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Hm. I like the cloak series, though i find myself wondering what "visible sound" looks like. I also don't quite understand the logic in having the different elemental cloaks have their powers at different caster levels than the others (and different from the caster level defined at the bottom of the description), as it lacks symmetry. For instance, the firey cloak has burning hands 3/day, caster level 3 and fireball 1/week, caster level 9. THe sonic cloak has enthrall 1/day, caster level 5, and shout 1/day, caster level 8. Perhaps it was done to make the costs more even, but even then the sonic cloak seems more powerful than the firey cloak.
I like the hat of blindness and devouring, that last is good to spring on players who are wary of bags of holding.
The Carry-light pouch and backpack cost exactly the same, even if the carrying capacity of the former is much less than the latter. Also, the Easy-tear pouch and backpack have different prerequisites (the pouch lacks "reverse gravity" and both have mending), and I wonder why a bag that falls apart uses a spell that fixes thing (magical law of antipathy, perhaps).
Still, great ideas, good value.
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