Title: Palladium Fantasy RPG (First edition revised)
Publisher: Palladium Books
I have been playing RPG's since the late 70's and am ashamed to admit that I had never heard of Kevin Siembida or Palladium Books until last week. Several of my online friends told me that I owed it to myself to investigate this system. This review is the result of my investigation.
Overview of the book:
OCR scan of the twelfth printing of these rules from 1994. As far as scans go, this one is pretty good. There was only one messed up page, and it was just an illustration. Keep in mind that this book was written in 1983, so it definitely counts as "Old School".
1) Character attributes and races
2) Experience points and level advancement
3) A brief overview of the Occupational Character Classes (OCC) system
4) The skill system
5) Men of Arms OCC's (Mercenary, Soldier, Knight, Paladin, etc....)
6) Optional OCC's (Peasant, Noble, etc....)
7) the combat system, weapons, and armor
8) Overview of the magic system
9) Men of Magic OCC's and spells
10) Mind Mage OCC and the psionics system
11) The Alchemist NPC profession
12) The Clergy overview, OCC's, religions, and deities
13) Creatures (Demons, devils, dragons, elementals, angels, etc....)
14) A very brief 6-page overview of the campaign setting. (each region is detailed in a separate sourcebook)
15) A sample adventure: "The Gersidi Family Crypt" set in the human kingdom of Timiro.
1) Each character race comes with a percentage chance of cannibalism. I've never seen that in an RPG before.
2) This book is a treasure trove of interesting ideas, regardless of what system you play.
3) This book is a blast-from-the-past that reminds me of the way RPG's used to be.
1) There is no table of contents, and only a limited index in the back.
2) There is no sense of organization in the book, not even chapters. It's just one page of information after another, presented (IMHO) without rhyme or reason.
3) The Men of Magic OCC's are presented like the ones in the fourth edition of the world's most popular RPG. (Profession followed by all powers available to that profession, one at a time). I wasn't a big fan of it in that book, and I like it even less in this book.
Buy this book and strip it out for ideas in your own campaign. Take good notes, because the lack of organization means you may never find that particular section again.