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After Sunset: Vampires $3.50
Average Rating:4.0 / 5
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After Sunset: Vampires
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After Sunset: Vampires
Publisher: Brain Jar Press
by Michael D. [Verified Purchaser]
Date Added: 01/27/2007 00:00:00

Nicely done. It presents rules for Vampires as a racial option and as a basic character class on a par with D20 Modern's standard Strong/Fast/Smart/Etc. Hero classes. This is perfect for the situation that is sure to arise in a Shadow Cahsers or Dark*Matter D20 campaign, in which one player wants to be a vampire and the rest don't. Breaking up vampiric abilities into class talents and bonus feats allows me to portray vampirism as something the character is still learning the ins-and-outs of, getting better at it as time goes by and discovering new abilities slowly, thus preventing him from hopelessly overpowering the rest of the party.

I like the various optional vampiric weaknesses to be taken in place of Level Adjustments, and the nifty assortment of Vampire-specific feats will make some particularly nasty villains. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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After Sunset: Vampires
Publisher: Brain Jar Press
by Michael D. [Verified Purchaser]
Date Added: 04/25/2006 00:00:00

I won't dwell on what other comprehensive reviews have said, but this is the ideal format for running a d20 Modern game involving vampire PCs. <br><br> <b>LIKED</b>: Pretty comprehensive, with racial and class-based ways to approach the concept, supplemented by feats and rules ideas like off-stage hunting.<br><br><b>DISLIKED</b>: I would have liked a "bloodline" mechanism where a GM or player could select and balance their traits.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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After Sunset: Vampires
Publisher: Brain Jar Press
by Charles B. [Verified Purchaser]
Date Added: 03/22/2006 00:00:00

This is a good solid product for anyone running a d20 modern game in the vein of "Buffy: The Vampire Slayer", "Blade", "The Lost Boys", John Carpenter's "Vampires", "Underworld" or the like. A very good modern interpretation of vampires with a new Vampire Racial class, new feats, new (interpreted from movies) gear, and quite a lot more. Overall, I definitely recommend this product.<br><br> <b>LIKED</b>: Pretty much everything.<br><br><b>DISLIKED</b>: Nothing.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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After Sunset: Vampires
Publisher: Brain Jar Press
by James H. [Featured Reviewer]
Date Added: 02/03/2006 00:00:00

Weighing in at twenty total pages (including the cover), After Sunset Vampires provides fifteen pages of supplementary rules for the d20 Modern rule set that will allow you to inject the rudimentary trappings of action horror flicks of the vampiric variety into your pre-existing d20 modern campaign or to start a new campaign built upon those trappings.

The first three pages of rules content discuss using vampires as PCs, including the species traits of these creatures and how to apply them to a pre-existing character. The one shortcoming fo this chapter is that it makes very specific statements about what these creatures are and how they operate, some of which will not be to everybody?s liking. I would have preferred to see a less specific and more mutable view of vampires presented here.

The following three pages of the document cover a lot of ground, from spotting vampires amongst normal humans to presenting three stereotypical vampire ?types? based on popular characters in fiction and film. That said, the majority of these four pages is devoted to discussing vampiric weaknesses (e.g., can?t cross running water, can?t be seen by electronics, etc) that a player may choose to take in place of level adjustments to reflect their character?s age.

The next three pages of After Sunset Vampires present eight new feats for vampiric PCs and a listing of equipment that, with the sole exception of plasma bags, is used to hunt vampires (something that seemed like an odd inclusion for a supplement about playing vampires as opposed to hunting them). Of the feats, all seem fairly balanced with exception of Immortal Experience which allows the vampire to use any skill untrained, even those marked with the ?Trained Only? designator.

The Vampire Hero core racial class is described in detail on the following four pages of the document. It is here, ironically, that things get a wee bit more generic in that the Vampire Hero has much more in common with the vampire of legend than their modern motion picture counterparts that the rest of After Sunset Vampires is fixated on. A welcome addition to the material already covered, this base class overrides some of those specific assumptions about vampires that I bemoaned earlier and opens up several possibilities for character concepts.

Finally, the last two pages of rules content in the document present optional rules for killing vampires with a stake to the heart, hunting (or more correctly, feeding) off-screen, and Bloodtouched (vampires born of a human mother) . All of the options except for this last one are explained in detail, which is a tad bit disappointing, as this last option is the most intriguing of the three (it is only afforded two short paragraphs of vague description).

In the end, if you?re looking for high adrenaline horror in the vein of Blade or Underworld, then After Sunset Vampires will definitely be right up your alley. If, on the other hand, you?re looking for more traditional gothic horror in the vein of Dracula or Castle Freak, you?d be better off looking somewhere else. While the buy in price of $2.95 is a bit steep for 15 pages of rules content, with so few products on the market that cover this ground for d20, I think that it is worth paying.

<br><br><b>LIKED</b>: The attention that it pays to subject matter left largely uncovered in d20 products. The aesthetically pleasing artwork. The vampiric feats (with the exception of Immortal Experience) and the Vampiric Hero core class.<br><br><b>DISLIKED</b>: The Immortal Experience feat seems very unbalanced. The optional "rule" for Bloodtouched really isn't a rule so much as it is a very brief and ultimately useless description of such vampires. <br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>



Rating:
[3 of 5 Stars!]
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After Sunset: Vampires
Publisher: Brain Jar Press
by Anthony R. [Featured Reviewer]
Date Added: 01/18/2006 00:00:00

After Sunset: Vampires is a 20-page color PDF. It is fully bookmarked, but there is no table of contents. I think the minimalist cover image of a moonlit city is striking for a PDF from a small publisher and the sparse interior art is decent as well. Layout is quite acceptable, but it does have some pretty big, ink-sucking borders at the top and bottom of each page.

Vampires is a focused product. It contains rules for running vampires as a PC race in a D20 Modern campaign. You get the expected vampire species traits and a long list of optional weaknesses to ?personalize? your vampire PCs. For instance, the default species has an aversion to garlic, but you could easily substitute a need to slumber from sunrise to sunset, a requirement that they sleep in their own soil, etc. if one of those weaknesses better fits your campaign. To go with the vampire species, you get a new vampire hero base class and a selection of vampire occupations. In addition to the above, you also get new feats, equipment, information on becoming and spotting vampires. The PDF is rounded out with a selection of optional rules. I especially liked the suggestions for ?off camera hunting?. Someone did some actual thinking about a topic that is sure to come up quickly in a campaign filled with vampire PCs.

As I said earlier, After Sunset: Vampires is a focused product. And in this case, that is a good thing. All of the information presented is useful for running Vampires as a PC race. There is no fluff. The writing is good. The presentation is good. If you want PC vampires in your D20 Modern campaign, this is the place to look. I applaud Clockwork Golem Workshop for delivering a product that actually stands out from the crowd. I wouldn?t call it terribly innovative, but it delivers what it promises in a smooth package. And in the sea of mediocre d20 PDFs that I wade through on a regular basis, that?s really all that I could ask.<br><br> <b>LIKED</b>: It is focused and well-written. It delivers what it promises - rules for running Vampires as a PC race in a D20 Modern campaign.<br><br><b>DISLIKED</b>: I don't like big, black borders. They suck the life out of my poor printer.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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