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Extremely Creepy Comic Creatures #2
Publisher: Stark City Games
by Sean H. [Featured Reviewer]
Date Added: 07/08/2012 21:08:08
Extremely Creepy Comic Creatures is a series of classic movie-themed monsters for use with Mutants & Mastermind. Each issue includes an introduction to the monster, provided by the Coffin Creep, the creatures background and various ways to include them in adventures, a full set of statistics, a printable creepy backdrop and creature and victim standees.

Number 2: The Savage Sewer Beast! is the classic giant alligator in the sewer, waiting to eat, well, anyone given the chance. Useful for a variety of crazy scenarios, I mean, sewer gator! How can you not think of fun ways to use that?

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Extremely Creepy Comic Creatures #2
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Extremely Creepy Comic Creatures #1
Publisher: Stark City Games
by Sean H. [Featured Reviewer]
Date Added: 07/08/2012 21:07:01
Extremely Creepy Comic Creatures is a series of classic movie-themed monsters for use with Mutants & Mastermind. Each issue includes an introduction to the monster, provided by the Coffin Creep, the creatures background and various ways to include them in adventures, a full set of statistics, a printable creepy backdrop and creature and victim standees.

Number 1: The Creature from the Deep! is the deep one/creature from the black lagoon sort of swamp monster ready to menace low powered character singularly or stronger heroes in groups. Useful by themselves or as minions of a greater power, the creature from the deep fills many roles.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Extremely Creepy Comic Creatures #1
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Shadowrun: Mission: 04-03: Rally Cry
Publisher: Catalyst Game Labs
by Sean H. [Featured Reviewer]
Date Added: 07/06/2012 19:56:14
Shadowrun Missions are part of Catalyst Labs’ Shadowrun Missions campaign which can be run as part of this ongoing evolving campaign or used as standalone adventures. The theme of Season 4 is conflict over magical artefacts by various interested parties and the politicizing of the Ork Underground and it primarily takes place in Seattle.

Shadowrun Missions: Rally Cry (04-03) is more of the politics of the Ork Underground as the characters are hired to kidnap a politician and make him look bad by inserting him into a radical political rally. The characters have to grab him and then plant him to make this all work. Challenging but possible and they can end up with some favors owned from both sides of the political fence if they play their cards right.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Shadowrun: Mission: 04-03: Rally Cry
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Shadowrun: Mission: 04-02: Extraction
Publisher: Catalyst Game Labs
by Sean H. [Featured Reviewer]
Date Added: 07/06/2012 19:52:22
Shadowrun Missions are part of Catalyst Labs’ Shadowrun Missions campaign which can be run as part of this ongoing evolving campaign or used as standalone adventures. The theme of Season 4 is conflict over magical artefacts by various interested parties and the politicizing of the Ork Underground and it primarily takes place in Seattle.

Shadowrun Missions: Extraction (04-02) starts with exactly that, an extraction which -as it must be done in a rush- has all sorts of ways to go wrong and things just get worse from there as no less than five extremely dangerous organizations want the extractee or parts of him. This adventure is part of the artefact side of Season 4 but does not feature magic as a heavy plot element in play. This module requires a lot of quick thinking on behalf of the players and an adaptive GM as very little is set in stone and much depends on player action. Personally, due to the potential for things to go wrong very quickly in this scenario, I would classify this as module for experience players with experience characters.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Shadowrun: Mission: 04-02: Extraction
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Shadowrun: Mission: 04-00: Back in Business
Publisher: Catalyst Game Labs
by Sean H. [Featured Reviewer]
Date Added: 07/06/2012 19:46:48
Shadowrun Missions are part of Catalyst Labs’ Shadowrun Missions campaign which can be run as part of this ongoing evolving campaign or used as standalone adventures. The theme of Season 4 is conflict over magical artefacts by various interested parties and the politicizing of the Ork Underground and it primarily takes place in Seattle.

