seeker alpha strikes seem to have been addressed. Smaller ships can be given escort traits to help them protect the bigger ones too, makimg them more visble. Personally I like that damage rules have taken a leaf from Full Thrust's book - direct system damage is out and threshold rolls are in at 1/3 and 2/3 damage - and weapon rolls have been simplified down to a single roll and a save for shields.

It still feels like Starmada, the customisation is very much present still despite the rules streamlining, but much of the exploitable features have been fixed. Games of AE, for us at least, degenerated into "big ships with super devastating weapons" and the new rules go a long way to address this.

Rating:
[5 of 5 Stars!]
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