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Class Acts: Gunslingers
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 10/29/2012 13:44:02
Class Acts: Gunslingers, 18 New Grit Feats, this is very much a product for Gunslingers (or characters with the amateur gunslinger feat) as introduced in Ultimate Combat as only one of the new feats can be taken by non-gunslingers. However, the feat selection is excellent -if heavily influenced by Western movies- including: Into the Sunset (which lets you maintain Diplomacy/Intimidation effects for longer than usual), Ride Tall (adding Gunslinger level to mount related effects) and Think Twice (gains bonuses after delivering a verbal warning to a foe). If you like your gunslingers like the heroes of American Westerns, this is the product for you.

Rating:
[5 of 5 Stars!]
Class Acts: Gunslingers
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Class Acts: Alchemists
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 10/29/2012 13:43:07
Class Acts: Alchemists, 18 New Discoveries provides 15 new discoveries and 3 grand discoveries. There are some interesting choices for the alchemist, with some informational discoveries such as autopsy (which could have been expanded, it is useful but it could have been really useful with some additional detail) and deep analysis, modifications to mutagens and potions, overall a good set of options. In the grand discoveries, radiation bomb worries me as being both powerful and a little out of genre, a GM should consider very carefully before allowing it in their campaign. Overall, this product provides a good selection of new options for the alchemist.

Rating:
[4 of 5 Stars!]
Class Acts: Alchemists
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Class Acts: Druids
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 10/29/2012 13:41:42
Class Acts: Druids, 12 New Drudic Domains building off the rules presented for Druids in Ultimate Magic. Seven of the drudic domains are animal based and the other five are based on terrains and each gives an interesting portfolio of abilities, I find fox and ursine especially appealing, but note some of the abilities and spells key off of information in the Advance Players Guide or Ultimate Magic. If you want to build a more focused druid, this product will give you some excellent tools to do so.

Rating:
[4 of 5 Stars!]
Class Acts: Druids
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Class Acts: Barbarians
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 10/29/2012 13:40:38
Class Acts: Barbarians, 32 New Rage Powers is just that, more choices for your raging. Many ways to expand your options and customize your barbarian, some of them are particularly evocative such as Rebel Yell (which allows your allies a chance to overcome their fear) and Toss Aside (which allows the barbarian to do just that to people in his way). There are also two Totem chains of three powers each for Panther and Wave which are quite intriguing thematically. People who like barbarians should find some good and fun options for making their rage more useful.

Rating:
[3 of 5 Stars!]
Class Acts: Barbarians
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Class Acts: Clerics
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 10/29/2012 13:38:28
Class Acts: Clerics, 18 New Subdomains ranging from the broad (chance, fellowship, spell) to the narrow (beggar, magma, zephyr) each gaining a replacement for one of the domains granted powers and a slightly adjusted list of domain spells. The granted powers are interesting and mostly well tied to the theme. Good for expanding the options available to clerics and faith in a campaign, but note some of the abilities and spells key off of information in the Advance Players Guide or Ultimate Magic.

Rating:
[4 of 5 Stars!]
Class Acts: Clerics
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Class Acts: Fighters
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 10/29/2012 13:37:38
Class Acts: Fighters, 22 New Combat Feats, only 5 of which are directly tied to the Fighter class and its abilities so there is much here for combat focused characters. There is a fair range of new choices here including some that are tied to specific weapon styles (club, great axe, javelin, spear, whip) which are quite narrow in usefulness and some also require access to the feats presented in Ultimate Combat and Ultimate Magic to be useful. The few feats that key off of the Bravery class feature are nice making that minor ability a bit more interesting. Overall, a solid product but not a required buy.

Rating:
[4 of 5 Stars!]
Class Acts: Fighters
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Mutants & Masterminds Threat Report #45: Jade Spider
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 10/14/2012 19:37:27
Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character is given a few plot hooks to help work them into a campaign.

Jade Spider (#45) is a merciless but very skilled martial artist and assassin, a dangerous killer who seeks only his own advancement and comfort. At PL 11, he is a dangerous and adaptable foe who can be used as an adversary in a wide variety of sales.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #45: Jade Spider
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Mutants & Masterminds Threat Report #44: Ku Tu the Eternal
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 10/14/2012 19:18:57
Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character is given a few plot hooks to help work them into a campaign.

Ku Tu the Eternal (#44) an alien mummy, once god-king of the Olmecs resurrected by accident, he now seeks to rebuild his empire. Controlling awesome cosmic energy powers (PL 14), he rebuilds his army of transformed jaguar men and floating, laser-eyed stone heads. Perfect for an end of the year scenario and as a reoccurring threat.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.

Rating:
[5 of 5 Stars!]
Mutants & Masterminds Threat Report #44: Ku Tu the Eternal
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Mutants & Masterminds Threat Report #43: Dracula
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 10/14/2012 19:10:05
Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character is given a few plot hooks to help work them into a campaign.

Dracula (#43) the Lord of the Vampires, the classic undead villain (at PL11) perfect for a Halloween-themed scenario. Dracula has a long tradition of showing up in comics, now he can show up in your campaign as well. Stats for his summoned bats, rats and wolves are also provided.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #43: Dracula
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Mutants & Masterminds Threat Report #46: Professor Zed
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 10/14/2012 19:06:54
Each of the threat reports come with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character is given a few plot hooks to help work them into a campaign.