Shadowrun Missions: Back in Business (04-00) is the gateway scenario for Season 4 in so many ways, containing shout outs to 1st edition Shadowrun and ties to both of the major plot elements of Season 4. It has a lot of action and opportunities for the characters to makes ties that will serves them well later in the campaign, while essentially a rescue scenario, it has some good scenes for roleplaying and investigation as well. It has the potential to work as an excellent introduction to Season 4 of the Shadowrun mission and should be fun even if it does not manage that perfectly.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Shadowrun: Mission: 04-00: Back in Business
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Finwicket's Bestiary: Along the Faerie Path
Publisher: Clockwork Gnome Publishing
by Sean H. [Featured Reviewer]
Date Added: 06/10/2012 16:36:22
Finwicket's Bestiary- Along the Faerie Path provides a look into the lands of faerie along with some of its denizens. It is a useful resource for those who wish to make wider use of Faerie in their campaign.

Finwicket's Bestiary- Along the Faerie Path is a Campaign Cog sourcebook for the Pathfinder RPG written by Christopher Correll, Allen Taliesin, and Mike Welham and published by Clockwork Gnome Publishing. It comes with a beautiful full artwork version in color and a just text version. Also included are a set of Hero Lab files for the contents.

It starts with a look at the faerie realm and how to get there through magical and other means (and, sometimes more important, how to get back). Additionally information on the Nowhere Dimension is presented.

Next are four fae creatures, each has an introductory piece of fiction setting up the potential use of the beings:

The Faerie Seer who can look through time and can be a valuable source of information, if they can be convinced to help.

The Harvest Haunt, a fae that means well but can bring disaster in its wake.

The Spindler, who make the most wonderful clothes, so wonderful they can cause immense reactions in those who view them. However, they can be driven into a rage by those who refuse to wear their wonderful creations.

The Thin Men, assassins of the fae courts, moving through cracks in the walls to find and kill their target.

The fae range from a CR of 4 to 7 though only the Thin Man is designed for an exclusively combat encounter.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Finwicket's Bestiary: Along the Faerie Path
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Shadowrun: Horizon Adventure 1:A Fistful of Credsticks
Publisher: Catalyst Game Labs
by Sean H. [Featured Reviewer]
Date Added: 06/03/2012 20:14:01
A Fistful of Credsticks is an adventure that will please some style of players and not others, as it more or less requires the Shadowrunners involved to be seen publically, even though they are not doing anything illegal as they are. But it is fun adventure with lots of twists and the chance to meet some of the media stars of the Shadowrun world.

A Fistful of Credsticks: A Horizon Adventure for Shadowrun written by Adam Large and published by Catalyst Game Labs. It is a PDF organized in the usual style of Shadowrun adventures and well illustrated.

A Fistful of Credsticks is the first part of a three-part arc that reveals secrets, a few of them, of the Horizon Corporation. The characters are sucked into the Hollywood whirl and given the chance to hobnob with the rich and famous, and hopefully make some money in the process. Unfortunately, things will not go smoothly as basic jobs get messy and an experimental program starts to make life extra dangerous for the runners.

The structure is solid though the movement from mission to mission is a little linear and the GM should be ready to adapt on the fly if your players tend to be resistant to the obvious buy in.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Shadowrun: Horizon Adventure 1:A Fistful of Credsticks
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Shadowrun: Spy Games
Publisher: Catalyst Game Labs
by Sean H. [Featured Reviewer]
Date Added: 05/31/2012 21:44:22
Spy Games is about the divided city of Denver and the conflicts and opportunities such provide for spies and shadowrunners alike. The city, it inhabitants and ways to make money there are detailed. If you like spies or Denver (or both) in the Shadowrun setting, this is the sourcebook for you.

Spy Games: A Seep Shadows Sourcebook for Shadowrun written by Bill Aguiar, Lars Blumenstein, Rusty Childers, Jason M. Hardy, Adam Large, James Meiers, John Schmidt, Brandie Tarvin, Malik Toms, Tobias Wolter, Russell Zimmerman and published by Catalyst Game Labs.

Spy Games is a guide to the divided city of Denver, along with the spy business in general, in the Shadowrun world it is divided between four major nations, each with its own sector in the city, and ultimately controlled by a dragon named Ghostwalker.

Spy Games primarily focuses on Denver starting with way to get in (and out) of the city, the sectors of the city and its politics. The city’s history is covered and there are a wide variety of places to go and jobs to do in Denver. The governments, corporations and criminal organization in play in Denver are covered along with their conflicting agendas.

