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Tales from the Ninth World
Publisher: Monte Cook Games
by Michael R. [Verified Purchaser]
Date Added: 02/02/2014 00:56:32

Entertaining and enlightening tales about the nature of Numenera – particularly the strangeness of the world, and the uniqueness of this setting. Shanna Germain's "The Taste of Memory" is easily the best story here, offering a vibrant and revealing insight into characters and personal circumstances that tantalise the imagination.



Rating:
[4 of 5 Stars!]
Tales from the Ninth World
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Dungeons Expansion: Dragon Fang Mountains
Publisher: Adventure Games Guild
by Michael R. [Verified Purchaser]
Date Added: 02/11/2013 17:53:16

As Alexander mentions in his detailed review, this is a great addition for the original Dungeons game. The ability to mix and match quests, encounters, and events is very welcome and helps to expand the original material quite nicely. The difficulty spike is very apparent however – death is seemingly waiting for you in each new encounter and this can be rather frustrating, particularly when you find yourself experiencing a series of poor rolls. You can always alter things to your own liking though, so the game has plenty of room to accommodate rule revisions for balancing out the tougher quests. I'll note that my experienced Elf died disturbingly easily on my first expansion quest 'The Demon of Garaz' – it's no picnic!. If you're interested at all in this style of solo fantasy gaming, then you can't go wrong with this excellent (and wallet-friendly) series.



Rating:
[4 of 5 Stars!]
Dungeons Expansion: Dragon Fang Mountains
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Dungeons: A Solo Adventure Game
Publisher: Adventure Games Guild
by Michael R. [Verified Purchaser]
Date Added: 02/01/2013 05:02:08

This is my first time playing an RPG-based single player fantasy game, and thankfully Dungeons is proving to be a very nice product, well designed and offering great replay value. I've previously played plenty of Fighting Fantasy gamebooks, both the original printed books and the newer iOS examples, where the story is as important as the fighting system and dice mechanics, but this style of game still offers some story to get involved in (which surprised me a bit) and you do form a tangible bond with your character as you increase skills and experience after each completed quest and then head off again on a new adventure.

My only real negative comment at this point would be that it is too easy to die in your first quest, when your base stats are low and the enemies and/or encounters quickly take their toll on your health (wounds) before you really get going. Once past this initial hurdle things start to balance a lot better (plus you can purchase bandages with your gold rewards after completing the initial quest), and you do start to feel like a powerful adventurer exploring a wild and dangerous world – which surely is what we're all looking for in a game like this!

As I play I'm referring to the pdf on my monitor as I roll dice on my (physical) desktop, and have created bookmarks for the different sections in the pdf so that I can quickly jump from tables for encounters and events to the bestiary listings etc. This really should have been set in the original document, but is only a minor oversight. I have also noticed a few typos, and a couple of listings that drop a final line of text or two onto the next page – often I've missed reading that the first time, which is annoying. Layout is important to make the game flow well (particularly for beginners like me) so there are a few rough edges that could be easily fixed regarding the page layout and presentation.

Overall, well worth the investment of the few dollars required. It's a really solid, enjoyable and well crafted adventure game.



Rating:
[4 of 5 Stars!]
Dungeons: A Solo Adventure Game
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