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Fantasy Craft Second Printing
 
$49.99 $29.99
Average Rating:4.6 / 5
Ratings Reviews Total
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Fantasy Craft Second Printing
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Fantasy Craft Second Printing
Publisher: Crafty Games
by Derek H. [Verified Purchaser]
Date Added: 08/12/2009 21:11:25
Hoping that I could find a good middle ground between what 3.5 did right, what 4e fixed, and avoiding what 4e broke, I bought Fantasy Craft. I was not disappointed, and was in fact given more for my money than I had dared to hope for. Ridiculously diverse races and classes, the ability to run any kind of adventure at any level due to sliding monster stats, a great gear system, are great points of the book. But the big thing is only when you've taken in the whole package, just well-thought-out and obviously extensively playtested rules throughout the book have removed all of those strange quirks you saw in 3.5, and the balance is just great. The only thing I found wrong was that a couple skills have been split, but some others have been logically joined together and everyone has tons of skill points, so the impact of this little bit of strangeness is minimized. Highly recommended.

Rating:
[5 of 5 Stars!]
Fantasy Craft Second Printing
Publisher: Crafty Games
by Joshua K. [Verified Purchaser]
Date Added: 08/12/2009 11:56:49
After giving D&D 4th Ed. a go, and giving it up in complete disillusionment, I looked forward to FantasyCraft. I was not disappointed in the slightest.

The book's already many classes are easily customized with Specialties to bring an entirely new flavor to the character, like the old 'class kits'. Instead of ECLs we have special abilities granted by feats, bringing user-friendliness to a lot of popular character types.

The NPC creation system allows an adventure to be scaled quickly and easily to any character Level. And the Reputation system helps GMs control the 'magic item lottery' that focuses too many fantasy games on all the magic 'bling' the characters can accumulate, and not on their innate skills.

Finally, the system actively encourages tweaking, through the use of campaign qualities. Want a historical game and no magic? Easily do-able. Want characters to have more/less feats, skill points, critical hits? All easily done.

All in all, I can't recommend FantasyCraft too highly.

Rating:
[5 of 5 Stars!]
Fantasy Craft Second Printing
Publisher: Crafty Games
by Raymond K. [Verified Purchaser]
Date Added: 08/09/2009 11:21:27
FantasyCraft, a Crafty-Games game. A D20-based Fantasy-genre RPG. In an already crowded category, I won't post that this book features Dragons and Elves. At this point, what book doesn't? I WILL, however, what makes me choose FantasyCraft over the various other options.

1. The Skill System: FantasyCraft's skill system, while still very familiar to the D20 formula, is a staple within the engine. Not a small sidenote to accent your character's Damage-per-round like in other systems, but an actual fleshed out system to handle everything (and probably thensome) of what a character would want to do.

2. The NPC creation system. Remember spending hours upon hours trying to drudge up and balance NPCs in other systems? The mind-numbing death spiral of time spent that went into creating 'bosses' for your group to fight? Not any more! FantasyCraft's NPC system is, perhaps, the most fluid, easy to use system I've ever seen. The NPC design scales (almost effortlessly) to fit the party. ..and it's actually FUN (again..) to create NPCs!
2b. OGL Monster Conversion. Want to toss in your favorite D20 monster? Worried about how X ability will match up in
FantasyCraft? They did the worrying for you. The OGL conversion chart is amazingly verbose and flexible.

3. Cheating Death. It's an optional rule within the book aimed at preserving the player's character, but at the same time creating a DM twist. The optional rule is almost worth the price of the book alone! lol. Okay, maybe not that drastic, but 'Cheating Death' is very unqiue and very fun.

4. For the newbies out there, the book will help you flesh out your own Fantasy World even if this is your very first venture into RPGs.

5. Feats. Just like in Spycraft, the Feats in FantasyCraft are one of the strongest character options to date. It gives your player tricks, tools and a flair that most other systems just don't bother with.

6. RPG friendly. That may venture the question, "How can an RPG book be RPG unfriendly?" Well... just look at other systems. It treats RPGing as second nature, and merely a small diversion to hacking and slashing. In FantasyCraft, your skills and your imagination can lead the way. Not everything is about Damage....

I could go on and on, but those are my main positives on FantasyCraft without spoiling the entire book. All in all, it's an amazing product that'll rekindle your "want" to play a Fantasy RPG. (...and minis are optional...)

5 Stars out of 5. And that's from a guy who didn't enjoy FantasyRPG 3.X.

Rating:
[5 of 5 Stars!]
Fantasy Craft Second Printing
Publisher: Crafty Games
by Ronald W. [Verified Purchaser]
Date Added: 08/09/2009 09:12:21
FantasyCraft is another great roduct from the folks at Crafty Games. The game is the first to be published under the "MasterCraft" system logo and let me tell you, it is top of the line.
My favorite part of the book is chapter 6: Foes. It allows you to build any type of npc that you can dream up. The OGL conversion section makes me glad that I never threw out my 3.x monster manuals. If you are familiar with the excellent SPYCRAFT game system then you know what I am talking about.
I pre ordered the print version of this game through my FLGS. Being able to see the finished product before hand is just an added bonus. Thanks CRAFTY!

Rating:
[5 of 5 Stars!]
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