These rules for shotguns do a very good job of mirroring reality. I like the way the d20 shotguns were handled, firing at three different range zones with different effects at each zone. Although more complex than other d20 shotgun rules, these do a far better job of reflecting reality than any other rules I?ve seen.
The book is also useful as more than a gaming book. It is a good resource of information on automatic shotguns in general, containing a lot of information about the design, operation, history, and nuances of each weapon. Someone who was not a gamer at all would still find a great deal of value in this book.
<br><br><b>LIKED</b>: The way d20 shotguns were handled. Very realistic and well balanced. <br><br><b>DISLIKED</b>: There is a little too much technical data yammering on about the reasoning behind the rules. It is useful to have that sort of information if you plan to do something with it, but for a gaming book, I found it a little too technical.
There were also several minor grammar and punctuation errors and typos, one of which left me totally confused about the meaning of the sentence. The layout also had a few errors. There is a mysterious blank page in the middle of it, and only the first 4 pages are numbered.
Also the use of ?meters? instead of ?feet? when discussing d20 rules was a little annoying. Even on the table detailing the d20 range zones, ?meters? is used instead of ?feet.? You?ll have to get a calculator to figure out where the range zones are in d20 with these rules. And then you?ll have to fudge them a bit. For example, the middle zone ends at 25 meters, which is 82.02 feet, or 16.4 squares.
<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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