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Two Worlds Tabletop RPG
Publisher: RPG Objects
by Thomas H. [Verified Purchaser]
Date Added: 05/12/2011 11:45:55

While the system itself isn't inherently bad, there are a few problems, even forgiving the lack of worldwide background. The biggest is the Warrior class, which has: "Two poor saves and one bad save." Which is fine, but they never explain what a poor save is, they only give the stats for good and bad saves. The Serpents might be missing some wording as their traits are: +2 Dexterity, Charisma. If that means they get +2 to both they are the only ones to get two stat bonuses without having no drawbacks. The stat progression of mana isn't fully explained, merely saying that your intelligence adds to your mana, but never explaining if it adds each level like HD or if it adds to the total sum. For that matter, I'm not entirely clear if the listed mana is added at each level or if is listing the total, if the former it's hard to do anything as a mage for several levels which is fair, but if it's the latter it's almost worthless to continue playing a mage after level 7, and even if it's not it's still poinless to continue mage all the way to twenty the costs of spells just aren't high enough to mandate it. In short the rules aren't complete.



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[2 of 5 Stars!]
Two Worlds Tabletop RPG
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