I agree with the comment regarding the exterior view having a bit more usefulness as a temple level interior with the roof as an overlay. I also would have liked to have seen a few more terrain features on the exterior as well. I think an ancient temple should have some overgrowth, as well as areas where the stonework has clearly suffered from the ravages of time. To me the exterior view was disappointingly simplistic. I would also have preferred to have had the interior in lighter stonework, and to have had a lighted version of the interior available as an option as well. It's easy enough to present that as "Ancient braziers flare magically to life as you enter the room and you hear the whisper of stone grating on stone." etc, or, your party lights the braziers still anchored to the crumbling walls etc, but more light and lighter stonework in general would help show up the details. I also appreciated the extra detail of a secret room, but again, more light would have shown it's details better. I'm using the VTT versions exclusively and appreciate the freedom no overlay gives me in importing it.
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