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Bloodlines: The Hidden
 
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Bloodlines: The Hidden
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Bloodlines: The Hidden
Publisher: White Wolf
by Johnathan T. [Verified Purchaser]
Date Added: 07/29/2019 21:30:36
“Bloodlines: The Hidden” contains 12 vampire bloodlines, sort of “sub-clans” within the big five. Each bloodline is treated to a full course of nicknames, covenants, havens, generalized appearance, character backgrounds and histories, along with mechanical changes such as new Disciplines, Devotions and Weaknesses. A variety of clans are represented, with 3 Mekhet bloodlines, 3 Nosferatu bloodlines, 2 Ventrue bloodlines, 2 Daeva bloodlines, and 2 Gangrel bloodlines (a welcome change from the Legendary); as such, it’s useful to players looking for choices for all clans. The art is a treat, with many of the pieces being beautifully done. Additionally, although I am still satisfied with my purchase, the binding of my book broke the first day I started to read it (something I wouldn’t have expected of such a slim book). On a side note, this is the first bloodline book, whereas I read it after B: the Legendary. My thoughts on individual bloodlines are below:
  • The Alucinor are Mekhet “Sandmen”, vampires able to intrude on the dreams of others (and, additionally, be intruded upon). Their Weakness has them unable to get a good night's rest, meaning they lack regaining willpower from sleep; additionally, they can have dreams intrude upon their waking moments. And, their unique Discipline “Insomnium” enables them to dream walk, create lucid dreams, inflict sluggish states, even damage people with dreams. All in all, I like its synergy of weakness, discipline and theme (and makes another fun Mekhet bloodline), along with being a cool potential storyteller character and player character.
  • The Anvari are Daeva “Pushers”, who are forced to feed upon drugged up blood. Their main shtick comes from their Weakness: Reduced substance from regular vitae, requiring drugged vitae for the regular effect. Their Discipline “Nepenthe” helps to alleviate this, assisting in finding potential victims, reduce a narcotics effect, reproduce narcotic effects, even inflict damage in others through supernaturally inflicted toxicity. Additionally, I am always grateful for “modifier” tables to help Disciplines along. And, like the Alucinor, this Weakness and Discipline has some nice synergy. However, I’m personally not a huge fan of this bloodline as player characters (simply don’t like playing addicts, besides Vamps), however they’d make a nice plot device as an underworld storyteller character.
  • The Architects of the Monolith are Ventrue “Masons”, second only to the Melissidae as a Ventrue bloodline. As Ventrue, their Weakness makes these guys almost predetermined to become Narcissists working under the founder of their bloodline. Their trick, “Gilded Cage”, is unique in the fact that it is a Ritual, rather than a Discipline or Devotion: This allows several powers per level, enabling you to make travel easier with a city, become an “all-seeing” eye within a city, even take a structure’s “personality” (such as a courtroom) as a social skill (such as intimidation). Another feature of this is “Ways and Means”, the components needed to do these rituals. Overall, I feel as if Masons fit more as Storyteller antagonists, perhaps as cultists working under the God Machine (or, at least, the bloodline founder).
  • The Bohagande are the happy-go-lucky “Jonah’s” of clan Gangrel, and I mean lucky. Their Weakness has them being “black holes” for luck, with their aura’s resembling a Diablerest. Their unique Discipline, “Sunnikuse”, reflects this: being able to jinx people with eye contact, turn failures into successes and successes into exceptional successes (or successes into failures and failures into dramatic failures), and even have a constant 8 Again and 9 Again effect. As such, I felt that this was a nice addition to the Gangrel clan, with very appealing mechanical advantages, and one that I’d love to see as a player or storyteller character.
  • The Gethsemani are Nosferatu “Ecstatics”, religious fanatics with some very sado-masochistic qualities. Their Weakness involves a need to inflict injury and abuse upon themselves (such as whipping), having to succeed in a roll or lose vitae. Their unique Discipline “Stigmatica” imitates the crucifixion of Christ, involving an aptly named Crown of Thorns, all of which make use of blood loss. Honestly, while I like seeing a Nosferatu bloodline, these guys only seemed vaguely interesting through their sadomasochistic tendencies.
