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In The Company of Gargoyles: A 1st-20th level Player Character Racial Class (PFRPG) $5.99
Average Rating:4.8 / 5
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In The Company of Gargoyles:  A 1st-20th level Player Character Racial Class (PFRPG)
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In The Company of Gargoyles: A 1st-20th level Player Character Racial Class (PFRPG)
Publisher: Rite Publishing
by Dark M. [Verified Purchaser]
Date Added: 07/20/2010 14:06:16

In the Company of Gargoyles by Rite Publishing.

This product is 16 pages long. First page is cover, then credits followed by a Introduction and the next page has a full page B&W art. (4 pages)

Racial information. (6 pages) Next is pages of information of what the race is like and how they get along with humanity. Followed by another full page B&W art. Next is a page about racial traits.

Next is the paragon class. (4 pages) D10, 4 skills, Full BaB, 2 good saves, simple weapons, no armor. The get natural claw and bite attacks which they can improve. They get several preset abilities as they level up as well as enticements. Enticements are a pool of abilities the gargoyle can choose from to learn, including stone based spells.

Next is feats and spells. (2 pages) There is 7 feats, 5 of which deal with flying. Some of which I think would be open for other creatures to take. There is 10 new stone based spells, some of the ones that caught my eye. Mire of Stone and Earth – Cause a area of entanglement. I liked the spell but not the fluff. The fluff is ok but I would have prefered the effects to be described as the earth clinging to the targets instead of moving. Stone Arm – makes a limb useless Stone Snare – sucks the target into the ground. Stoney Gaze – Medusa anyone?

It finishes with a OGL and single page ad.

Closing thoughts, I am guessing this was done on purpose but this product reminded me a great deal of the Gargoyles cartoon which I loved. These gargoyles take a oath to protect humanity but fear humanity too. So they live in the cities but hide from most humans. Several of their abilities are ubran based, but not enough that they still wouldn't be effective in the wilderness. But they would shine in their choosen city. The racial history and information is interesting and pretty easy to drop into any setting.

The beginning of the product is told in the first person by a gargoyle who's human friend he befriended has grown old and is about to die of old age. The race seems a bit sad and traggic due to their nature which makes them interesting. The art work is all B&W and pretty good. So my rating is going to be a …. 5 star. I really couldn't find anything wrong. The worst thing was the fluff on the one spell or things like that. Which is more of personal taste than anything wrong. So if you like the idea of gargoyle PC's then you will love this product.



Rating:
[5 of 5 Stars!]
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In The Company of Gargoyles: A 1st-20th level Player Character Racial Class (PFRPG)
Publisher: Rite Publishing
by Ben G. [Featured Reviewer]
Date Added: 07/19/2010 09:24:23

Once again Rite Publishing comes through with an fun addition to the Pathfinder/3.5 universe. The book itself is well formatted and illustrated. Coming in both a print friendly version and a more ornate version is a plus. The layout is well done and everything is easy to find via the table of contents.

This expansion features Gargoyles as a playable race, and a new racial class to go along with them. Right from the start Gulliver doesn't shrink from task of introducing a vibrant new race. Opening with a first person narrative of how these particular Gargoyles came in to existence this book moves right in to character creation.

The book itself is well formatted and illustrated. Coming in both a print friendly version and a more ornate version is a plus. The layout is well done and everything is easy to find via the table of contents.

Gargoyles as PCs are a powerful race, and while they are free to pursue any class they want, the Paragon racial class fits them and the back story created in the narrative quite well. My one caution to GM's is that again, the Gargoyles make for a powerful race. Not overpowered but enough that at first level they will far outstrip your average Halfling rogue or human fighter in abilities and damage done. One balancing element is that they are Gargoyles, and as such may not be able to stroll in to the local outfitters for a tent and a 10' pole. Anything with natural armor, the ability to glide and fly and appendages that are weapons has the makings of a powerful tank. With that warning though, I've found them to be well balanced in their own right. They would make a very interesting addition to a campaign.

There are other aspects that promote some balance - for instance Gargoyles get a +2 racial savings throw against enchantments, but if they fail their save, they suffer the effects for twice the normal duration.

With lots of new Gargoyle specific feats and new spells to add to your campaign, you're getting a complete package when you purchase In the Company of Gargoyles. If you have a group willing to allow a balanced but more powerful player character, a Gargoyle character will provide a unique experience.



Rating:
[5 of 5 Stars!]
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Creator Reply:
I wanted to take the time to thank Ben Gerber for taking the time to post a review of our product. 5/5 from a featured reviewer Snoopy happy dance of Joy! (forwards this review to T. H. Gulliver)
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