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120 Modern Pocket Contents
Publisher: Polgarus Games
by Raymond A C. [Verified Purchaser]
Date Added: 06/01/2012 13:33:03
Well, what can be said about a one-page document? It's short and to the point.

120 Modern Pocket Contents is exactly what it says on the wrapper. It's a bunch of generic items to allow a GM to randomly figure out what is in the pockets of the person that the group just decided to steal/loot off of... Whomever. (And GMs have all been there.). Also useful for those insanely high rolls that allow someone to steal the person's pants, "Just to see if I could."

I also got it for a Post-Apocalyptic RPG to add some flavour to the game, without introducing overpowered items. Usually, however, I'd want to pre-make found caches like this, but it will come in handy for just the random finds through rolling to find something, anything, to trade. Also handy for NPCs that didn't have much of an equipment list, but you wanted to give some flavour to.

For modern games, well, you just found out what was in some poor person's pocket that was just taken rudely away from them.

Rating:
[4 of 5 Stars!]
120 Modern Pocket Contents
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120 Modern Bag Contents
Publisher: Polgarus Games
by Raymond A C. [Verified Purchaser]
Date Added: 06/01/2012 13:30:59
Well, what can be said about a one-page document? It's short and to the point.

120 Modern Bag Contents is exactly what it says on the wrapper. It's a bunch of generic items to allow a GM to randomly figure out what is in the bag that the group just decided to steal/loot off of... Whomever. (And GMs have all been there.).

I also got it for a Post-Apocalyptic RPG to add some flavour to the game, without introducing overpowered items. Usually, however, I'd want to pre-make found caches like this, but it will come in handy for just the random finds through rolling to find something, anything, to trade.

For modern games, well, you just found out what was in some poor person's bag that was just taken rudely away from them.

Rating:
[4 of 5 Stars!]
120 Modern Bag Contents
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Deadlands: Aces & Eights Soundtrack
Publisher: Pinnacle Entertainment
by Raymond A C. [Verified Purchaser]
Date Added: 06/01/2012 13:15:09
Game soundtracks seem to be a mixed bag at times. Some seem to miss the mark badly, others sound like they'd be better suited to a movie (*Insert Request For RPG Movies That Don't Suck*).

PEG, however, has done an excellent job of getting a group together to create an atmospheric feel that works perfectly for their own Deadlands: The Weird West game, as well as something the could be used for almost any "Slightly Off" Western game. Aces & Eights: Dead Man's Hand (A reference to the poker hand that "Wild" Bill Hickok held when he was shot in the back and died IRL and in the game history), picks up where the previous Deadlands: Weird Wailin's left off. A perfect thing to have playing softly in the background while the group is dealing with all the various horrors and claimjumpers that they're dealing with in game. It's very Western feel is touched off by being just slightly off in some fashion, such as a beat-up upright piano that slowly goes more and more out of tune.

Aces & Eights intersects its music with random effects, such as gunfire, fearful breathing, and other effects that, while not exactly music, do fit the atmosphere nicely.

With the inclusion of official MP3 options, this makes for a good ability for a GM to have the item playing in the background not just at home on their CD-Player, but also through small speakers and an MP3-Player, or on a Laptop/Tablet with the PDF books at hand.

I would suggest this product to any GM that enjoys a bit of atmosphere with their games.

Rating:
[5 of 5 Stars!]
Deadlands: Aces & Eights Soundtrack
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