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The Blood
 
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Average Rating:4.1 / 5
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The Blood
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The Blood
Publisher: White Wolf
by Jose B. [Verified Purchaser]
Date Added: 12/14/2012 12:38:16
The Blood is a series of essays by 3 of Requiem's most renowned developers, each chapter deconstructs the Kindred curse in exhaustive detail. This expansion for the Storytelling System's Requiem line takes on an aspect of being a player in the Vampire game. The basic conceit of this book is that the drama of personal horror is in the players' hands; the Storyteller is there to lead her players in situations and characters against the backdrop of gothic horror stories.

This book is expanded into three "essays", each written by a different Requiem developer. Each chapter covers a different set of rules from the Vampire: the Requiem core rulebook (character creation, vitae and other mechanics, and the psychology of a Vampire's unlife respectively). The intent is to give the mechanics of the games more emotional depth for a player to work with. If you are going to really play a vampire, how can you start to identify with one?

Chapter 1 is Kindred Characters: This section is probably the most practically useful. It covers each step of character creation, but where the core rulebook covers the "what" of the character's attributes, this chapter digs into the "Why". Why does this character have Social Attributes over Physical? Why does she have a higher Blood Potency than normal? Why did this group of vampires get thrown together?

This section gets past the "dots" on the character sheet. It gives a player a lot more to think about as far as character cohesion and story hooks to give the Storyteller that resonate with the player. Rich stories come from rich backgrounds, and the Kindred Characters chapter gives players plenty of tools to add depth to her character before the first Scene even begins.

Chapter 2 is Properties of the Blood
This chapter deconstructs the essense of the vampire physiognomy. It is an exhaustive and in-depth analysis of the mechanics of the game that the players would use every night: each rule for vitae is described from a story perspective. What is each stage of the Vinculum (enslavement through a blood bond) like? How do different kinds of vampires choose to use it? What does it feel like to use blood to fuel Disciplines or to heal wounds? What about feeding?

This section also covers the non-mechanical aspects of other non-vitae systems like Torpor, Frenzy and Humanity.

More than any other chapter in this book "Properties of the Blood" vividly illustrates how the various rules detailed in the core rulebook can be dramatized in play.

Chapter 3 is Vampire Psychology
This chapter painstakingly details the essense of the Kindred mind, deconstructing rule concepts of the vampire's mindset. This section proves very useful as it gives a Storyteller a list of all of the events to weave into each character's chronicle, and for the player it describes what impacts it could have on her psyche.

This chapter also expands on vampire Disciplines and the psychological impact of each power, dot by dot, with an emphasis on the related Derangements that could develop with inappropriate use. The principal goal of this section is to give the players more options to wring every drop of drama from each game mechanic.

While this book is strictly for the "storyteller" and "method actor" gamer types, it can be used by both. Since my role is strictkly in the "storyteller" camp of gamer, I have found this book indispensible. One of the biggest challenges with any game is dramatizing the game's mechanics in a meaningful and entertaining way. This books is an exciting foray into taking game mechanic concepts and translating them into meaningful story seeds.

Rating:
[5 of 5 Stars!]
The Blood
Publisher: White Wolf
by Jax T. [Verified Purchaser]
Date Added: 12/28/2011 21:39:07
For the Kindred, the blood is everything. But it also effects the Kine.
I highly recommend this for the beginner, or any who are considering an in game, character relationship of any kind.
It is also a must for the Blood-bound; Clan, Bloodline or Individual.
The information is well written with excellent explanations that chill, delight and set the mood.

Rating:
[5 of 5 Stars!]
The Blood
Publisher: White Wolf
by Enrique F. [Verified Purchaser]
Date Added: 12/11/2010 08:13:32
This book is, in my opinion, in a similar boat as the Requiem Chronicler's Guide: very useful for beginning, but not specially helpful for veterans.

The best point this book offers is how it makes game mechanics understandable from a storytelling point of view. For beginners is easy to get a little lost with die pools, where to spend your available dots and, generally, lose a little touch with the concept while you deal with character creation and game mechanics during your first sessions. If that is your case, then this book can be very helpful to see game mechanics, characters and story as a whole.

Definetly, I would have loved to read this book when I was starting out.

Rating:
[3 of 5 Stars!]
The Blood
Publisher: White Wolf
by Scott M. [Verified Purchaser]
Date Added: 09/26/2010 08:21:36
Perhaps moreso than some other White Wolf books, 'The Blood' is probably going to find a limited audience. For enthusiastic players & storytellers of 'Vampire/Requiem,' there is a lot to love in this book, but a more casual follower of the line may not find so much of value, here. 'The Blood' aims more for giving the shade of life to much of what may otherwise just be the mechanical aspects of what vampirism is in White Wolf's world and in that, it works spectacularly well. You come away with a much better sense of how it may feel to be immortal, to be undead and to mystically augment yourself and your abilities - but still and all, the addition is largely a matter of colour and shading. There are no particular story hooks or mechanical tweaks to the game to be found, which is not a bad thing - but it bears noting, all the same. A fascinating read and an expansion that can give a lot of depth to your game, but not one that is strictly necessary if your interest in the line is only passing or tangential to the others.

Rating:
[3 of 5 Stars!]
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