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I've played the CCG off and on for the last couple of years, and always enjoyed the flavour of the setting. This book does a great job of spelling out the characters and factions in the terrific Doomtown CCG for the first 9 chapters.
Even if you don't play the CCG, and don't have that kind of curiosity to satisfy, there's something here for any style of Wild West campaign - chtonic, steampunk, or straight-forward High Noon hijinks.
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