DriveThruRPG.com
Browse Categories
$ to $
 Publisher















Back
pixel_trans.gif
Mhâr Fantasy RPG Player's Book $10.80
Average Rating:4.0 / 5
Ratings Reviews Total
0 0
1 1
0 0
0 0
0 0
Mhâr Fantasy RPG Player\'s Book
Click to view
You must be logged in to rate this
pixel_trans.gif
Mhâr Fantasy RPG Player's Book
Publisher: Fool's Moon Entertainment Inc.
by Sean H. [Featured Reviewer]
Date Added: 08/20/2008 09:05:16

Mhâr Fantasy Plasyer’s Handbook, for the Mhâr Fantasy RPG by Greg Older and published by Fools’ Moon Entertainment. It is a one hundred eighteen page product with a simple and easy enough to read layout. The cover is in color with a full color map on the back “cover” while the interior art is all black and white.

Mhâr Fantasy is set in a world very much like medieval Europe, right down to using versions of real world religions of the period (Christianity and Islam) as part of the background. The author notes that they have no wish to offend anyone but seek a setting grounded in reality:

“Though presentation of each religion within this setting is made to be as balanced and true as possible without intended prejudice, keep in mind that medieval society, especially in Christendom, was exceptionally bigoted. [. . .] Remember that part of the game’s theme is the exploration and understanding of other cultures . . .”

The book begins with a discussion of the world, its history and an overview of the Kingdom of Anæland, the default setting. A glossary of world specific terms is also provided in this section which is very useful.

The system begins next, it is a straightforward system that should be easy enough for any gamer to pick up. It uses a D20 for task resolution, seeking to roll under or equal to the target number. It is a simple and solid system that includes rules for contesting skill against skill and for resolving long term projects.

Character creation is a point buy system with the ability to take flaws for additional points to build with. Seven races are available, the standard human, dwarves, gnomes, halflings, goblins, Hood (fox-people) and Nicila (cat-folk). Several pre-built character archetypes are provided to ease character construction and demonstrate the flexibility of the character creation system. There are some nice touches to the skill system, such as a character gains extra damage with a weapon as she becomes more skilled with it.

Magic is divided into the power of faith, with each faith having a few rituals that are unique to it, and the magic of wizard, alchemists and spellweavers, each with its own style of magic. Miracles are more reliable but more structured, while magic is more flexible but more dangerous.

Character advancement is by improving specific facets of a character and includes rules for training outside of adventuring. The product ends with a good index, collection of useful tables and a character sheet.

The Mhâr Fantasy Player’s Handbook is half of a solid game, certainly everything you need to start playing the game as a player. Mhâr Fantasy is obviously a work of love by it creators and is very much crafted to match the play style of those campaigns, which may not be yours. But it has many interesting ideas that may be applicable to other games as well.



Rating:
[4 of 5 Stars!]
pixel_trans.gif
Displaying 1 to 1 (of 1 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates