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Outbreak: Deep Space
Publisher: Hunters Entertainment
by Moritz K. [Verified Purchaser]
Date Added: 10/28/2014 16:56:38

Let me say right away that I feel pretty let down by this book. I'll tell you why soon, but first let me list the good things about it:

1) Art. As to be seen by the cover art, this book boasts some beautiful illustrations.

2) Adaptability. With Outbreak: Deep Space you can create gaming nights with a wide variety of theme, going from the movie "Alien" to "Starship Troopers" and beyond.

3) Setting. This is really a subjective matter, but "Military Sci-Fi Survival Horror" is a fantastic combo indeed.

Now let me say why despite these good things, I don't like this game.

1) Mechanics. In my mind they are atrocious. Only a few pages into the book you find yourself reading about ever-accumulative percentile checks combined with a degree-of-success system that is bafflingly complicated; you will have four (!) different ways of using a simple D6 explained to you that will make you feel like your back in school, learning about faculties in math class; you will be learning about attributes, skills, abilities, descriptors, paradigms (wtf?) and the various horror-stats (why are there more than one?). This system seriously lacks focus. It feels like the designer took virtually every good sci-fi RPG ever made (Dark Heresy, Traveller, Savage Worlds to name a few) and mushed them together to create one chaotic clusterf*ck of a system.

2) Character Sheet. This really goes with the first point, but the character sheet is so cluttered that I feel it deserves a point on its own. In fact, if you want visual proof of this system being overly complicated, just have a look at the free character-sheet PDF and you will see what I'm talking about with your own eyes.

3) Layout. It's not horrible and they tried to make it fit the theme, but often times the graphics look out of place and in general it's not really neat.

4) Abbreviations. The book is full of them and they make what is a hard system already even harder to understand. Just as an example, the abbreviation for the Martial Arts skill is {MtlA%}. I sometimes felt like reading code that didn't compile properly.

5) Skill system. This is an extension of (1). There's a skill called Diplomacy (Ask). And if that's not enough: even when all your trillion tiny bonuses make your chance to succeed at a skill check go above 100%, you still have to roll and the rules for success get completely mixed up. What.

6) Fluff. Aside from the artwork, there's barely any in this book. No short stories, no example adventures, none of that. You can see now, why that makes this game terribly "adaptive" to your own setting. You'll have to come up with it.

7) Combat. You'll be adding numbers and calculating rolls more than either ROLEplaying or rolePLAYING. There's little fun to be found in rolling D100 (Check) + 2D6 (Difficulty) + 2D6 (Speed) and adding that together to compare it to tables and charts. What is a difficulty-die supposed to transfer anyway?

8) PDF Directory. There is none, which makes navigating this thing a nightmare.

So to conclude:

Buy this game if you are a hardcore min-maxer that feels unchallenged by AD&D 2 and has an equally oriented group of friends to play the game with.

Don't buy this game if you think D&D 3.5 is crunchy enough. Don't buy this game if you want a game with a lush setting or horror-feel. Don't buy this game if you like having some interaction with NPCs and your peers where you can just let go of numbers for a second. Don't buy this game if you have a group of friends that expects you to explain the rules to them because they don't want to read them, or don't have the rules (I don't think it can be done). Don't buy this game if you like having a neat and self-explanatory rulebook/PDF at your side.

Really, in general, don't buy this game.

I only paid 15$ for it and I still feel like I should get my money back. Actually, I feel like I should've been the one getting paid for having read through this thing.



Rating:
[2 of 5 Stars!]
Outbreak: Deep Space
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