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#1 With a Bullet Point: 8 Lightning Bolt Feats $1.00
Average Rating:5.0 / 5
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#1 With a Bullet Point: 8 Lightning Bolt Feats
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#1 With a Bullet Point: 8 Lightning Bolt Feats
Publisher: Rogue Genius Games
by Bruce B. [Verified Purchaser]
Date Added: 08/17/2012 19:34:14
This Bullet Point was everything I expected: simple, inexpensive and powerful.
I like the Forked Bolt -_ Multiple Bolt -_ Mystic Arc Feat progression, which then allows a Wizard or other Evoker to create elementally "realistic" Lightning effects.
I am also quite taken with the Cloud-to-Cloud Feat, which provides a subtle hazard beyond the usual "Oh, Ho Hum, just another cloud of mist" reaction. Suddenly the much-ridiculed myriad of fog/haze/cloud spells become a potential Electrocutional minefield!
The Thundercrack Feat provides an obvious elemental effect, since anyone who has been caught in a Thunderstorm can understand the multiple experience of a Lightning strike: the flash of lightning and the concussion of thunder. Shock and Awe!
I'm wild about the Storm Rider Feat, which allows for a Dimension Door-like short-range transit.

Rating:
[5 of 5 Stars!]
#1 With a Bullet Point: 8 Lightning Bolt Feats
Publisher: Rogue Genius Games
by Thilo G. [Verified Purchaser]
Date Added: 08/09/2012 04:47:06
This pdf is 4 pages long, 1 page front cover, 1 page SRD/editorial, leaving 2 pages of content for 8 spells that modify the classic lightning bolt spell, so let's check these feats out!

-Cloud-to-Cloud: A cool spell synergy feat: When casting a cloud or foggy spell and following up with an electricity-based one, you deal the damage of the latter to all contained in the cloud.

-Forked Bolt: You may opt to shorten lines of electricity to either 1/2 or /3 length, but broaden them.

-Magnetize: Foes who fail saves against your electricity-spells have their armor check penalty increased -cool!

-Multiple Bolts: Divide the line of a line-spell into up to 4 smaller lines that originate from you.

-Mystic Arcs: You may redefine line-spells you cast as arcs - again, very cool!

-Re-strike: When you cast an electricity-based spell and it has the same area of an electricity-based spell you cast before in that area, it has its caster-level dramatically increased.

-Storm Rider: Sacrifice a spell-slot as a swift action to teleport to an area in range of the electricity-effect you just cast. Cool, more versatile adaption of the cool "Like Lightning"-concept from War of the Burning Skies!

-Thundercrack: Changes half damage to sonic damage and if an area, creates an area of 5ft. in it that is sonic instead of electricity. Again, very cool.

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to SGG's 3-column standard and the pdf has no bookmarks, but needs none at this length. I'll make it short - this is once again a winner among the spell-changing Bullet Points that offers a supremely versatile array of cool options that offer both cool options and iconic imagery. My final verdict will thus be 5 stars endzeitgeist seal of approval.

Endzeitgeist out.

Rating:
[5 of 5 Stars!]
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