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ICONS: Flight of the Nova-1 $5.00
Average Rating:2.8 / 5
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ICONS: Flight of the Nova-1
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ICONS: Flight of the Nova-1
Publisher: Ad Infinitum Adventures
by Stephen D. [Verified Purchaser]
Date Added: 07/15/2012 22:10:22
Flight of the Nova-1 is the first ICONS product in which I was very disappointed. The other adventures that I bought had stories with plots (more or less as the original ICONS rules suggests: a Threat, Investigation, Challenge, and Comeback). This on the other hand had virtually no story just 2 scenarios. The first being a completely unconnected prologue (I liked the villain but basically a simple villain and minor encounter) followed by several chapters of another extended encounter/battle. The chapters could easily have been summarized into one. No real campaign nor story that you really enter. No investigation or decisions really. Rather there just a single scenario. Not worth $5 for me. I hear this is to introduce 3 more adventures. Maybe the 4 make up a campaign (?!) but by that time you will fork out $20 and wait who knows how long for this piece mail work. Buy "Improbable Tales" if you want bang for your buck with a scenario style adventure. (Or buy other campaigns by ICONS which actually have campaigns like Skeletron Key, Sins of the Past, etc. if you want a story... If on the other hand $20 [the cost I imagine of this series] is burning a whole in your pocket buy the Villianomicon and you'll be able to whip up 20 scenarios like the one in Nova-1.

Rating:
[1 of 5 Stars!]
ICONS: Flight of the Nova-1
Publisher: Ad Infinitum Adventures
by Christopher H. [Featured Reviewer]
Date Added: 06/25/2012 00:10:02
“Flight of the Nova-1” offers a fun scenario for either a new (using the prologue) or existing (skipping straight to chapter 1) superteam. Chapter 1 basically sets up the dramatic situation, and chapters 2–4 resolve the issue (or so the players will hope!) over a series of three combat encounters. The end of the adventure teases a forthcoming product; this will either build anticipation or frustration, depending on your perspective (and your confidence in Adamant’s release schedule) and your interest in running the projected series of adventures in sequence.

Dan Houser’s artwork is, of course, wonderful, although, GMs not familiar with the full range of ICONS character from Adamant might incorrectly think that the illustration on p. 11 depicts Wrack and Sapphire Synapse, the villains involves in the action described there, when the illustration really features Dr. Punch and Electric Judy, heroes from the adventure “No Laughing Matter” who have no connection to the “Nova-1” storyline.

His writing isn’t quite as good, mainly because he occasionally takes too much for granted instead of spelling things out in detail, forcing the prospective GM to “read his mind.” It was also discouraging to find a homonym error in the very first sentence (“baited breath” instead of the proper “bated breath.” Unfortunately, this is the beginning of a trend; grammatical errors, oddities, and inconsistencies (especially related to punctuation and capitalization) crop up repeatedly, marring an otherwise excellent product.

Rating:
[4 of 5 Stars!]
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