In addition to Denver, some other centers of spy activity across the globe are noted (such as Tel Aviv and London) and a selection of new toys is provided for the aspiring and practicing spy. Lastly, over twenty adventure seeds are provided for the GM.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Shadowrun: Spy Games
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Codex Mechanica: On the Creation of Fabricants
Publisher: Necromancers of the Northwest
by Sean H. [Featured Reviewer]
Date Added: 05/18/2012 11:19:59
Codex Mechanica: On the Creation of Fabricants introduces a new race, they are living machines created in the forms of the various races (dwarf, elf, human, and so on) to perform various tasks. They are an interesting execution of that theme, gaining almost all construct immunities but being unable to be healed/repaired except through the craft skill. The Fabricants are well supported by: New feats, 22 of them. A class, Iron Warrior, that uses built in weaponry and magical devices is made just for them while the Iron Magus prestige class, allows a spellcaster to become a living construct. There is a lot here which places quite a burden on both a player and GM to use it well. Some example characters would probably have helped as would have a greater look at how fabricants might fit into a society. But it is a useful resource if you are thinking of including such beings in your campaign.

Rating:
[3 of 5 Stars!]
Codex Mechanica: On the Creation of Fabricants
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A Necromancer's Grimoire: Spirit Warriors
Publisher: Necromancers of the Northwest
by Sean H. [Featured Reviewer]
Date Added: 05/18/2012 09:48:51
The Spirit Warrior, is a combat focused class that channels the abilities of great warriors of the past. Each of the Spirit Warriors can channel three (of six possible) great warriors called exemplars, each focuses on a separate ability, one of whom the warrior will be especially attuned with and gain extra abilities from. While channeling an exemplar, the Spirit Warrior gains access to a variety of abilities but it can only be maintained for a short time. It is an interesting class but it is a tricky balancing act and it also lacks support for the class there are no feats, magic items or skill uses to support it.

Rating:
[3 of 5 Stars!]
A Necromancer's Grimoire: Spirit Warriors
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The Danse Macabre
Publisher: White Wolf
by Sean H. [Featured Reviewer]
Date Added: 05/17/2012 14:03:33
The Danse Macabre opens a wide vista of options for Vampire and to a lesser extent other World of Darkness games. If you wish to expand your campaign in any of a variety of directions, this book is full of useful tools and inspiration to do so.

The Danse Macabre is a 266-page PDF (260-pages if you remove the covers and ads) for Vampire: the Requiem (and the World of Darkness in general) RPG written by Russell Bailey, Benjamin Baugh, David Brookshaw, Christopher Cowger, Bethany Culp, Matthew McFarland, Greg Stolze, and Chuck Wendig and published by White Wolf Publishing.

Danse Macabre has a mix of single and double column layout, depending on what is being conveyed and is easily readable. The art is full color cover with black and white interior pieces. It is nicely book-marked but lacks an index.

Danse Macabre begins with an introduction to this book which is designed to open up the possibilities of playing a Vampire/World of Darkness campaign and to provide the tools for doing so. Inter-spaced between the various resource filled chapters are fiction pieces (A Season of Secrets by Greg Stolze) which indirectly help with visualizing the ideas discussed.

As a framing way to look at things, it breaks the game down into three tiers of play: the bottom tier of newcomers and scut work, rarely played but the people that support the higher tiers. The middle tier, the usual level of Vampire play, where people have power, status and allies. And the top tier of elders and power players, where everyone wants to be. How each of the groups within the game look at the power structure and how to use (and abuse it) and various ways to play the masquerade and a wide set of example masks that can be used to do so.

The Bounds of Covenant looks at conspiracies of vampires, in twelve flavors, are presented for use as allies, enemies or rivals with complete and intriguing description. There is a smattering of new abilities, rules and merits here along with suggestions for making some of the conspiracies totally gonzo if that is your taste.

The Bloody Business chapter is full of new rules providing: detailed social combat rules with new tactics, use of talents and merits. Expanded mental combat rules and new ways to expand physical combat and make the scenes more interesting. Anchors and setting up social/emotional ties for characters. Rule for creating beings such as gargoyles and other toys that vampires can build for their use are provided.

