Being a GM (or Mutant Lord if you prefer) means that you have to do a lot of work. Sure, there are adventures to be created (or adapted), NPC’s to create, locals to envision for the players… all of this is time consuming.
It is great to have help. This product is one of those rare books that will allow a Mutant Lord to, by simply skimming the entries, come up with some pretty new and wild locals for his players to explore.
Every player is familiar with the tried and true locations such as forests, swamps, wetlands, deserts and the like, but how many have actually encountered Planar gates, or Time Fields, or even Artificial Volcanoes?
This product is filled with forty four new possible environments that the Mutant Lord could introduce his hapless players to.
Each habitat or environment also has a small list of the types of mutants that could conceivably be found in the location.
Just reading the basic descriptions of the habitats alone opens the mind to nearly endless possibilities.
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