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Awesome setting book. Each Zozer Games product seems to focus on one "gimmick," which in this case is air-to-air combat. Well done and very inspirational. Looking forward to running this one!
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Publisher Reply: |
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Your comments are really appreciated Ian, I hope you get some great sessions out of it! ~ Paul E/Zozer Games |
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10 tons or 20 like the text says? Designed using the High Guard Small Craft design sequence and not the Vehicle Handbook. Design is uninspiring...called cramped in the text yet the large boxy vehicle/craft shows plenty of space to move around in. Convention over the years for Traveller has defined how big the boxes on a design are...this design fails to follow that convention. Thanks to the publisher for at least trying...but many other -better- designs that follow convention are available online for the same price.
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More a collection of fan-made homebrew rules than a true formal supplement. Good ideas to experiment with without adding too much crunch to an otherwise lite set of rules.
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Reign of Discordia (RoD) is a setting book with very few new rules. In some cases, too few rules (so just how do these new star drives work?). As a setting, RoD has a little bit of everything. A decent sandbox to play in that is NOT the Third Imperium of the Mongoose Traveller Universe.
Given that RoD started out as a True20 product and this is a translation into the Traveller system, what I find most surprising is the number of very obvious spelling and format errors (changing fonts) in the product. For a text that was mostly imported from another product I think this is inexcusable. I would like to give this product four stars, but the lack of attention/care to the text fores me to knock it down a level.
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This was released during the 2008 US Presidential Elections. This is really a metasetting document for a dark-humor political future. Few rules, more like throw ons really. The designer notes even seemingly admit the whole thing is a joke.
Self-publishing is grand...anybody can publish anything. I picked this up as a free download....the real joke would be if you paid for this.
2 Stars -- For the political humor only
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Mouse Guard is not the usual RPG. If you are a d20 fan you may even not like this system. That would be a shame, because Mouse Guard can make a great storytelling system.
The core system is derived from Burning Wheel. Key to every player character is their goals and beliefs. Even missions have player-character created goals. This part can be hard to grasp for many players OR GMs. Good goals and beliefs that are played well will result in an enjoyable game; ergo poor goals or beliefs played poorly or with little understanding will not yield a joyful experience. You really need and EXPERIENCED GM to make this system work; having a GM that leads the PCs through the adventure is not enough.
The turn mechanic (GM turn, player turns) seem more like storytelling than roleplaying at times. Again, a good GM will be key.
But once you get through goals and beliefs, and play a few turns it all fits together. I have played this game with my kids (ages 14 & 11) and they really enjoy the adventures. Our first mission was a simple "Deliver the Mail" that forced them to:
1) Find the trail after the long winter (Use your skills)
2) Face an animal threat along the way (Learn combat)
3) Reach their destination, only to learn of a mystery (Social Conflict rules)
4) Search for the source of the mystery (Creative use of use your skills)
5) Face the villian (Combat or Persuasion?)
Mouse Guard deserves a place in every RPG collection.
So why not 5 stars? The pdf is derived from the 8"x8" book print, meaning lots of empty space on every page. And each page has a background. So if you want to print you are going to have to use LOTS of ink and have LOTS of white space around the edges.
The solution...BUY THE HARDBACK COPY TOO!!
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This series should be considered mandatory background material for new Mouse Guard players. Should be bundled with the rules.
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This series is MANDATORY reading for new Mouse Guard RPG players! Will go al long way towards helping you get into the setting.
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Some complain that the stories are too sparse...that is what the artwork is for!
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Awesome series...must have for Mouse Guard RPG players
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Excellent series. Can be read by juveniles or adults.
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My first introduction to Mouse Guard. Must-have series to complement the RPG. Indeed, the RPG uses scenes from this series as examples...to fully understand those scenes you realy need to read this series.
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Ground side of Aeronef. Easily compatable and esy to learn. Simple rules approach ensures the player will enjoy the game.
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Companion to Aeronef that expands tothe surface of Mars. Must-have expansion.
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Simple rules make for an easy-to-learn game that emphasizes setting over technology.
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