The final chapter, Dead, Dread Chronicles give a set of campaign ideas such as the Dark metropolis (urban noir), When the World Ends (post apocalyptic), and Blood Mark (getting the band back together . . . after a century apart). Some fun and intriguing ideas here, a good source of inspiration for starting a new campaign or changing the direction of an existing one.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[5 of 5 Stars!]
The Danse Macabre
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Shadowrun: Dreamchipper
Publisher: Catalyst Game Labs
by Sean H. [Featured Reviewer]
Date Added: 05/15/2012 20:22:54
Dreamchipper is a blast from the past, an adventure for the original version of Shadowrun. It is still a fun read and a fun adventure but a few additional pages with suggestions on ways to update and adapt it to the current edition and setting would not have been amiss.

Dreamchipper for Shadowrun written by James D. Long and published by Catalyst Game Labs (and originally published by FASA in 1989). It is an 84-page PDF which reproduces the original FASA module.

Dreamchipper is an adventure set in 2050 (22 years before the default date of the current edition of Shadowrun) and one of the classic 1st edition modules for Shadowrun. There is fiction setting the scene, notes on hiring the runners and then completing the mission, which is tracking down three experimental BTL (better than life) chips which involve taking them from the people currently using them.

It is a fun adventure and I have found memories of playing through back in the day. But it would require a major overhaul to play it with the current edition of the rules, all the setting material would have to be adjusted, the NPCs restatted and so on. So it is more of a nostalgia piece and source of inspiration than a usable scenario.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[4 of 5 Stars!]
Shadowrun: Dreamchipper
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Shadowrun: The Way of the Adept
Publisher: Catalyst Game Labs
by Sean H. [Featured Reviewer]
Date Added: 05/10/2012 13:06:06
Way of the Adept is all about the magical adepts who use the power of magic to improve and remake themselves but it physically or mentally. This product expands on the options for adept characters in the Shadowrun setting and provides information on how they fit into the setting.

Way of the Adept for Shadowrun written by Russell Zimmerman and published by Catalyst Game Labs. It is a 15-page PDF organized in the usual style of Shadowrun products and well illustrated.

Way of the Adept is a look at the ways that adepts, people who channel magic to improve themselves, are evolving in the Sixth World of Shadowrun. Much of the product is presented as an ‘in setting’ discussion about adepts and the paths that they follow in using their magic. This is good background and gives a feel for where and how the adept fit into the setting.

At the end there are three pages of new qualities, the focused Way of X adepts, which allow the character to specialize in particular adept abilities such as the Athlete’s Way (excellence in sports and physical skills) or the Speaker’s Way (talking and social skill mastery) and then a new set of Adept powers tied to various Ways.

It is a useful resource, especially if adepts are popular among your players, but I would have liked to have seen more about how adepts are viewed by and interact with ‘normal’ people in the Shadowrun setting.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[3 of 5 Stars!]
Shadowrun: The Way of the Adept
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#1 With a Bullet Point: 15 Fantasy Fees and Taxes
Publisher: Rogue Genius Games
by Sean H. [Featured Reviewer]
Date Added: 05/04/2012 14:31:48
All of the #1 with a Bullet Point products are short and to the point, they come with a big idea and then the mechanics to implement it.

15 Fantasy Fees and Taxes: exactly what it says, fifteen mostly obscure (to modern people) taxes and charges that existed in the past as various ways for the state to acquire money and impose economic stability. Several are fun and almost all will be annoying. If you like finding ways to bedevil your characters enjoy this product (which was released on tax day for bonus amusement).

Rating:
[3 of 5 Stars!]
#1 With a Bullet Point: 15 Fantasy Fees and Taxes
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#1 With a Bullet Point: 10 Feats of Hammer and Thunder
Publisher: Rogue Genius Games
by Sean H. [Featured Reviewer]
Date Added: 05/04/2012 14:28:53
All of the #1 with a Bullet Point products are short and to the point, they come with a big idea and then the mechanics to implement it.

10 Feats of Hammer and Thunder: Thor is in that new movie, you want to wield a hammer like Thor, then get these feats! A variety of hammer weapon tricks, mostly offensive, several of which combine with clerical or paladin abilities. If you want to smite your foe with a big, blessed hammer, you will find something to your tastes.

Rating:
[4 of 5 Stars!]
#1 With a Bullet Point: 10 Feats of Hammer and Thunder
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