For full disclosure:
i was (unpaid) playtester on Operation Rascal.
This is good stuff; a tight and dramatic combat mission, as well-plotted and dramatic as anything in the Godlike line.
There are new enemy Talents to encounter, a dangerous trap to be avoided or survived, and plenty of historical "color" that gives the game a real feel of "D-Day".
It can probably be completed in one or two sessions, but a GM could easily expand the action and keep the game running after the initial objective is reached (or not), for a mini-campaign set during the normandy campaign.
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