DriveThruRPG.com
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Browse
 Publisher Info
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!









Back
Courts of the Shadow Fey $24.95 $14.95
Average Rating:4.6 / 5
Ratings Reviews Total
2 3
3 1
0 0
0 0
0 0
Courts of the Shadow Fey
Click to view
Courts of the Shadow Fey
Publisher: Kobold Press
by Brian F. [Featured Reviewer]
Date Added: 02/25/2011 15:53:14
Atmosphere is important in gaming. Those little hints, whether physical, verbal, or even musical can set the stage for a good gamemaster like nothing else in the world. But with only a few exceptions, it’s rare to find a book for a roleplaying game, whether a rulebook, setting, or supplement, that does the same thing.

Wolfgang Baur and the design crew from Open Design have done it again with Courts of the Shadow Fey. Billed as “A 4th Edition Adventure for Levels 12 to 15,” I think it should be used as a template for any book seeking to describe not just a setting but a campaign leading a party of powerful adventures into realms unknown. From the beautiful cover from Stephanie Law and the poetic quote from Lord Byron’s “So We’ll go No More A-Roving” on the first page inside, I was in the mood for some fey magic… And as with all trips into faerie realms, I did not come back the same as I entered.

Without a doubt, there’s always been something magical about the world of faerie. Baur and his kobold helpers managed to take the light and dark of the faerie courts and twist them to make a different statement. This is the Realm of Shadows, a place of halfways and no absolutes. The two courts of Winter and Summer make nobles in the mortal realms seem pale in comparison, seeking stability in their immortality in an unstable place. When you add in the fickle nature of mortals’ brief time upon the stage, there is much there to enrage the immortal courts… The Moonlit King of the Winter Court does not take kindly to agreements broken in some petty revolt for rule of the Free City of Zobeck. When the fey come to claim what the King believes is theirs, things start to go off the rails.

Of course, the party gets drawn right into the middle of it as the battle begins between the fey and the mortal realms…

For the rest of this review, be sure to check out Game Knight Reviews here: http://www.gameknightreviews.com/2011/02/book-review-courts--
of-the-shadow-fey-by-wolfgang-baur-open-design/

Rating:
[5 of 5 Stars!]
Courts of the Shadow Fey
Publisher: Kobold Press
by NB N. [Featured Reviewer]
Date Added: 01/24/2011 20:17:30
I got the hardcopy of this as part of the beta program. The quality is pretty good. The cover is a nice glossy stock with good color. The pages are black and white, but still printed nicely. The adventure is nice for a paragon 4E group. What I like about it is that it isn't only the typical go here and finish this quest type scenario. They integrate a prestige or social standing system where you gain audience with more important people based on your achievements. It gives a good incentive to do more than just beat people up and to organize skill challenges for social interactions leading to a meeting with the Queen of the Shadow Fey. This is something a bit different than many adventures and there is still plenty of hack and slashing to be done. Overall, a nice supplement.

Rating:
[4 of 5 Stars!]
Courts of the Shadow Fey
Publisher: Kobold Press
by Richard G. [Verified Purchaser]
Date Added: 08/12/2010 13:43:40
This is the third 4th Edition adventure from Open Design - the first two were Wrath of the River King and Halls of the Mountain King - and is probably my favourite. Like Wrath, this adventure has the fey centre stage but the tone here is much darker as the shadow fey (or scathesidhe) replace the eladrin that dominated the previous module. Shadow demons and demonic cockroaches rub shoulders with black-hearted fey, eye golems and even stranger beings.

This isn't really like other D&D adventures - the action begins in the city of Zobeck before heading down the Shadow Road and into the Shadow Realm where the Courts of the Shadow Fey are waiting to be discovered by the PCs behind veils of illusion. Once they've done so, the sandbox nature of the adventure can span several months of game time as the PCs get involved in political intrigue, seduce courtesans, hunt magical birds and duel arrogant noble fey in order to advance in status and gain audiences with the Queen of Night and Magic and the Moonlit King.

This adventure has 100 pages of densely-packed text, cool art and great maps. Highly recommended.

Rating:
[5 of 5 Stars!]
Courts of the Shadow Fey
Publisher: Kobold Press
by Luke W. [Verified Purchaser]
Date Added: 07/28/2010 15:29:13
Ever since D&D4e came out, there has been one obvious hole in the product line up. That is adventures written by writers who know and respect 4e's design, yet aren't afraid to use that design to push the baseline with engaging stories, open ended plots and a variety of encounters and NPCs. Its been 2 years now and Courts of the Shadow Fey seems to have broken the drought.

The adventure is substantial covering three levels of advancement at Paragon level. The story easily fits into the PoL setting (or any D&D setting) yet provides a detailed and evocative sub-setting with the Fey Courts that is usable by itself. The writer has a deep understanding of faerie lore which he melds with D&D very well.

The adventure is broken into a number of acts with clear entry and exit points.However, the inside of each Act is very open. PCs will find themselves engaged in a variety of tasks during the adventure from courting Fae maidens, dueling Fae knights and blackguards on misty clifftops, investigating foul murders and slowly earning the status necessary to interact with (and to some extent to even perceive) the most mighty of Fae lords and ladies.

The presentation is superb. Visually, the book is top notch with high quality black and white art that is appropriate to the text and atmospheric. The maps are polished and reminded me of Andy Law's great cartography. The layout is dense. I could have seen the same text easily fill 144 pages and include more white space.

The presentation of the mechanical aspects is also superb. The encounters are embedded in the text rather than seperated out like in WotC adventures, though they are still clearly identifiable. I found that this helped integrate the encounters into the plotlines and add to the sense of narrative continuity. There is also many useful writer's insights. There are new subsystems that work well with 4e's existing systems such as status and even a chase, without reinventing any wheel. This adventure is usable with 4e as written, so no DDI issues will arise.

Finally, the writer also provides some interesting alternatives, like optional stats to boost damage and reduce HP of monsters in a systematic way to cut down combat. I can see this as being especially appealing to those 4e player that will attracted to the strong narrative style of this adventure.

Overall, this adventure is what 4e has needed since it came out. For those that like 4e but are disappointed by prewritten adventures, check it out.

Rating:
[5 of 5 Stars!]
Displaying 1 to 4 (of 4 reviews) Result Pages:  1 
Back
You must be logged in to rate this
0 items
 Gift Certificates