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The Good:
- Some very interesting mechanics, like the Momentum System and Special Maneuver Creation system.
- Structured, yet flexible, character advancement and customization through the Paths system.
- Players can control how they earn advancement through defining their Demeanor/Theme Circles.
The Bad:
- Some odd, jarring naming conventions like the divinely inspired "Sevar" sitting alongside the more standard "Warriors".
- Organizational issues make parts of the book harder to follow.
For my full review, please visit: http://mostunreadblogever.blogspot.com/2011/04/tommys-take-o n-chronicles-of-ramlar.html
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