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 Publisher Info

Play Unsafe $8.00
Average Rating:3.9 / 5
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Play Unsafe
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Play Unsafe
Publisher: Graham Walmsley
by SJ B. [Verified Purchaser]
Date Added: 06/17/2013 16:17:23
I truly wished I clicked on the preview button to see the size of the pages before i had purchased this.

Ill make this short.

- The pages have roughly 1/4th the text of a normal page.

- This book has 80 pages.

- This book is $8.00

20 pages worth of information for $8.00

Worth it? Not for me... decide for yourself.

[1 of 5 Stars!]
Play Unsafe
Publisher: Graham Walmsley
by Bruce L. [Verified Purchaser]
Date Added: 03/18/2013 09:40:49
I like this book, as it really helps GM's, and players, to go beyond the mechanics of a game. The author stresses improvisational theater techniques for use within an RPG, and I like that. It is a bit short on page numbers (hence the 4 of 5 rating -- not as in-depth as I would have preferred), but what it has, is rich, and valuable. It is not as good as "X-treme DM'ing", but it is along those lines, if you are familiar with that book.

I would definitely recommend this book to friends, whether GM, or player. It may stretch folks, and that is very good -- that is its entire purpose! This book is not for min-max'ers, who concentrate on power-up's, and goo-gad's. It is about *interactive story-telling*, first, and foremost (aka, cooperative gaming, as in non-competitive). I've been playing AD&D since 1980, and I discovered much of what this book recommends, on my own, through the school of hard knock's. If you want to maximize your enjoyment of the game, without getting caught up in mechanics, and rules manipulation, this is a fantastic place to start. Cheers!

[4 of 5 Stars!]
Play Unsafe
Publisher: Graham Walmsley
by Nenad R. [Featured Reviewer]
Date Added: 10/17/2012 07:48:35
I have heard of Play Unsafe by Graham Welmsley when it first came out, but I only got around to reading it in the last couple of days. I really wish I have read this earlier, since I think it would have improved my gaming no end. While the book is very short, it is packed to the brim with information, suggestions and ideas. In the book, Graham draws on some lessons from improv, about how to make the game more enjoyable for everyone at the table. The central ideas are one of trust, doing the obvious and taking risks.

A gaming group always needs trust around the table, and Playing Unsafe emphasises that fact. Trust enables the players to relax, and to go with the flow of ideas around the table. I have experienced a flowing game, where the whole table gets on the same wavelength, and we just push forward, riffing off each other. Every time that happened, I played with people I trusted.

I found the idea of doing the obvious mindblowing. Something may seem completely obvious to you, but to the other players it will seem like a breath of fresh air. I have spent too much time and effort in the past trying to come up with an elaborate scheme, just to see it fall flat.

The idea of taking risks is linked with the idea of trust at the table. It means that you are free to do interesting things with your character, and to take the story in unexpected and different directions, while knowing that you will have the support of the rest of the table.

Overall, Play Unsafe is a book that I wish I had gotten when I started roleplaying, It is packed full of ideas and new ways of looking at things that would help in any game.

[5 of 5 Stars!]
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