I liked the way martial arts were handles in this release, but the school sthat wound up interesting me the most turned out to be in the sequel. Still, a nicely-realized way of handling martial arts in d20.
An excellent sourcebook. It was just what I needed. I highly recommend this product for GMs who want to include different styles of Martial Arts, and the rules for them, without having everyone play a monk.
I loves me some kung fu, and I loves me some modern rpgs, so this is like "you got your chocolate in my peanut butter..." I'm crafting a superheroes game and this is the perfect, non lethal addition to such a thing.