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My players enjoyed this module, which was played the session immediately following the Honor Among Thieves Module. The party was made up of four level 6 players and one level 5 player; a mercenary group with good & neutral tendencies. They were trying to infiltrate the thieves guild and one of the fighters had dreams about it. They were also highly sympathetic to Sebastian, since they just helped him out.
Cons: It says that it is a sequel of Honor Among Thieves, or can be played as a standalone. However, it does not reference any NPCs from Honor Among Thieves (I worked Swift, the Minutemen, and Sebastian back in, however I did not use Desburg for the city in the 1st module and didn't use Desburg in this one). Again, the Module is laid out like a "pamphlet," which is a nuisance to assemble. I also switched the cleric's and the noble's house, it seemed like the cleric would have a more modest house than the noble.
Pros: I liked the fact that the DM can choose the last task (worked really well in my case), but perhaps 12 hours is too long for the PCs to get all the tasks done; using the Diplomat and some bluff/diplomacy skills (and one magic pipe performance, which made people dazed at the statue), they were able to get all or most of the tasks done within 4 1/2 hours.
I really enjoyed the how the players got around some of the tasks, for instance, since they were supposed to leave a bloody dagger in the noble's house (ie Sebastian), they weren't told how to do it or where to get the bloody dagger, so they drew one and left an apology note.
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