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Space Opera Passenger Generator - Space Opera Support #1 $1.50
Average Rating:3.6 / 5
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Space Opera Passenger Generator - Space Opera Support #1
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Space Opera Passenger Generator - Space Opera Support #1
Publisher: Polgarus Games
by Michael G. [Verified Purchaser]
Date Added: 08/08/2010 12:51:30

The price isnt bad, especially when bought in a bundle, but i just didnt really see that there was anything more than a generic generator here. I used it once or twice but just really didnt see any long term value in it. If you need it, i would suggest buying it as part of the bundle. Just don't expect it to be all that.



Rating:
[3 of 5 Stars!]
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Space Opera Passenger Generator - Space Opera Support #1
Publisher: Polgarus Games
by Sean H. [Featured Reviewer]
Date Added: 08/30/2006 00:00:00

The Space Opera Passenger Generator by Polgarus is a very short and strait-forward product, its purpose is clearly stated in the product name. It is a printer friendly black and white PDF of eight pages in length (though most of the final page is taken up by the OGL).

While listed as a space opera generator, it harkens back to the era of Traveller and the quest for paying passengers about an interstellar ship and the need to make them at least a little bit interesting for game play. The tables used only require one or two D6 to use and follow this basic formula: Generate number of passengers, appearance and reason for travel. Once that is done, there are a variety of complications that can be added to expand upon the passengers and generally make the lives of the ship?s crew more interesting (and dangerous). Three examples of the system in action are given to show how it all fits together.

The system is light and flexible enough to be used to generate passengers for any game, from fantasy to pulp to modern, in which the PCs own or work a vehicle and transport passengers. While not needed for every game, but if you have need of a quick and easy system to provide passengers and hooks for adventure during travel or transport, this is a nice tool to have.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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Space Opera Passenger Generator - Space Opera Support #1
Publisher: Polgarus Games
by Jim C. [Verified Purchaser]
Date Added: 07/28/2006 00:00:00

There is not much specific to space opera about this collection of tables - they could be used as a Pulp Passenger Generator without change, or a Jack Vance Passenger Generator merely by substituting tables of skin conditions and hats for the tables of eye colour and clothes.

The tables generate a random group of passengers to travel on a ship (the PCs', or it could be the ship that the PCs also board as passengers for their own reasons), with a mundane reason or excuse for travel and (at the GM's option) a Complication, such as a passenger dying on the trip or trying to hijack the ship. There are also useful subtables to each Complication - the passenger might not really be dead, or might try to hijack the ship out of desperation. Many of the results are very brief, to the point of only single keywords that a GM can interpret in different ways.

The appearance of passengers is pretty generically human, not to say 20th century, but as mentioned this is probably the easiest part of the system to swap out for a table customised to the campaign.

There's not much to say about the pre-generated passenger groups: they provide a useful example of the use and interpretation of the system without standing out in themselves.

The product is listed as d20 rules, but contains no d20 stats that I could see (passengers are not given combat stats of any kind). I'm not entirely sure why it needs the Open Game Licence.

EDIT: Received an updated version: The new format looks very nice, now includes a cover, and refers to a series of Space Opera Support products. There are a couple of added tables.

<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>



Rating:
[4 of 5 Stars!]
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Creator Reply:
Jim, thanks for your comments. You are right about it not needing to be labelled d20 (which I've now changed). It does need to include the OGL however, as it references material from two existing OGL products.
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