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Like volume 1 in the series, Jason Tondro’s “Field Guide to Superheroes, Vol. 2” presents ten superhero archetypes: the descendant, the divine hero, the embodiment, the ex-con, the femme feline, the feral hero, the focused hero, the gadget guy/girl, the handicapped hero, and the jungle hero. For each of these archetypes, Tondro first gives an overview of the archetype, then illustrates the archetype with a specific example hero from Vigilance Press’s “Worlds of Wonder” setting.
Volume 2 improves slightly on volume 1 (which I have also reviewed for DriveThruRPG) by assigning names to the heroes who appear (illustrated by Dan Houser) unstatted alongside the archetype descriptions as well as those who are statted out as examples. However, volume 2 does no better with regard to ethnic and gender diversity. Out of 20 illustrated heroes, 12 are white males; three are impossible to characterize due to their appearance, armor, or mutations; three appear to be white females; and two are black males (one of them a boxer). I hope that future volumes will seek broader representation. In a similar vein, the Veil (a Muslim “resurrected” as an atheist with a Punisher-style approach to crimefighting) from volume 1 and Gabriel (an angel with wings dripping blood) and the Grail (a descendant of Jesus and Mary Magdalene, ripped from the pages of Dan Brown’s fiction) from volume 2 seem almost calculated to offend Islamic and Christian sensibilities, respectively.
On the other hand, for readers interested in the “Worlds of Wonder” setting, volume 2 provides a more direct look at that world than did the lexicon in volume 1. A concluding section on “Wonder Culture” describes the national (USA) and interplanetary contexts in which superheroes (“wonders”) operate in the “Worlds of Wonder” setting. As always, Dan Houser’s artwork gives the product that extra ICONS look and feel.
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