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Class Acts: Fighters $1.00
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Class Acts: Fighters
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Class Acts: Fighters
Publisher: Fat Goblin Games
by Megan R. [Featured Reviewer]
Date Added: 11/10/2012 12:27:53

What does every fighter need? Apart from a strong sword-arm and a willingness to both give and take damage... he needs skill and technique. Herewith are some 22 combat feats to enable every fighter to hone techniques and develop his own fighting style. Be you an arena fighter, a local sellsword or a mighty adventurer, it is worth being known for your prowess and a distinctive style helps. You don't get many jobs being the second-best swordsman in town!

Whilst billed as for fighters - and indeed having levels in fighter are prerequisite for some of them - many of these feats might be of use to anyone who is called on to demonstrate his prowess in physical combat upon occasion. Cast your eye over them, and decide if any will serve you well.

Firstly there is a full-page chart summarising all twenty-two feats, showing prerequisites and an overview of the effects gained. This is followed by a couple of pages in which each is expanded upon, in conventional format mixing flavour text and game mechanics. It's clear how some can go towards building a fighter persona, such as Always Aware which confers a bonus to initiative based on your bravery class feature bonus - old soldiers never let their guard down, after all! Similarly, battle-hardened veterans may choose the Battle Hardened feat, which enables them to shrug off intimidation or other effects that would leave lesser mortals in a shaken condition. It's this eye to detail, aiding you to build your character up in a meaningful way in both the role-playing and the game mechanical sense, that make this a valuable resource for those who delight in finely-crafted believeable characters.

There are, of course, other feats more directly combat-oriented, which will enhance your performance in combat - say Hurling Disarm, with which you not only relieve an opponent of his weapon but in fine style ensure that it hits somebody else as well. If disarming is a favoured style, you may prefer Wrenching Disarm instead, tangling your opponent's legs in his own weapon as you wrest it out of his grasp. King of the Hill is good for those who know how to take advantage of the high ground in a brawl, giving a +2 bonus when you get above your opponent. Watch any good swordfight in a movie and you'll see this in action. Those who are, shall we say, more concerned with the results than honour on the battlefield may prefer Pit Fighter, empowering a range of dirty tricks instead of a straight sneak attack. There are also specialised feats for different weapons: Javelin Strike, Quick Quarterstaff, Skewering Spear or Lashing Strike (for the whip-wielders) and so on, and some for those who enjoy disarming opponents by destroying their weapons: Precise Sunder and Splintering Sunder. The truly cold can enhance attacks against hindered or helpless foes with Executioner's Axe, provided they use a greataxe in combat.

There's a fair bit crammed in here, ways to create your fighter's personality and style as well as enhance his combat abilities. Well worth a look.



Rating:
[5 of 5 Stars!]
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Class Acts: Fighters
Publisher: Fat Goblin Games
by Timothy B. [Featured Reviewer]
Date Added: 11/06/2012 15:21:53

5 pages with 1 page for the cover, 1 page for the OGL and the rest the bulk of the new class material. There is no art, but really it doesn't need any. Perfect for under a buck really. Covers a lot of new combat feats for fighters of all sorts. Useful for other classes too.



Rating:
[5 of 5 Stars!]
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Class Acts: Fighters
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 10/29/2012 13:37:38

Class Acts: Fighters, 22 New Combat Feats, only 5 of which are directly tied to the Fighter class and its abilities so there is much here for combat focused characters. There is a fair range of new choices here including some that are tied to specific weapon styles (club, great axe, javelin, spear, whip) which are quite narrow in usefulness and some also require access to the feats presented in Ultimate Combat and Ultimate Magic to be useful. The few feats that key off of the Bravery class feature are nice making that minor ability a bit more interesting. Overall, a solid product but not a required buy.



Rating:
[4 of 5 Stars!]
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Class Acts: Fighters
Publisher: Fat Goblin Games
by Thilo G. [Verified Purchaser]
Date Added: 10/19/2012 02:40:12

This pdf is 5 pages long, 1 page front cover, 1 page SRD, so let's check this out!

This being one of the initial 4 releases of Abandoned Arts, this pdf kicks off with a full page listing the 22 combat feats contained in this pdf, so let's take a look!

The first feat herein is rather specific, but interesting design-wise due to the synergy with the bravery class feature - you gain your bravery bonus to initiative. Rather weak and bland, but the design-idea is neat. Where the pdf starts to get interesting is with feats à la "Battering Bludgeon" - when power attacking with power attacks and clubs/greatclubs, you may double your power attack bonus damage and the one gained by specializations (and its derivatives) - if you choose to do so, however, you deal nonlethal damage. YES! My players love this feat - while it does not help against undead etc., it's an awesome choice if you're like me and run a campaign that expects good PCs not to kill every civilized being they meet, but rather capture them. For such campaigns, or anyone's dark fantasy campaign, this is glorious.

Battle-hardened lets you ignore the shaken condition a number of times per day equal to your bravery class feature - cool indeed for the hardened soldiers. Clobbering Feint enables you to dazzle foes you hit with unarmed strikes, while Die by the Sword enables you to convert all damage from attacks and effects other than melee attacks into non-lethal damage while under the effects of the diehard feat. Hurling Disarm is another definite winner - disarm foes and make the disarmed weapon hit other enemies - quite cool imagery and solid mechanics. It should be noted that 3 improved variants also are included for mini-feat trees in this pdf. Potentially problematic, but rather cool is the Lashing Strike-feat: Whip-armed characters that use vital strike or greater vital strike, deal an equal amount of non-lethal damage at the end of the next turn.

King of the Hill, on the other hand, though, is LAME. +2 to atk and damage while on higher ground than your foes instead of +1 to atk. That's not interesting, that's not cool, that's filler. Precise Sunder is another problem in my book - you detract your dex-modifier from an objects hardness when sundering and can now crit objects with the sunder maneuver. I get the idea, but its benefit is so terribly specific - perhaps 0.5x dex modifier and instead grant some benefit against constructs? Splintering Sunder is another one of these sunder-feats, but one with cool imagery would be splintering sunder: If you destroy a shield or weapon, your foe takes damage equal to the weapon's damage or depending on the type of shield. Cool, but again, quite specific. I don't have a particular bone to pick with that one, though.

Conclusion: Editing and formatting are very good - while I did notice some minor hiccups in the flow of text, that's still ok. Layout adheres to a parchment-style background and a two-column standard and there are no artworks. The pdf has no bookmarks, but needs none at this length. For me, this pdf was a mixed bag - similar to Rite Publishing's excellent "101 Combat Feats", this pdf includes some rather specific feats that require quite some feat investment, but also provide a neat payoff. The feats per se range from aforementioned rather bland ones to those that can be considered pure awesomeness - I know that one of my players will bugger the hell out of me for lashing strike, though I'm slightly uncomfortable with that one. In the end, personally I consider the good feats among them well worth the very low asking price - for less than a buck, you get a solid selection of feats that make sense and are nice. My final verdict, thus, will be 3.5 stars, rounded up to 4 for the purpose of this platform.

Endzeitgeist out.



Rating:
[4 of 5 Stars!]
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