DriveThruRPG.com
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Browse









Back
Other comments left by this customer:
T2013- Shooter's Guide: Pistol Caliber Carbines
Publisher: Game Designers' Workshop (GDW)
by Robert M. [Verified Purchaser]
Date Added: 03/08/2009 14:07:41
Unlike Alternate Arms, this was more of an impulse buy. Same high craftsmanship, dual stats and good info can be found in this PDF. The topic isn't very sexy, admittedly, and this is honestly my biggest problem with it: it tries, but in the end the guns covered in here are not that much of a draw to me. At no point did I think to myself that one of my characters would simply *have* to have one of those in her armory, and the guns themselves seem rather bland and utilitarian, especially compared to the delightful madness of Alternate Arms. It's for this reason that I only rate this 4/5, but if you're interested in the topic, this will serve you well.

Rating:
[4 of 5 Stars!]
T2013- Shooter's Guide: Pistol Caliber Carbines
Click to show product description

Add to DriveThruRPG.com Order

T2013- Shooter's Guide: Alternate Arms
Publisher: Game Designers' Workshop (GDW)
by Robert M. [Verified Purchaser]
Date Added: 03/08/2009 13:58:59
I bought this for the Spycraft stats, admittedly, but even if it wasn't dual-statted it'd be a hell of a value. Listing technical info, a short development history and how those strange guns might have found their way into operational use, the PDF covers each weapon in a compact but quite comprehensive manner. The sheer variety of weird shooting irons to choose from makes this product ideal for idiosyncratic characters.

The only thing I'd improve would be to offer more images - what's there is perfectly adequate, but given the rather strange nature of some of these firearms, a visual aid would have been very helpful. Still, it's a steal at this price and I heartily recommend this PDF.

Rating:
[5 of 5 Stars!]
T2013- Shooter's Guide: Alternate Arms
Click to show product description

Add to DriveThruRPG.com Order

Bag Full of Guns: This Is My Rifle
Publisher: Crafty Games
by Robert M. [Verified Purchaser]
Date Added: 02/25/2007 05:16:44
If you are running a classical Superspy game, your agents will probably not requisition these weapons.

However, I consider the contents worthwhile for two scenarios: One, if you are running a more military-themed game (and Spycraft's very much at home in crunchy, tactical combat), this will be pure gold for a near-future campaign. Two, if your spies are going up against high-tech masterminds, their minions will likely be packing some of these guns - a nice way to give them some serious firepower.

I would've added a more in-depth look at Land Warrior, but I guess that would be out of place in a pure weapons supplement. Recommended, overall.

Rating:
[5 of 5 Stars!]
Bag Full of Guns: This Is My Rifle
Click to show product description

Add to DriveThruRPG.com Order

Classic Spycraft: Shadowforce Archer Worldbook
Publisher: Crafty Games
by Robert M. [Verified Purchaser]
Date Added: 02/25/2007 05:09:45
Like my review of the Spycraft 1.0 Core, this will mostly focus on the conversation document since I already own the original print book.

First off, the book is less dated in the way that it is more fluffy than the 1.0 Core, containing tons of adventure ideas and plot hooks to play with. I really like the Shadowforce Archer setting, and unsurprisingly the main book is a good place to start. There's some crunch in the psionics and mystic rules, but that's covered in the conversation - psionics in particular receives the most in-depth overhaul yet as there's no comparable 2.0 system yet.

However, two sections of the conversation struck me as a bit of a cheat: the gadgets and the chemical augmentations. The gadgets can certainly be built with the 2.0 Gadget system, sure, but I think this would've been *the* opportunity to have a few examples statted out to help beginers grasp the Gadget rules. They're not mechanically difficult, but you have to grok them before you can play with them. Examples would really, really, *really* help, and I hope the Crafty guys do some example conversations in future PDF releases. Also, some things do not seem to have an obvious conversation - like the Battle Bus suites. (I've gone with just using big tool kits installed in a semi, but again, this is puzzle work and should, in my opinion, be considered for inclusion.)

The chemical augmentations, I must admit, never sat right with me, being odd and arbitarily powerful - granted, it's a conversation, but if the Crafty guys ever come across this topic again, I'd love to see some extensive rethinking of the concept. My dislike aside, the chemicals Endure and Sharpen refer to game mechanics that were changed between editions. This is precisely what the document is supposed to address, and a simple line to the effect of say "You may not receive critical injuries" or "The skill bonus applies to Search and Notice"...well, that would've been helpful.

This does not kill the product, by any stretch, but it's the little things that I'd wish to see addressed in the next iteration.

Rating:
[4 of 5 Stars!]
Classic Spycraft: Shadowforce Archer Worldbook
Click to show product description

Add to DriveThruRPG.com Order

Classic Spycraft: Spycraft Espionage Handbook
Publisher: Crafty Games
by Robert M. [Verified Purchaser]
Date Added: 02/25/2007 04:47:50
I don't intend to review the book per se - I'll only say that I generally like the layout and the fluff contained within the book. The crunch is, of course, obsolete now, but that's why there's a conversion PDF included, which is where I'd like to focus my review.

One can justifiably ask: Well, what is there to convert? Pretty much all the crunch is already updated in the 2.0 Core, so the conversation document focussed on getting the original Departments and the sample NPCs converted. The other big part of the conversation PDF is a sort of "conversation guide" to help you bring a 1.0 character into the 2.0 mechanics by providing tables for experience, skills and feats (classes are mentioned, but these are mostly 1:1 anyway). I guess these tables will be standard for future releases of the splatbooks with convert-able crunch - I hope we'll get some of the subsystems (like Presence) addressed.

For those of us who already have the hardcover, you're basically just buying this for the searchability of the main book and the conversation notes. The Crafty team has already explained their reasoning for not selling the conversation PDFs seperately, and I can see their point (after all, they do need to make money) - so I'm not aiming to complain on that front. I am saying, however, that this is a better deal for those who never bothered with the 1.0 books back then and want to check them out now.

I'm going for an overall rating of four on this one - presentation is good to great as usual, but the main appeal of this set is the fluff in the main book and the conversion PDF, with the (rich) crunch of the main book merely vestigal. The whole product falls squarely into the curiosity/nostalgia slot for me.

Rating:
[4 of 5 Stars!]
Classic Spycraft: Spycraft Espionage Handbook
Click to show product description

Add to DriveThruRPG.com Order

Bag Full of Guns: Red Heat
Publisher: Crafty Games
by Robert M. [Verified Purchaser]
Date Added: 02/25/2007 04:26:18
Another great PDF from Crafty. It covers some of the odds and ends of modern Russian weapons - I was glad to find the various suppressed weapons and specialty calibers in it. The only thing I felt was missing would be the AN-94 Abakan assault rifle, but compared to the gear in this one I guess it's a bit too mundane.

Rating:
[5 of 5 Stars!]
Bag Full of Guns: Red Heat
Click to show product description

Add to DriveThruRPG.com Order

Displaying 1 to 6 (of 6 reviews) Result Pages:  1 
Back
You must be logged in to rate this
0 items
 Gift Certificates