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#1 With a Bullet Point: 9 Witch Hunter Feats $1.00
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#1 With a Bullet Point: 9 Witch Hunter Feats
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#1 With a Bullet Point: 9 Witch Hunter Feats
Publisher: Rogue Genius Games
by Timothy B. [Featured Reviewer]
Date Added: 07/20/2012 13:01:30
Hard to mess with a good thing. A page for the cover, a page for the OGL and then a page of nine feats for Witch hunters to either protect them from witches or to help them when battling the forces of darkness. If you enjoyed the Genius Guide to the Witch Hunter, then this is a great addition. If you don't have that you can still use this product.

[4 of 5 Stars!]
#1 With a Bullet Point: 9 Witch Hunter Feats
Publisher: Rogue Genius Games
by Joshua G. [Verified Purchaser]
Date Added: 07/14/2012 13:58:36
Yet another chambered round for the Summer of Bullets from the SGG camp, 9 Witch Hunter Feats, follows the standard 3 page, landscape orientation with the 3 column format for new material. Artwork is stock, one piece of color, one piece B&W, both fairly relevant to the the theme of this Bullet Point, as the front piece could easily be a witch hunter, and the other is most assuredly a witch, lol.

OK, witch hunters....there are so many differing concepts for what these characters are, but at their core, no matter the theme, is their knack for standing toe to toe with the wielders of hex magic, and all that is supernatural. Of the nine feats here, Owen gives us several extremely useful new tricks to bring to the table, as well as a few feat chains (albeit small chains) that allow for some fairly cool effects within game, and one that kind of let me down, just a little. So, let's take a look, shall we?

Bane of the Supernatural is that feat that addresses the fact that a seasoned witch hunter is going to get to the point they know what their adversary is going to do, simply by having studied them long enough to recognize the tell tale signs of a supernatural ability being utilized. Henceforth, they gain an AoO against a target attempting to use a supernatural ability against them..
Brand of Binding & Branding Critical cover the ability to design a brand to shut down a specific ability or spell level on a target, and the ease of which you would deliver said brand.
Hex Resistence finally gives us the Hex equivalent to spell resistance.
I Know Your Tricks Knowledge check gains you a bonus to saves...not the most exciting feat here, useful, and functional, but rather boring when compared to the collective.
Lightbearer, gain light effects depending upon what type of weapon you are currently holding.
Preempt the Supernatural ties in with the bane of the supernatural feat, essentially hit a foe so hard, they lose whatever supernatural ability they were about to do...knock the wind out of their sails kind of thing. Simple, and yet very effective, and a nice nod to what truly happens in a fight when one gets hit, well done!
Shrewd Studies would be my one true let down, as it falls back on swap one abilities mod for another for a skill check, and these types of feats bore me, and are beneath the rest of the feats presented here.
Soulguard Allowing the aid another action to be utilized for more than just AC.

All in all, out of the 9, I can see 6 being used within my campaign easily, with two more being possibles. Am going to settle on a final of 4 stars for this one, as I only come up with 2/3's of the product being stellar.

[4 of 5 Stars!]
#1 With a Bullet Point: 9 Witch Hunter Feats
Publisher: Rogue Genius Games
by Thilo G. [Verified Purchaser]
Date Added: 07/14/2012 03:31:51
All right, you know the deal - 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content -go!

This pdf contains 9 new feats for SGG's Witch Hunter-class, the feats being:

-Bane of the supernatural: When a creature uses a supernatural ability, you get an AoO against it once per round.

-Brand of Binding: You can research a brand for a creature and deal acid or fire damage to it, sealing one of its most potent powers. HELL YEAH! That is so damn cool! Iconic. Useful. Just great! And oozes "Witch Hunter" all over!

-Branding Critical: If you crit foes, you brand them as per the Brand of Binding feat.

-Hex resistance: Gain essentially SR against hexes - no longer fall prey to the dreaded sleep hex that easy -NICE!

-I know your tricks: Knowledge is power - gain a 2 bonus against spells and effect of foes you've researched.

-Lightbearer: Your weapon is a light in these dark times -literally.

-Preempt the Supernatural: When you use your AoO of Bane of the supernatural, the foe has to save or botch the attempt to use it.

-Shrewd studies: Use Wis instead of int for your knowledge checks,

-Soulguard: If you use aid another on an ally, you also bolster the ally's will-save.

Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to SGG's horizontal 3-column standard and the pdf has no bookmarks, but needs none at this length. This pdf provides some awesome feats to a class to which I'm admittedly positively biased - I love the witch hunter, his gritty determination, the class concept, the abilities - everything about it. t should come as no surprise then, that the one-man-crunch-production-line Owen K.C. Stephens has produced yet another awesome array of feats, with especially the branding idea being simply stellar - if we get a sequel, I'd want more of this type of feat.
That being said, Shrewd studies is lazy and hits a pet peeve of mine - I don't like feats that exchange governing attributes of skills, especially when they enable a class to focus on less attributes. Oh well, at least it's not a physical-for-mental (or vice versa) exchange - I hate those. That being said, the other feats are all iconic, cool and bring some sort of cool benefit or imagery to the table. However, e.g. Lightbearer, while cool, lacks a benefit that makes it truly cool over the levels and thus my final verdict will be 4.5 stars, rounded down to 4 for the purpose of this platform.

Endzeitgeist out.

[4 of 5 Stars!]
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