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Nicely polished game. It it positioned between a "fleet scale" game (where one hit kills a ship) and a "ship scale" game (where you keep track of each ship's laboratories, crew members, and weapon arming status). So it can handle a fair number of ships without being bogged down yet have some interesting granularity on the individual ship level.
The artwork for the starship tiles is quite spectacular, and the rulebook is professionally laid out. All the vital information tables fit on a single sheet of paper.
The turn sequence uses a "roll for initiative" system, with the winner deciding the action order of all ships (on both sides). There is a wide variety of weapon systems, and starships specific to each of the factions in the game universe. Ten scenarios are included.
About the only thing missing is a ship design system, but that is a minor quibble. There is a lot of gameplay packed into this one.
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