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This adventure takes me back. It has good replay value. The old school random monsters and loot tables can make a a return trip entertaining. It also is difficult without being unforgiving which is crucial for a beginning adventure. Especially in Basic Edition Dungeons and Dragons. The scanned page are also top notch.
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B1 was free for a time at the opening of WOTC's PDF store, and I downloaded mostly to see what their PDF offerings for older editions would be like technically. They don't disappoint for the most part. While the text and artwork looks a tiny bit fuzzy, it's perfectly viewable and readable. The PDF has tiered bookmarks everywhere you would want them allowing you to quickly navigate the text. As far as the content is concerned, well, it's B1 In Search of the Unknown. It's unaltered and you get what you're paying for – really, really vintage D&D.
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This adventure has been played by so many players and is a classic that every DM should have up his/her sleeve when new players want to start and familiarize themselves with the game and ruleset.
This is D&D nursery!
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B1 In Search of the Unknown is really good, if not perfect instruction module for those new to building, running and populating their own dungeons and included on it's pages is a sample dungeon, which makes it even easier to get started. I'd like to see more modules, which use B1's method of keying/placing monsters and treasure.
It would help a lot of novice dungeon masters, if all editions had a tutorial similar to this and others for building wilderness sandboxes and stories/plots.
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This is a pretty good scan of this product. A lesser cousin to B2: Keep on the Borderlands, B1 is still pretty enjoyable in its own right, with some decent beginner DM advice included. As an introductory product to Basic D&D, this product does the trick. There's a not much wasted room here, and there's plenty of room for customization as a DM learns their craft. If you're looking at a neoclassical gaming experience, this should run nicely with either the D&D Basic Set, Labyrinth Lord, Swords & Wizardry, or even Basic Fantasy RPG.
If you're just getting into this style and era of gaming, again I'd recommend picking B2 and B4: The Lost City up first, but don't overlook this product, either.
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Beautiful scan of the original B1 adventure. Very helpful to have especially since a GM fills out the rooms with monsters and treasures. Notes can be written on a page and the module can be printed again to allow a new group of players the opportunity to experience a dungeon crawl.
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This module is probably the best way to introduce new DMs and players to the game. This module is a great example for the new DM to learn on how to create a dungeon that was interesting for the players by all of the great descriptions of the area that they are in. I only wished that more modules were published in this style. I really liked the ability to change this up so that every time that it is run it can be different.
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It was this adventure as well as the blue rule book ('Holmes Basic') that accompanied it that set me off into the Gaming (and ultimately creative) life that I lead today.
Looking at it from a pure design sense reminds me of how incredibly lean and mean these early modules were: Not an inch of page space is wasted, and it does in thirty-six pages what would take a 'modern' RPG probably over a hundred! More than one game publisher could learn from studying this module closely!
The print quality is rock-solid, although you get that 'second-hand' feel you get from almost all PDFs that began as printed media....There's nothing that can be done about that however, so I'm not holding that against it.
This classic is once again available for a new generation of gamers to see and learn from it. Well done WOTC!
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A good introductory scenario for OD&D (Basic).
This does take me back to the old days when I bought the old 'Red Box'.
Some traditional blue maps.
A fairly good scan; gets a little fuzzy past 100%.
A definite purchase since it's free.
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Well, I started with the "new" red box, but this is a marvel of classic D&D, as it provides insight into everything a campaign needs - and the scan is truly astounding!
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I'm calling this a "technical" review because most folks that are reading this own or have played or at the very least have heard about B1: In Search of the Unknown. So, I'm not talking about the adventure, I'm talking about the PDF quality of the newly re-released B1 over at OneBookSelf / RPFNow / DnDClassics.
So, how is it?
Pretty damn good!
I was pretty surprised at the quality of the B1 scan. Fairly crisp and definitely clean. It's also bookmarked, which I can'r recall if that was part of the first round of scans, but it is certainly appreciated.
On my 13' MacAir, readable at crisp at 100%, 125% and 150%. Slightly jagged edges apear ar 200%.
Overall, I'm pretty impressed.
Check it out yourself as it's absolutely free.
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Is great to see D&D product here, and get them in pdf format BUT i would like that you publish your products in spanish too, please. Thank you very much
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Very good beginner module, it makes me feel nostalgic. Scans are good and complete.
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As an adventure module, B1 In Search of the Unknown is lackluster. For the most part it is a simple dungeon crawl. It doesn't compare to the Giant series or even the Keep on the Borderlands for role-playability, so for the experienced old-school gamer this is going to be a nostalgia purchase.
But for the begining DungeonMaster, or the parent that wants to introduce the kids to tabletop roleplaying, this is a great utility piece. The fledgling DM will find that the exercise of adding the proper mix of adversaries or potential allies to the various rooms will give you a solid foundation for one day creating your own adventures. And then supplying those adversaries with appropriate treasure will teach the new DM how to walk that fine line between Feast and Famine; too much and the party becomes too powerful too fast, too little and the risk isn't worth the reward. For the beginning player this module is partly an exercise in "letting Grandpa tell us about the Good 'Ol Days", but the open nature of this module gives you a real opportunity to exercise that imagination that drew you to tabletop gaming in the first place. Most importantly, it gives the new player and the new DM an environment in which to understand the Player/DM dynamic. The structure is loose enough that adjustments can be made on the fly if needed. Bottom line: as long as you don't expect more out of this module than it was intended to be, or as long as you are able to bring the additional storyline yourself to this framework, this is an enjoyable open-ended treasure and monster hunt and a great introduction to the AD&D System.
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One of my favorites of the old modules. I have gone back to this one many, many times.
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