  • Onto the Khaibit, “Servants” and guardians from the Mekhet clan. These sneaky bloodsuckers suffer a more severe Mekhet weakness, having an even harder time to resist Rotschreck when it comes to sunlight. Their unique Discipline, “Obtenebration” (formerly home to VtM Lasombra), revolves around manipulating shadows, dampening light, even becoming a shadow himself (and going into Twilight). This means they make great cross-sourcebook characters, seeing that Werewolves and Sin-Eaters both have access to this plane. This bloodline is another great choice for Mekhet, and I’m glad to see Obtenebration make a return.
  • The Morokovians are the “Monks” and Wardens of the Nosferatu, acting as the reflection to the Ventrue Malkovians. These Nosferatu are attached to institutions to the point of it influencing their Weakness: If not inside an Institution of some kind, they suffer a stress based reduced dice pool. Likewise, their Discipline “Institutionalize” grants them a path towards complete social control of places such as prisons, work places, mental asylums, etc.; making a place off limits, enforcing social roles, and being able to “see and hear all” within the institution. While I’m not a huge fan of the bloodline, I like the idea of Morokovians being wardens while Malkovians being inmates.
  • The Nahualli are the “Jekyll’s” of the Ventrue, taking inspiration from Aztec religious practices, along with embracing the beast. Their Weakness stems from this, suffering a penalty to resisting frenzy. Their unique Discipline, Tezcatl, deals with going unnoticed by Kindred and potentially causing frenzy in others. This isn’t necessarily a bad bloodline, but I can’t see it except for a storyteller character.
  • The Nelapsi are the “Gluttons” of the Daeva, having a very haunt-esque feel to them. Their Weakness explains their nickname, seeing as you must spend Vitae = Blood Potency to rise every night (meaning you have to go above other vampires in terms of feeding). Additionally, their newfound use of “Nightmare” from clan Nosferatu gives them access to some unique Devotions, such as avoiding stakes through the heart and inflicting fear on onlookers. While this bloodline is similar to the Ventrue Macellarius (being focused on their gluttonous appetite) and being another Daeva taking cues from Nosferatu (The Carnival), I will admit that while I like this bloodline, it’s kind of forgettable.
  • Onto the Oberlochs, the “Brood” or family of the Gangrel. This bloodline, compared to Vampire society at large, prefers to inhabit the countryside rather than the city. Their Weakness is actually pretty cool- they actually age: a 200-year old vampire will look like a 200-year old person and removing a dot from each of his attributes every 50 years. They gain some unique Devotions, such as an undead family pet and degrading people to beasts. I like the “family” theme given to this bloodline, like the antagonists of Resident Evil 7. It gives a nice little backstory for player characters as a runaway, where “the family” itself is great for a storyteller antagonist. Another great Gangrel bloodline.
  • The Qedushah are “Hierodules” or mothers to the Kindred, with its members only including women, and a Mekhet clan that must hide their mass embraces from others. Their Weakness isn’t that interesting: You cause immeasurable pain during the “Kiss”. However, originating as “temple harlots”, their unique Discipline “Embrocation” is based around healing and protection: transferring vitae to other Kindred, creating a calming mist, even “drinking” damage from others. While I like the idea of the “mothers to other Kindred”, this is the weakest Mekhet bloodline I’ve read.
  • Finally, the Rakshasa are a bloodline of “Demon” Nosferatu, vampires heralded from India and immigrants from an entirely different covenant system. Their Weakness makes them less likely to resist frenzy (a very uninspired Weakness). These Demons are unique for their use of Protean, a welcome addition to any Kindred’s (especially a Nosferatu’s) kit. However, this is the only bloodline in the book that lacks any unique Disciplines or Devotions, something I’m kind of disappointed by: unique Devotions from Protean + Nightmare, Obfuscate or Vigor would be a welcome addition to this otherwise interesting bloodline. But, hey, Protean is nice, I guess. Overall, I love the idea of this bloodline, but I can’t help the fact that it mechanically pales to the unique Devotions and Disciplines that the other bloodlines get.


Rating:
[4 of 5 Stars!]
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Bloodlines: The Hidden
Publisher: White Wolf
by Enrique F. [Verified Purchaser]
Date Added: 05/02/2006 12:50:33

A work too disperse, maybe creating too many bloodlines was a hard exercise of creativity for White Wolf. I only find interesting maybe 4 or 5 of all the clans included. Anyway, the few that are well developed are really good. All in all it's not a bad book, but don't expect too many great things from it.



Rating:
[3 of 5 Stars!]
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