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Gimmick's Guide to Gadgets
Publisher: Green Ronin
by Michael M. [Verified Purchaser]
Date Added: 03/21/2005 00:00:00
Huge fan of all of the Green Ronin stuff sofar with very few exceptions.

LIKED: I liked the sample gadgets and the templates

DISLIKED: Major Pet Peeve regarding the PDF. If you print out the document double sided and then bind a copy, the page numbers are on the side with the binding unless you insert a blank page after the title page somehow.

QUALITY: Excellent

VALUE: Very Satisfied


Rating:
[4 of 5 Stars!]
Gimmick's Guide to Gadgets
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The Bad Guys: an M&M Superlink Sourcebook
Publisher: Plain Brown Wrapper Games
by Michael M. [Verified Purchaser]
Date Added: 11/10/2004 00:00:00
Sofar, I've not been impressed with this book. It had potential but the shortcomings of it seem to outweigh the positives. There are a few gems in here, but you've gotta sift a whole mess of coal to get at them.

It looks like the authors were trying to create their own gaming universe, but bad art, bad editing and bad chacacters seem to be the order of the day. It's like the first wave of Image comic characters. All flash. No substance.

I'm not mad that I purchased it, just disappointed at what it could have been.

LIKED: 1) SOME of the art for this book is not crap. It could very well show up in a comic.
2) I Like the fact that every one of the characters have plot hooks and suggested possible adventures.
3) I like that all of the characters presented aren't above the default starting power level for M&M.
4) The book has both a Table of Contents and an Index. I love this, BUT (see dislike #1)

DISLIKED: 1. While the book contained a Table of Contents and an Index, it lacks PAGE NUMBERING. This is a major major problem.
2. The layout could definitely use some work. The book is done in simple two-column format with no embellishments.
3. The art for some of the characters is bad. Some of it VERY bad. Some attempts at photo-realistic art falls flat in the B&W format.
4. The characters are just odd. It seems like a good deal of thought went into some of them but with no frame of reference (ie. Game World), they seem to be islands unto themselves. And some of them are just lame.

QUALITY: Disappointing

VALUE: Disappointed


Rating:
[2 of 5 Stars!]
The Bad Guys: an M&M Superlink Sourcebook
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Publisher Reply:
Oops!!! My apologies about the missing page numbers, folks! Page numbers are now prominently displayed at the bottom of each page of the newly revised version (and thanks for pointing that out, Mike, I had honestly missed it). About the campaign world, let me quote from the book's Introduction: "There isn?t one. I wrote these characters with the intention of making them as easy as possible to drop into whatever campaign you want. The only common assumptions here are that superheroes exist and that the campaign is set in the present day. I have included no secret history of the world, no single explanation of what superheroes are, when they appeared, or where they come from. We won?t learn who the gods are, what alien races rule our corner of the cosmos or what Secret Masters (if any) have been manipulating mankind?s history from the beginning. Because the more I tell you about these things and the more tightly I tie these characters into them, the more it will distort the shape of your campaign, shifting its focus away from your vision and toward my own. It?s better just to give you stuff that I know you can use." I really want to be clear about this up front, before you decide whether to buy my book. I wouldn't want to disappoint you.
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