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Shadow Planes & Pocket Worlds (Pathfinder RPG) $2.99
Average Rating:4.7 / 5
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Shadow Planes & Pocket Worlds (Pathfinder RPG)
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Shadow Planes & Pocket Worlds (Pathfinder RPG)
Publisher: Open Design
by Aaron H. [Verified Purchaser]
Date Added: 10/23/2012 20:13:24
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=28065.

This supplement to the wildly popular Dark Roads and Golden Hells takes the sometimes confusing and completely amorphous concept of the planes in RPGs and provides more interesting and exciting planes and monsters to encounter while taking a wild planar journey.

Kobold Press has hit a real home run with their view of the planes and how they operate. Shadow Planes Pocket Worlds feels like a solid supplement rather than something that was just tacked on because there was extra material just lying around. Even without the benefit of Dark Roads and Golden Hells, this book still works well as a standalone, product for extra-planar information.

OVERALL

If you are planning on running a game that involves planar travel then this series is for you. This supplement does not go as far as its predecessor to explain how the planes work, but that isn’t the purpose. The two new locations alone make this a product worth buying; add in the rest of the crunchy information makes Shadow Planes Pocket Worlds even more appetizing.

RATINGS

Publication Quality: 9 out of 10
The cover is branded correctly, complementing its older sibling very well. The layout of this book is spot on, rather than trying to fix what wasn’t broken, the folks at Kobold Press stuck with a winner. The page borders still look great and they are just what the Dr. ordered for a product dealing with the planes. The interior art is well done in black and white; there were a few “white spaces” that would have been great for art, but that is minor. The fonts are the right size and easy to read, this book looks great!

Mechanics: 10 out of 10
The diseases and poisons were handled well. Rather than just a charted entry for each poison, there is a brief description, not just a collection of numbers. The templates are reasonable and don’t feel overpowered. Putting a template to an imaginary friend was innovative, but I should realize that Kobold Press has shown a willingness to go there and make it work when they get there. The magic items were interesting, without adding additional burdens to the GM or the player.

Value Add: 9 out of 10
If you are not running a game that involves the planes, then this product loses some value. Even a product as well thought out and as well presented as this one diminishes if not used in the context for which it was intended. If you are even hinting at any type of extra planar activity in your game, then there is something here you can use. The poisons and diseases lose a bit of their flavor in the same way the entire product does if not handled correctly.

Overall: 9 out of 10
This is a tight, tight product! The layout and editing are spot on; the content is top notch. There was a little too much white space on a few pages that could have been filled with art or even designer notes or suggestions on how to run a better planar game. For many of you, this might seem like I’m asking for and expecting way too much, but when you do things as well as Kobold Press does, expecting more is the only way they will maintain their high standards or strive to top themselves. This is a product that should spend no time in the shadows or be kept in anyone’s back pocket.

Rating:
[5 of 5 Stars!]
Shadow Planes & Pocket Worlds (Pathfinder RPG)
Publisher: Open Design
by Thilo G. [Verified Purchaser]
Date Added: 08/03/2012 05:28:08
This web-enhancement to "Dark Roads and Golden Hells" is 25 pages long, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 1 page SRD, leaving 21 pages of content, so let's check this out!

This pdf kicks off with a controversial domain - Mora, The Children's Table has, according to the introduction, actually made a patron quit his patronage of the project. Born from the remains of a celestial mother figure that devoured instead of nurture. Thus, today the island is haunted by memoriasma, a deadly mist that might catch you in a perpetual nightmare and the inhabitants are not better - parasitic vampyric dryads, boogeyman and all things abominable that may haunt childhoods and be considered darkest possible representations of the worst fears. Mora is a dark and twisted place, somewhere between fairy tale and hell, twisted and tainted, vile even, but is it tasteless or particularly explicit? Not in my opinion. Personally I loved this twisted realm and don't get what's particularly offending about it, but I guess for some people, the theme of the realm might hit a bit close to home. Mora is definitely not a place that should be introduced into a campaign featuring kids, but for mature or adolescent players and GMs, a vast wealth of twisted imagery can be found here.

After that, we are get the fluffy story to supplement Rusty Gears, the tale of Arachne and Charun and after that we get a selection of planar hazards, traps and afflictions: From Alephs, chaotic motes of planar conjunctions to non-euclidian angles to flowers that can hasten you, but age you and may enable you to relive memories, we are in for quite some awesome hazards. Better yet, the Ever River also gets its hazards, from Phlegethon to Styx and Lethe, Gjoll and Acheron, the write-ups rock.

6 new planar diseases and 7 planar drugs and poisons (including Angel's Tears and Lethean Ale) are also part of the deal, as is something utterly awesome: 7 different kinds of planar effects - from xaosiana, an insanity inflicted by prolonged contact with chaotic planes to temporal distortions between planes - stellar!

We also get an infinite pit trap, stats for the food of the dead, the fractal shield ability and the impossible weapon quality to 12 new excellent magic items, this section of the pdf once again can adhere to the highest standards - from the egg of the world to faerie food, the items are not only cool, they evoke a sense of wonder.

The pdf also provides a bestiary that kicks off with two different templates: The imaginary friends (CR 2)of those damned on Mora and the She-template for the dark female masters of the land (CR 2) are included and then there are new monsters: The CR 12 legendary Arachne, who is on a never-ending quest to replace Ariadne as the weaver of fate gets her stats, as does the narrator of the books, Cicerone the Upfallen, a fallen deva bard (CR 19) as well as the beautiful, deadly angel of revenge, Lady Liliam the Black Avenger (CR 14) complete the additional information contained herein for the stellar "Dark Roads and Golden Hells".

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to the same beautiful 2-column standard of "Dark Roads & Golden Hells". The pdf has no bookmarks, which is a pity, but comes with quite an impressive array of beautiful original b/w-artworks I didn't expect to find here - Kudos!

Let me come right out and say it: If you only slightly enjoyed "Dark Roads and Golden Hells", you definitely need this. If you're looking for a smörgåsbord of planar options to add to your campaign and don't plan to use DR&GH, you may still want to check this out. Why? Because it's probably the highest quality content you'll find for such a low price. This pdf is a stellar example of writing, of crunch-design and fluff-writing and is completely on par with the main book, which ranks imho among the best planar sourcebooks ever penned. My final verdict will thus, of course, be a full 5 stars endzeitgeist seal of approval.

Endzeitgeist out.

Rating:
[5 of 5 Stars!]
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