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The Compass of Terrestrial Directions Vol. I - The Scavenger Lands
Publisher: White Wolf
by Karl C. [Verified Purchaser]
Date Added: 08/20/2007 13:49:32
White Wolf has once again shown that they are still at the top of their game. Compass of Terrestrial Directions Vol.1: The Scavenger Lands does a wonderful job of fleshing out the Confederation of Rivers. Whether it be the combat stats for the 7th legion of Lookshy, the often strange laws of Nexus; or the Mask of Winters’ brutal overthrow, occupation and pacification of the city state known as Thorns, it all has the same high level of polish and creativity, that is expected from a company such as White Wolf.

Storytellers and players alike find the information within Compass of Terrestrial Directions Vol.1: The Scavenger Lands, very useful: maps, city layouts, laws, customs, general knowledge, obscure knowledge, and how they treat the chosen of the sun is contained within its pages. Stats are also given for the various gods of the region, along with some of the odder things that call the scavenger lands home.

This book offers up wonderful ideas and plot points to be used in any campaign along with aiding storytellers with a plethora of well thought out settings that impose no restrictions on the imagination.

Keep it up White Wolf

SHORT VERSON!
I really liked this book and found it to be not only useful, but also a great read.

Rating:
[5 of 5 Stars!]
The Compass of Terrestrial Directions Vol. I - The Scavenger Lands
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Spycraft 2.0 Rulebook - Second Printing
Publisher: Crafty Games
by karl C. [Verified Purchaser]
Date Added: 08/15/2006 18:29:02
Spycraft 2.0 (2nd printing) is an amazing piece of work, the guys at crafty games have really out done themselves. To start off with, the book is far more organized than any other d20 Game out there, greatly reducing the time necessary for making characters (although the great deal of options available make the process take a bit longer), finding rules, and so on. As stated earlier the possibilities for making a character are nearly endless due to the great number of choosable class abilities and the plethora of feats presented in the book. The skills in the game are by far the best selection and most versatile of any d20 product ever made, adding on to that the dramatic conflict system introduced by Spycraft 2.0, skills have finally became just as, if not more, interesting than combat. The feat section is the pinnacle of origination in any RPG I have ever played, or read. The feats are broken down into smaller sub-sections having the basic combat, mêlée combat, and unarmed combat (just to name a few of the sections) all broken down in to there own categories rather than being dumped in to one big pile called the “alphabetized list of feats: the list that makes no sense”. The game is just easy to run as well with a far improved experience point system to NPC’s that aren’t hard to make. In closing this game is an absolute masterpiece, pushing the boundaries of not only the d20 system, but of Rpg’s in general.

Rating:
[5 of 5 Stars!]
Spycraft 2.0 Rulebook - Second Printing
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