The graphic work and layout to this book keeps to White Wolf’s standards, although it isn’t overly engaging. One frustrating bit about this PDF was an error message I continued to receive whenever I opened it. It could be an issue on my end, so I won’t dwell . . . much. The initial fiction was a bit too dark (not so much in tone as in printer toner). A combination of dark backgrounds and sometimes odd fonts made for a difficult read. The good news is that this stops once the game material begins on page 10. There are several “letters” laid out throughout this book and these are used to good effect. Enterprising Storytellers could use these as in-game props and great results. Sidebars and breaks in information look great throughout the book; several tables run seamlessly alongside the borders of the book. Yeah, this book has some hiccups; nevertheless, it still looks good.
Let’s talk about this book’s artwork. Artwork tends to have a direct relationship to the importance of the text. With that said, Book of the Dead must be a critical addition to the White Wolf line. The cover art, which features a Mercy Thompson look-alike, is exactly the kind of cover that prepares me to dig into a book. I would LOVE to mention this artist by name, but (whoops) he or she remains uncredited in the PDF. The interior artwork also shines (or darkens if that is your thing). I think the full-page artwork on page 14 is one rocking little piece. It features a boy decked out in a Green Lantern shirt (and carrying a bit of the dead within him) who seems to have a man scrambling away in fear. Some of the art might prove to be offensive to some sensibilities (see page 106), but a fan of death and the underworld shouldn’t be squeamish about an act that brings about life . . . right? Yeah, well, I had to do a double-take on that page. There are also several pieces that seem to take on the appearance of a chiseled work.
What about the words?
I rarely gush about artwork, focusing instead on the arrangement of sentences and properly spelled words. Book of the Dead is a dense read, riddled with more that two hundred pages of jargon. I think players of Geist will find the material most useful; however, there are ways that any being in the World of Darkness can just, well, fall right through an Avernian Gate.
As I said earlier, the book comes in at 201 pages. The first ten pages are fiction, which is typical White Wolf format. It then turns over to a four page introduction. This introduction sets up the purpose of the book, a quick overview of how to traverse the underworld, and a quick Lexicon for phrases that will appear heavily throughout the book.
Book of the Dead doesn’t mess around. It’s a hoss of a book that says a lot about a rather specific thing. It seemed a little too big to me at times, but the writing remained strong from beginning to end. I’m sure some locales could be edited out, but tastes vary. They decided to hit all the stops with this release.
Read the full review at Flames Rising:
http://www.flamesrising.com/book-of-the-dead-rpg-review/
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