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Feats of Seduction $0.89 $0.67
Average Rating:4.3 / 5
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Feats of Seduction
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Feats of Seduction
Publisher: Fat Goblin Games
by Thilo G. [Verified Purchaser]
Date Added: 12/06/2012 01:47:22
You know the drill - 3 pages, 1 page of content, 1 page SRD and 1 page of content dealing with the high art of seduction, so let's take a look!

-Body Language: Use diplomacy to influence another being that might be sexually attracted to you without speaking to said individual by body language alone. Works across language-barriers, which is neat! ;)

-Captivating Illusion: Allows you to fascinate others that fail the save vs. your figments for 1d4 minutes.

-Compelling Touch: If you touch the target of a compulsion spell while casting it, the DC is increased by +1, stacking with spell focus and greater derivatives. A bit on the weak side.

-Disarming Smile: When aiding another in a social skill-check (Bluff, Diplomacy, Intimidate, Perform), you grant a +4 bonus instead of the regular +2.

-Head Turner: Now this one rocks: Every creatures potentially attracted o you can be distracted when encountering them, allowing your allies to hide while being observed or drop those incriminating goods. Pure gold for social interaction-heavy, intrigue-laden games! Two thumbs up!

-If Looks could Kill: When using the Betrayer feat to make a melee attack, you add +2 to damage and atk, +4 if the target could be sexually attracted to you. Ohhh, the burn!

-Lure of Distraction: Creatures interacting with you suffer your Cha-mod as penalty to sense motive and perception. Another winner for social situations.

-Seductive Performance: Use perform instead of diplomacy to influence others. Takes one minute, though. At -2 to the check, you can influence all that can see you thus.

-Supreme Confidence: Roll an intimidate or diplomacy-check when someone tries to intimidate you. Your result becomes the new DC for the intimidate-attempt. Cool, though a it specific.

-Unapproachable: Increase the DC of social skills to influence you by +2. Okay, but a bit boring.

Conclusion:
Editing and formatting are very good, I noticed no glitch that would detract from my ability to understand the content. Layout adheres to Abandoned Art's two-column no-frills-standard and the pdf has no bookmarks, but needs none at this length. Seduction is a tricky topic to represent via viable feats and I'm happy to say that there indeed are two feats in this pdf that I consider gold for any campaign that features a significant amount of social interaction. In fact, I liked the two so much that they offset the couple of slightly bland feats hat can also be found here. For the low price, I still can recommend this pdf and will thus remain with a final verdict of 4.5 stars, rounded down to 4 for the purpose of this platform.

Endzeitgeist out.

Rating:
[4 of 5 Stars!]
Feats of Seduction
Publisher: Fat Goblin Games
by Timothy B. [Featured Reviewer]
Date Added: 11/16/2012 14:04:30
Abandoned Arts has a number of books for under a buck. The great thing is that for the price of a 24ox bottle of Mt. Dew (in some places) you can have a some crunch. Since they are grouped by theme and use you can usually get exactly what you are looking for.

Feats of Seduction is one of those products that you already know if you want or not. I will contend that there is enough here to for ANY class to use and gain benefit of outside of seduction. I few I read and though they would be great for an illusionist or a cleric as well as a bard or a rogue. I would also say that if you are playing in predominantly urban environments then there is a lot here you can use.

As will all of the AA books this one has a cover page and an OGL page. The rest is dedicated to the 10 feats. Nothing crazy here, these can be added to any game without worry.

Rating:
[5 of 5 Stars!]
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