I have used a few different Super Hero RPG's over my 30 odd years of gaming.
This I think is probably the best, it has the flexibility of the HERO system, which I have always liked, while still being simple and easy for the players to understand.
Managing this balance is a awesome feat which the writers are to be commended on.
Using 2d6 multiplied by a number based on the power you have in that skill or super power makes it easy to explain to players
There is no energy to track and only damage to be aware off.
A great game and I am looking forward to running a game using it.
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