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Field Guide to Superheroes Vol. 2 (ICONS) $7.95
Average Rating:4.5 / 5
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Field Guide to Superheroes Vol. 2 (ICONS)
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Field Guide to Superheroes Vol. 2 (ICONS)
Publisher: Vigilance Press
by John P. [Verified Purchaser]
Date Added: 04/10/2011 16:19:17
This is a solid effort by Tondro. The example characters are a mixed bag in this book too, but seem to be better than Volume One. The Road Scholar is one of my favorites, and his new power of Super-Vehicle is a great addition to the ICONS system. The problems I have with it are relatively minor. The Inspiration is a nice addition too. I don't know how it will work in play, with the wrong game master, it might be used to short circuit adventures, and players who don't get enough information, might think it was a waste of a power, but it is a good idea.

I still think that the price for the page count is a little high. I think $5.00 would make it a better deal. The use of all caps makes reading long paragraphs difficult. The Jungle Hero and Feral Hero examples are a little too similar and could have been combined in my opinion.

Rating:
[4 of 5 Stars!]
Field Guide to Superheroes Vol. 2 (ICONS)
Publisher: Vigilance Press
by Christopher H. [Featured Reviewer]
Date Added: 01/25/2011 02:33:19
Like volume 1 in the series, Jason Tondro’s “Field Guide to Superheroes, Vol. 2” presents ten superhero archetypes: the descendant, the divine hero, the embodiment, the ex-con, the femme feline, the feral hero, the focused hero, the gadget guy/girl, the handicapped hero, and the jungle hero. For each of these archetypes, Tondro first gives an overview of the archetype, then illustrates the archetype with a specific example hero from Vigilance Press’s “Worlds of Wonder” setting.

Volume 2 improves slightly on volume 1 (which I have also reviewed for DriveThruRPG) by assigning names to the heroes who appear (illustrated by Dan Houser) unstatted alongside the archetype descriptions as well as those who are statted out as examples. However, volume 2 does no better with regard to ethnic and gender diversity. Out of 20 illustrated heroes, 12 are white males; three are impossible to characterize due to their appearance, armor, or mutations; three appear to be white females; and two are black males (one of them a boxer). I hope that future volumes will seek broader representation. In a similar vein, the Veil (a Muslim “resurrected” as an atheist with a Punisher-style approach to crimefighting) from volume 1 and Gabriel (an angel with wings dripping blood) and the Grail (a descendant of Jesus and Mary Magdalene, ripped from the pages of Dan Brown’s fiction) from volume 2 seem almost calculated to offend Islamic and Christian sensibilities, respectively.

On the other hand, for readers interested in the “Worlds of Wonder” setting, volume 2 provides a more direct look at that world than did the lexicon in volume 1. A concluding section on “Wonder Culture” describes the national (USA) and interplanetary contexts in which superheroes (“wonders”) operate in the “Worlds of Wonder” setting. As always, Dan Houser’s artwork gives the product that extra ICONS look and feel.

Rating:
[3 of 5 Stars!]
Field Guide to Superheroes Vol. 2 (ICONS)
Publisher: Vigilance Press
by Curt M. [Verified Purchaser]
Date Added: 01/12/2011 16:33:59
Another great release from a promising product line, Field Guide to Superheroes Volume 2 adds the next 10 heroes of the 40 total. Of note here is the Super Vehicle power. Mr. Kenson chose to leave out vehicle rules from the main icons book even though the 4C Creative Commons system included them. The Field Guide team has spent some Determination points and "retconed" them back in [yes I realize how nerdy that statement is :)]. Icons fans won't be disappointed with Dan Houser's art either. His art does as much for the icons brand as any write up. It is a key element to Icons' characterization. Any publisher wanting to release Icons products should strongly consider retaining his services.

Rating:
[5 of 5 Stars!]
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