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Haven't tried to build it yet, so my review is a bit skewed. This is a nice looking model, enough detail to look good on a miniature battlefield without too many fiddly bits.
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My only regret is that there isn't more stuff here!
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Creator Reply: |
Thanks so much for the review! I\'ve got to get around to making
more of these top-down sci-fi stuff. their a lot of fun to do.
Maybe some cyborgs... |
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Mil-Tech 09 is misnamed -- it should really be called Miscellaneous updates to X RPG -- because the tech part is fairly paltry. Details about new characters is OK, but not what I was looking for.
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The Advanced Arsenal is an OK product, but not as detailed as I would have liked.
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As I've mentioned already, this booklet is hurt by a lack of illustrations and with some surprising gaps in coverage. However, it is a good supplement for players who already own a guide to weapons in the D20 system.
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I agree with everything JD S said -- not enough illustrations hurt the product.
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A good supplement if you already have a D20 compatible guide to modern firearms. My main complaint is that some obvious weapons are missing (the AN-94 comes to mind). The booklet is also a bit sparse on illustrations, which help to make weapons I've never seen myself more concrete. Still, this is a good product and well worth the price.
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Basically, At Close Quarters (ACQ) delivers alot less than it promises. While the rules are intended to streamline the combat system in Traveller and make the effort more "realistic," it seems to me that the original system (which I have never played, but which I have read carefully) is easy enough to work with and needs no streamlining.
In terms of accuracy, I am willing to allow that I may have missed something, but ACQ didn't do anything for me. What Traveller (and most of the other reconstituted and updated GDW titles as well) needs is a clearer explanation of when, where, and how combat would be conducted in the future. Once the basic premises are filled in -- as they would be in any military RPG (such as T2K), almost everything else falls into place.
I have seen worse and I'm not sorry to have purchased the product. It just didn't provide what I was looking for.
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Creator Reply: |
I\'m sorry ACQ didn\'t provide as much value as you might have hoped for. Please remember that it was produced for \"T4\" or \"Marc Miller\'s Traveller\" which - at the time - we at BITS felt could benefit from some clarification and integration of combat concepts from previous Traveller combat systems and games. ACQ was also intended to support standalone miniatures skirmishes (e.g. using Traveller deckplans) and have proved very popular for demonstration games that we have run at many UK conventions over the years. |
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This is a booklet with some positive and some negative elements.
On the positive side: The campaign system takes into account many of the issues that would really face units in a large and intense combat operation. Second, the background and general geographic descriptions are fairly useful and can easily be adapted to any set of SciFi tactical rules. Third, I like the idea of a campaign setting. Unlike single scenarios (even if they are linked), a campaign forces the players to consider how they are going to use their assets. Players can't just blitz accross the battlefield without considering the long-term results of any particular action. This is a big plus, since it requires a level of operational thought not usually found in this type of game.
On the negative side: First, Maps. Except for the overall situation map, the scenarios needed illustration. It is not enough to describe the battlefield, unless the author is willing to do so in great detail. Second, TO&Es. For such a sophisticated campaign, information about the composition of most OPFOR (to The Regiment) is scant. Indeed, even the Regiment TO&Es are somewhat lacking in detail. Finally, the descriptions of equipment are also paltry. I realize that this was done to allow a generic feel so that players could use whatever they have, but at least general guidelines would be helpful. Other than the Regiment's vehicles, we aren't given any details of OPFOR equipment: does the other side have equal equipment? Old Kit? Wheeled, tracked, or GEV vehicles?.
Taking everything into consideration, I would say that this is definately a product for serious gamers who have a clear idea of what kind of units they will field and how these will be used. It is definately not for "cherries."
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There's a saying: "You get what you pay for." that definately applies here. This pack contains four views of a single soldier in action and (mostly) in-action positions. It can be useful for some types of RPGs and if used as clip-art (I have no clue what the copyright situation is, however).
That said, however, I was disappointed in the general lack of combat poses with standard weaponry.
On the good side, this is a cheap way to build a two-dimensional paper army.
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This is a superior map set for RPGs and miniature games in almost any scale. Although the tiles are supposed to lay out in a specific order, I have found that the maps are really geomorphic and can thus be laid out in almost any fashion.
I have been using the maps for skirmish wargaming in 20MM (1/72 scale), with only minor adjustments.
I have actually bought all the map packs and am heartily satisfied!
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I came to T2K relatively late in the game's history and have been playing catch up ever since. This book is a very useful component in any campaign, even if it is a bit long in the tooth.
Weapons are listed in alphabetical order by category and all T2K stats are included.
Well worth the investment!
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Excellenet, if somewhat limited ultramodern skirmish game. The limitations come from the included army lists (only US and UK special forces) and the locality -- despite a short mention of North Korea, the game is limited to the Persian Gulf Wars of 1991 and 2003.
On the positive side are the intuitive game system, the ease with which the rules can be converted to solitaire play and the adaptability of the game to RPG like campaigns.
Overall the positives far outweigh the negatives.
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Liked: Price; multiple poses of same basic character; camoflage and weapons useful in near future or sci fi settings.
Disliked: Only four poses, with no kneeeling or prone positions and no alternate weapons; shows only front of figure , not back; prints are too large for most boards or maps and require multiple printings to obtain enough characters for larger games.
On balance the positives outweigh the negatives, but I would have liked alot more.
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This is a not to bad RPG that can also be used for miniature battles. The language is a bit overwrought, but the rules are fairly intuitive and easy to pick up. I don't do much RPG playing, but have found some very useful ideas for miniature battles in the modern and near future eras.
I would really like to see some kind of Army Lists and perhaps other supplements for this rules set.
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