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This is a large product with much interesting material. It is entirely D6 based (hence the name!) and adapts WEG's Star Wars RPG (for those old enough to remember it) to a fantasy environment. Character creation is via templates or point-based system. Combat is simple, magic/miracles work in a logical way (especially the spell/miracle development rules), and character advancement is pain-free. Characters (and monsters) can also be created with advantages (which cost points) and disadvantages (which gain you points). Fate points allow characters to do the heroic thing at the right time (remember Force Points?) and unspent character points can be used to add dice to rolls for the current task. Everything hinges around an easy to understand difficulty number, the aim being to score equal to or higher than this. Two methods of tracking damage are included. A good, clean system.
LIKED: Mostly very simple, adaptable and rules light, meaning that players can concentrate on the fun.
DISLIKED: Alternate damage systems slightly confusing (and the concept of wound levels not really explained, but deducible). Virtually every page has background image, making printout slow and ink heavy!
QUALITY: Excellent
VALUE: Very Satisfied
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