That's a great supplement for any historical campaign, not just a Viking one!
The supplement has three strong points.
First, it discusses how to create a historical campaign, and gives an overview of possible problem and the different solutions. You are free to pick what works best for your group and playing style. With it, you can run a game that's as close to history as you want, or one that only uses the Viking age as a backdrop. But this backdrop will feel real!
Second, it gives you a wealth of information on the daily life, the impact of customs - and why these were created in the first place - and the way people from this age used to THINK. This way, it is an invaluable resource for both GMs and players who want their Viking PCs to feel like more than "modern people in the viking age". It's all there, customs, religion, beliefs, and the way society works.
Third, Pete Nash manages to present the information in a way that's more fun to read than many fantasy books! It's not like a manual, more like a good novel. Examples from the sagas help a lot, too, and add a nice touch.
Now, there are minor inconsistencies in the historical information - or at least things I've been taught differently in history lessons - but they're so tiny they are not worth mentioning. If your campaign goes to other regions, you would do well to look for other supplements. But the Northern Europe of that time feels real, and any mistakes I have noticed are unlikely to affect a game to any great extent! And maybe I should check my own sources again? Either way, that's the only problem I have noticed, and it doesn't actually make this supplement worse! The main advantages of this supplement are not affected in any way.
In short, I give it five stars, which should give you an idea how good I think this supplement is!
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