DriveThruRPG.com
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Browse
 Publisher Info









Back
After Sunset -- Werewolves $3.50
Average Rating:4.1 / 5
Ratings Reviews Total
0 2
2 2
0 1
0 0
0 0
After Sunset -- Werewolves
Click to view
After Sunset -- Werewolves
Publisher: Clockwork Golem Workshop
by Jonathon S. [Verified Purchaser]
Date Added: 05/29/2013 18:10:08
As a guy who loves werewolves and is a fan of d20 Modern, this thing is a godsend. It covers playing werewolves as a basic race with no level adjustment, a few starting occupations to flesh out what kind of werewolf you're playing, and a basic hero class just for werewolves to help them gain more power and flexibility as they go up in level.

So many game ideas have gone through my head since I got this product that I don't know where to start. The only thing I can complain about is how limiting the use of your alternate form is. You can only shapeshift a few times a day, and that's at higher levels. You can only hold that form for a small amount of time. But, fear not! towards the end of this product is some alternate rules to make the most of you werewolf games. Such as removing the limited use of alternate form and making it into a skill check instead.

Honestly, I couldn't recommend this product enough. It's very helpful and the rules and feats provided can even be used to make really mean antagonists for your games, not just heroes. The only only down side is the fact that this line is so limited. The only other product in this line is one for vampires, which is also very good. I would've liked to see more of stuff like this. Anyway, if you want to include werewolves in an upcoming Dark Matter or Urban Arcana as playable characters, or you were just wanting to run a game based on the movie Underworld, then this is a product for you.

Rating:
[5 of 5 Stars!]
After Sunset -- Werewolves
Publisher: Clockwork Golem Workshop
by Michael D. [Verified Purchaser]
Date Added: 01/27/2007 00:00:00
This one will be of exceptional use to me. It presents rules for Werewolves as a racial option and as a basic character class on a par with D20 Modern's standard Strong/Fast/Smart/Etc. Hero classes. This is perfect for the situation I find myself in for an upcoming Dark*Matter D20 campaign, in which one player wants to be a werewolf and the rest don't. Breaking up lycanthropic abilities into class talents and bonus feats allows me to portray lycanthropy as something the character is still learning the ins-and-outs of, getting better at it as time goes by and discovering new abilities slowly, thus preventing him from hopelessly overpowering the rest of the party.

Also, the nifty assortment of Werewolf-specific feats will make some particularly nasty villains.

QUALITY: Very Good

VALUE: Very Satisfied


Rating:
[4 of 5 Stars!]
After Sunset -- Werewolves
Publisher: Clockwork Golem Workshop
by Charles B. [Verified Purchaser]
Date Added: 12/18/2005 00:00:00
Looking for supplements to throw into the mix in an ongoing D20 Modern Campaign, and having quite a love for lycanthropes, this seemed quite the natural choice. It's decently short, and tightly focussed on the subject at hand.
There are a couple of ideas I might have added into the mix (and I still can for my use), and I would likely have gone in another direction in at least one portion, but overall a decent supplement.
I would say that for $2.50 for 12 pages (+1 for the cover, +1 for the OGL), I would expect a shade more bang for my buck but I certainly wouldn't say I'm displeased with the value to the point of that knocking anything off the score I give it.

There were several good parts of this supplement, and I would quite recommend it for almost any gaming groups looking to include werewolves into their D20 Modern game.

The lower score is quite simply for the one assumption the product made and the places where I would have gone in a different direction.
If this were an objective review, I'd likely give it 4 stars, but as it's a subjective review, I'm going to stick to 3.


LIKED: Breaking the werewolf's abilities into Talents and Bonus Feats in order to make it a viable player character option.
Leaving the 3 nights of the full moon phase as a time for the werewolf to remain feral and easily roused into a berserk fury.
Not keeping the werewolf as an absolutely evil monster. No reference whatsoever that a character who changes voluntarily into the hybrid form becomes evil. (I believe the modern terminology I'm looking for here is "mad props!" unless it has recently changed)

DISLIKED: The built-in assumption that lycanthropy is an inherited condition, solely (though this is somewhat mitigated by the infectious lycanthropy optional rule).

QUALITY: Very Good

VALUE: Satisfied


Rating:
[3 of 5 Stars!]
After Sunset -- Werewolves
Publisher: Clockwork Golem Workshop
by Edmund W. [Verified Purchaser]
Date Added: 11/12/2005 00:00:00
This is a great, if short, supplement. It doesn't exactly depower werewolves, rather it gives them access to powers as they gain levels. It is entirely intended for Modern, but the werewolf class can easily be re-designed for Fantasy (or Future) without much tinkering at all.


LIKED: Works as advertized.

DISLIKED: A bit thin and specialized. How about other werebeasts? What if I want to play a wereboar, wereeagle, werefox, or wereshark (each of which I have played in various games)? Using them with this supplement may require a good deal of tinkering, YMMV.

QUALITY: Very Good

VALUE: Satisfied


Rating:
[4 of 5 Stars!]
After Sunset -- Werewolves
Publisher: Clockwork Golem Workshop
by Peter M. [Verified Purchaser]
Date Added: 11/02/2005 00:00:00
This is a really cool product for several reasons:

First of all anyone wishing to do action-horror games based on films like Blade, Van Helsing, Underworld, or the like will find the flavor of this to be perfect. (Which is good; the designers had that in mind when they made the product.) Second, GMs wishing to sic werewolves on lower-level parties will find this an absolute godsend. Allowing the monster to advance as a base class, complete with talents and bonus feats is a really cool idea.

QUALITY: Excellent

VALUE: Very Satisfied


Rating:
[5 of 5 Stars!]
Displaying 1 to 5 (of 5 reviews) Result Pages:  1 
Back
You must be logged in to rate this
0 items
 Gift Certificates