This is a great set of WWII rules, that focuses on command decisions. It has everything you need to run a battle in any theater. It's written by an active duty officer in the U.S. Army and it shows. The game scale is 50 yards to the inch and the manuever elements are platoons. I like how easy it to figure out what you need to resolve basically any question in the game. The command system is highly innovative as well. You can't help but like a system where you really feel like commanders are driving the action and not just mobile moral boosters.
I will say that this game takes about 10 minutes to explain to newbies and you may get through your first game before anyone has any rules questions. It is perfect for convention play as well as among friends at the club. While simple it isn't simplistic. A Panther handles a lot different than a Tiger or a Sherman. While the modeling of the vehicles are simplified, this isn't a game of 1 on 1 tank duels but of military organizations duking it out for supremacy.