Professor Zed (#46) has acquired the ability to travel between alternate realities, which he has plundered for useful technology making him into a serious threat (PL12). His most unusually power is his defenses, they are adaptive, making him immune to attacks he has already experienced, making him a challenging foe. He does wish to protect his home dimension (usually the same one as the heroes) from other dimensional marauders so that he can control it. I suspect Zed would be useful especially if you are doing transdimensional campaign or one with transdimensional elements.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #46: Professor Zed
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Mutants & Masterminds Threat Report #42: The Eightfold Web
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 10/14/2012 19:05:50
Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character is given a few plot hooks to help work them into a campaign.

The Eightfold Web (#42) is a cult dedicated to an ancient spider deity rather than a single person. Using magic and ancient secrets, the sinister network works to control the world behind the scenes. The leaders of the cult, along with suggestions for their secret identities are detailed along with spells, summoned spiders and cultists. The Web can fill a multitude of roles in a campaign and will be especially useful as a foil for mystical and espionage oriented characters.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.

Rating:
[5 of 5 Stars!]
Mutants & Masterminds Threat Report #42: The Eightfold Web
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Shadowrun: Conspiracy Theories
Publisher: Catalyst Game Labs
by Sean H. [Featured Reviewer]
Date Added: 10/12/2012 10:21:35
Conspiracy Theories is about exactly what you would expect from the title and there are some crazy ones in the Shadowrun setting, some of which may actually even touch on the truth. It is a very useful book for fleshing out the world and the craziness that goes on in the background of the Shadowrun world.

Conspiracy Theories: A Shadowrun Sourcebook written by Jason M. Hardy, Jeff D. McLane, James Meiers, John Schmidt, Brandie Tarvin, Malik Toms, Michael Wich, Robert Wieland, Russell Zimmerman and published by Catalyst Game Labs.

Conspiracy Theories is a guide to (spoilers!) conspiracy theories in the Shadowrun setting. These
cover a great deal of ground: the draconic civil war, insect spirits, the real secret of Aztlan, and so on. If there is a crazy idea in the background that you have wanted to know more about, it is probably mentioned here.

Additionally two cities at the center of various conspiracies, London and (Washington) DeeCee, are presented in considerable detail, in the usual Shadowrun fashion with both general information and questions that shadowrunners will need the answers to. Nine plot hooks, each several paragraphs long, provide ties to the various conspiracies presented earlier in the book.

A variety of powerful rituals finish off the work, including some that are fabulous plot hooks as they involve collecting such items as dragon’s claw clippings, Excalibur and other obscure and wonderful things.

It should be noted that Conspiracy Theories is entirely background and setting information, there are no new rules here. It is just a setting book expanding on various interesting and shadow corners of the Shadowrun world.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Shadowrun: Conspiracy Theories
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In The Company of Henge: A 1st-20th level Player Character Racial Class (PFRPG)
Publisher: Rite Publishing
by Sean H. [Featured Reviewer]
Date Added: 09/25/2012 15:10:37
In the Company of Henge is a sourcebook for playing hengeyokai, Japanese animal spirits specifically for Rite’s Kaidan setting, but adaptable to any Pathfinder world. The henge have seven subspecies (dogs, hares, snake, and many more though the Kitsune fox spirits are not included here) each with their own strengths and talents. Hengeyokai alternate racial traits, favored class options and new archetypes for barbarian, druid and ranger are included. Lastly, there is a full 20 level racial class for the hengeyokai paragon which is a mix of rogue tricks and animal tricks backed by nine new feats. While not for every campaign, this is a solid resource for a classic kind of creature.

Disclaimer: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
In The Company of Henge:  A 1st-20th level Player Character Racial Class (PFRPG)
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Faces of the Tarnished Souk: Belladonna, the Face of Love Unrequited (PFRPG)
Publisher: Rite Publishing
by Sean H. [Featured Reviewer]
Date Added: 09/25/2012 15:08:18
Faces of the Tarnished Souk: Belladonna, the Face of Love Unrequited. Belladonna is a single character presented at three points in her advancement (CR 8, 13, and 17) along with an evolving background. While she can be fought, she is much more a social encounter as she runs the Nightshade Palace and has her own agenda. Useful support material is provided in the form of seven new feats, two magic items and 11 magical libations (“Have a mug of juggernaut juice, my fine fellow.”) and two templates (Nightmare Creature and Nymph Child) rounds out this product. An intriguing character if not suited for all games but the support material is more widely applicable.

Disclaimer: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Faces of the Tarnished Souk: Belladonna, the Face of Love Unrequited (PFRPG)
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101 Magical Armor and Shield Properties (PFRPG)
Publisher: Rite Publishing
by Sean H. [Featured Reviewer]
Date Added: 09/25/2012 15:06:38
101 Magic Armor and Shield Properties, as it says on the tin, a hundred and one new ways to enhance your weapons and armor. It starts with a lovely set of tables by power level in case you wish to randomly assign them. The powers range from minor (such as pleasant dreams, allowing you to rest well) to the amazingly powerful (exemplified by cheating death, which does just that but with style) so every campaign level should be able to find something of use here. There are a variety of class and race-themed enhancement that are interesting and should find favor with players who like improving a particular play style. A useful resource for any campaign in need of a new variety of armor and shield powers.

Disclaimer: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
101 Magical Armor and Shield Properties (PFRPG)
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